

TR-12
ArkBit Entertainment · May 5, 2024 · Action, Platformer, 2D Platformer, Shoot 'Em Up, Top-Down Shooter
Buy TR-12 from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy TR-12 — official stores
TR-12 price by region
TR-12 costs $4.69 in Georgia (USD), £6.29 in the United Kingdom, $6.99 in the United States, €7.19 in Europe (EUR), CA$8.29 in Canada, A$9.75 in Australia, NZ$11.25 in New Zealand, R$26.75 in Brazil and zł29.75 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £6.29 | £6.29 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| €7.19 | €7.19 | — | 1 | |
| CA$8.29 | CA$8.29 | — | 1 | |
| A$9.75 | A$9.75 | — | 1 | |
| NZ$11.25 | NZ$11.25 | — | 1 | |
| R$26.75 | R$26.75 | — | 1 | |
| zł29.75 | zł29.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About TR-12

Controllers:
- Keyboard = W,A,S,D and UP, DOWN, LEFT, RIGHT (Keys)
- Keyboard & Mouse = W,A,S,D and MOUSE1, MOUSE2 (Buttons)
- Gamepad using D-Pad (or Joystick) and X,Y,A,B (or Stick #2)
Key features:
- Top down 2D
- Stylized graphics
- 16-bit sound
- Epic Music
- Polished
- Free roaming
- High score
- No RNG
- Short
Other:
- A brief intro akin to Metal Slug.
- A phat bass speaker-blasting Main menu screen.
- A monster name revealing ending.
TR-12 — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Classic top down rogue-like bullet hell gameplay although very basic. You aim at pixels, shoot and dodge. As the game progresses you are able to pickup power-ups granting you buffs and that is honestly all there is. Simple but effective. Graphics are pretty minimal but that's honestly all it needs. Very clunky at times, controls seem to be a little delayed for me but it could just be me since i am very sensitive to the slightest input delay. Fully tested with keyboard, no controller test done at this time. The soundtrack on the other hand, is one of the things i do appreciate, it gets you in the mood and it's catchy, at least to me. Personally the game feels unfinished, don't get me wrong it feels good to play but it's like something is missing, which isn't all too bad but at this point i wouldn't consider it a full game and more like a demo of some sort. Now i played alot of bullet hell games, mainly coming from the Touhou series here so the bar is pretty high to even get a comparison. At this point and time this is a rather shallow puddle in what could be potentially a decent game. Although, and i have to admit, it does give you that feeling of nostalgia of certain other titles…4 found this helpful
TR-12 brings back memories of the good ol' Contra and Smash TV games on the NES and SNES with its retro vibes. Even the opening story with its simple animations and small cut scenes with no voiceovers or text are reminiscent of the Ninja Gaiden or Double Dragon cut scenes. I'll start with the strongest aspects of this game: The sound design and game mechanics. First The music is intense and right away and immediately gets you in the mood to try and survive 20 minutes of Enemy waves. It is climatic and brings to life the chaos around you. The sound effects give you that satisfying feel of every enemy you destroy with every shot you make. There is something so satisfying about being able to hear the sounds when plow through a thick wave of enemies with a rocket launcher. So fun! You can tell a lot of love went into the sound design. As for gameplay, I can see how this game can easily become addicting with lots of replayability. The powerups are great, and reminded me of Contra and Smash TV. But there are also some unique ones that are crucial to evading the enemies. The portals are also a unique mechanic that is a nice touch and is actually critical to having any chance of surviv…4 found this helpful
So I have put just over 2 hours of game play into TR-12, and there is some nice things in this game, and some fixes to improve on. To give a general idea, it's a Top View 16 Bit style continuous shooter where you got waves of enemies coming after you. You also get powerups that temporarily give you a buff. The game progressively get's harder the longer you survive. It's made like an old Arcade game you would play back in the 90's and keep feeding quarter after quarter playing it. The Pros -Simple Design -Decent Soundtrack -Retro Style -Re-playability The Cons -Lack of Menu Options (No Controls Menu, No Video or Volume Controls, No Exit From Game (Had to use ALT-F4 to quit)) -Clunky Controls on Keyboard (It should be tied to the Mouse for turning, and firing). Have not tried it on Controller so I cannot say anything about that. If I had to rate this out of 5, I give it a 3/5 Rating.3 found this helpful
Playing this game was very enjoyable, reminding me of great arcade style games from the 1990's and 2000's. The game play is smooth and seamless. The many different types of power-ups and weapons allow the player to employ numerous strategies to survive the full 20 minute timer and encourages players to get competitive on the scoreboard! The only difficulty I found was when firing weapons at the enemies, you are not able to fire in a full 360 degree motion. Other then that, a solid game and I'd reccomend as an excellent choice for gamers looking to re-live their earlier days of playing games that could be picked up at any time with any skill level and have some spontaneous fun. Awesome job!2 found this helpful
This game doesn't fool around, it throws you right into the action! The overall narrative is left to the users imagination, but all I know is I am fighting for my life out of the gate with no options for diplomacy or to talk my way out of it, haha. So many questions are left unanswered... why are so many people/beings trying to kill me on this island? What am I fighting for, and is there any respite if I survive or a reason for being on the island? I found I did a lot of strafing, with the controls being what they were. On a keyboard, I could shoot 8 different directions, but not those inbetween directions needed to hit enemies. So, I strafed enemies by running back and forth. Is this a bug, or a feature? Up to you to decide, but it fits with the retro theme. Interesting escalation of enemies... the enemies kept getting more difficult over time and started shooting back! Big guys with shields started showing up that were harder to kill. Commandos with pistols started showing up that seemed to show greater intelligence. Powerups were also very interesting, varied and effective. I appreciated the surprise powerups that did different things to make the game more exciting. For exam…
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