

Toy Odyssey: The Lost and Found
Hikergames · 2016 · Adventure, Action, Indie, Platformer, Metroidvania
PC
Mixed68% · 12966Metacritic
Compare prices in Official Stores
Compare prices in Keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Screenshots
About Toy Odyssey: The Lost and Found
Toy Odyssey is a Metroidvania style action-platformer that takes you back to a world made from the nightmares of your childhood. Join Brand—an action figure that has come to life—in his fight against the darkness to save his owner, Felix. Nightmares are only the start of his troubles: Brand needs to uncover the secrets of the house before it's too late.
Key Features
• Unlimited replayability with procedural level generation
• Metroidvania style puzzles and missions
• Hard-as-nails gameplay as a dedication to the difficulty of classic games
• Beautifully detailed art, reminiscent of classic 8-bit and 16-bit platformers
• Over 30,000 lines of (skippable) dialog for those that want a good story
• Hundreds of weapon and item upgrades with a detailed crafting system
• More than 300 types of enemies, as well as seven terrifying bosses.
• Base Defense gameplay mechanics: Protect the bedroom at all costs!
Key Features
• Unlimited replayability with procedural level generation
• Metroidvania style puzzles and missions
• Hard-as-nails gameplay as a dedication to the difficulty of classic games
• Beautifully detailed art, reminiscent of classic 8-bit and 16-bit platformers
• Over 30,000 lines of (skippable) dialog for those that want a good story
• Hundreds of weapon and item upgrades with a detailed crafting system
• More than 300 types of enemies, as well as seven terrifying bosses.
• Base Defense gameplay mechanics: Protect the bedroom at all costs!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fantastic if flawed game. There's a lot of good assets that aren't given a chance to shine due to some bad design decisions and unrefined mechanics but I still really enjoyed the game anyway.2 found this helpful
The concept at its core is decent - playing as a toy-like character, battling against a variety of enemies that are toy-based which present lots of different fighting styles, needing to light up areas to make your progression easier, it's a sound idea. However, it unfortunately has many major drawbacks - the procedural generation has been poorly implemented, very often creating utterly impassable areas, which on face value might just sound like typical roguelike design, but it becomes a major problem when there are time trials, or otherwise the only way to progress is to get through said impassable areas. The quests are tedious, being needlessly specific to the point of being almost impossible to complete, or if they're ones that involve finding someone, you have to be ridiculously lucky to find their location and complete whatever task they've given you for them to go back to base. The resource gathering is a chore, with no fair indication of where to get some of the high-end upgrades. Any time you close the game all your map progression is reset as though you'd died, even if you'd closed after getting back to base. Some of the enemies are just cheap, and only reasonably counte…1 found this helpful
The uninspired procedural generation leads to repetitive levels and frustrating difficulty spikes that make the gameplay more exhausting than enjoyable.
Toy Odyssey has an interesting premise. Unfortunately, this potential has not been realized by the developers. While the graphics and the audio are decent, every other aspect of the game needs improvement. The story is depressing and ultimately ruined by bad writing. Platforming is some of the worst I have ever played, often making it impossible to tell what is a platform and what isn't. Most enemies are annoying in their refusal to telegraph attacks and constant desire to jump on top of the player. And the game likes to spawn the player surrounded by a dozen enemies, making for some cheap deaths. As a result, what could have been a fun little roguelike, is a largely irritating grind that has the player dying over and over while slowly upgrading the character and the base over time, while penalizing casual players by burning a night every time you restart the game.
Not really a roguelike, but death has consequences although your characters lvl progress does not reset. It's good fun!
good game
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











