

Twilight Drive
Eponymouse · June 16, 2021 · Racing, Driving, Difficult, Arcade, 3D
Buy Twilight Drive from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Twilight Drive — official stores
Twilight Drive price by region
Twilight Drive costs $4.99 in Georgia (USD), £5.99 in the United Kingdom, €6.49 in Europe (EUR), $7.99 in the United States, CA$8.99 in Canada, NZ$10.29 in New Zealand, A$11.50 in Australia, R$16.59 in Brazil and zł28.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | — | 1 | |
| £5.99 | £5.99 | — | 1 | |
| €6.49 | €6.49 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| NZ$10.29 | NZ$10.29 | — | 1 | |
| A$11.50 | A$11.50 | — | 1 | |
| R$16.59 | R$16.59 | — | 1 | |
| zł28.99 | zł28.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Twilight Drive
Twilight Drive is a top-down racing game where you drift, turbo, and use a grappling-hook mechanic to nail corners across 40 varied tracks while competing against ghost times to earn medals and beat friends' records. Its unique corner-attachment system and dynamic physics combine with a custom engine and adaptive soundtrack to deliver a fresh take on arcade racing.
Many corners can be attached to via a grappling hook-like mechanism:

You race against the ghosts of medal times - and the ghosts of your friends' best times as you try to compete to be the fastest.
Features
- 40 different tracks to drive on, with varied settings: grass, desert, sea, underground; day, night, twilight!
- Unique way to take corners by attaching to them
- Fun driving physics model, including drifting
- Online high scores showing the world records: https://scores.twilight-drive.com/
- Custom-written game engine with fully dynamic shadows
- Race against bronze, silver and gold times to earn medals - and beat your friends
- Support for accessibility: fully voiced menus, slower game speeds, magnification, high-contrast mode, adjustable field-of-view. See more info at https://www.twilight-drive.com/accessibility/
- Individual per-track electronica soundtrack
- Dynamic music that adjusts to your race progress
Twilight Drive — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Twilight Drive is a unique top-down racing game that replaces traditional acceleration mechanics with grappling hooks and momentum management, creating a surprisingly deep and thoughtful experience that rewards precision and strategy over reflexive driving. While the unconventional control scheme may initially seem gimmicky or confusing, players consistently praise how the mechanics reveal genuine depth through repeated play, with discovering optimal routes and achieving flow states through perfect timing becoming genuinely satisfying challenges.
[code]If you like top-down racing games, please follow our [url=https://store.steampowered.com/curator/36693366/]curator[/url] page.[/code] Twilight Drive is is unlucky most top-down driving games, at first you might be thinking this is absolute rubbish, but the moment you are playing it and trying it, it is something else. This one of the kind of games that are more about time-trialling, a race against time for the medals, and better times than your friends (if you have any that play it, unlike me). But first you realize, there is no accelerator key for it. At first, I was thinking it, this has to be a mobile game. It is more than that. The car automatically goes on it forwards, on cruise control. With each time you turn your car, and do bear in mind, the handling is kind of funky/heavy, it slows down your car. You want to avoid that. How, you may ask? Simple - Hooks. Not every level will rely on them, but it is a form of going by turns without sacrificing your speed. You can do this by pressing A and D on your keyboard, alternatively, Left and Right Triggers on your controller. There's three times you have to memory as you play the game. Bronze/orange keeps your speed, say you…3 found this helpful
This is a game that you don't appreciate properly until you have played it through. It would be easy to dismiss it as gimmicky or lacking depth but that is definitely not the case. I'm sure you've seen from the videos that the game uses grappling hooks to control the cars. However, what it is difficult to appreciate without playing is how thoughtful you have to be in the way you play. It's a racing game but its unique system means that it is a new experience and so much more than a top-down racer. The main purpose of the game is to test your ability to conserve the momentum of your car through the track. There is no acceleration button (although braking is important on some tracks) and so you have to rely on your strategy, timing and the line you take to achieve this. More often than not, the most obvious 'racing line' route isn't the best one. This is because of the towers that you grapple onto. There are three kinds and two make you speed up whilst you are attached to them. As a result, you want to stay attached to them for as long as possible and due to the fact that the angle of your car relative to the towers impacts how early you can hook, you have to be creative with your l…3 found this helpful
Twilight Drive is a top-down driving game with a twist: grappling hooks for cars. Thankfully this proves to be a great mechanic rather than a gimmick and the system brings surprising depth with it. The different types of towers you can attach to give different effects which means the fastest line is not necessarily the traditional racing line - taking a longer route to hold on to an accelerator tower a little longer can be the difference between a silver and a gold medal. Discovering the best route is part of the joy of the game. When you nail a section on a circuit and get the flow between towers just right it feels like an automotive version of web slinging through a city as Spider-man. And when you get it wrong, you’ll want to try again - the driving physics feel challenging but fair, and I always felt like any mistakes were due to me, not the game. The tracks are short (around 30s -60s) so it’s great to pick up and play for short bursts, although that can easily turn into a longer session when you want just… one… more… go to try and shave off a few more hundredths of a second and beat your friend’s time. If you like the hunt for perfection in Trackmania, you’ll enjoy this par…3 found this helpful
I would describe Twilight Drive as a top-down arcade time trial game. It has unique driving mechanics - encouraging you to 'grapple' round corners and actively avoid steering (which slows you down). The game leads you into these mechanics gently (and gradually adds more as you go through the generous number of levels), and I found it pretty easy to get started with. Quite often I could 'pass' a level with a bronze medal on my first try, but I soon realised how much nuance there is to perfecting each level - it takes a lot of retries to get better, sometimes trying to perfect the timing of slingshotting yourself round a corner with the hooks, other times trying to master drifting - inevitably leading to a lot of crashes! Rather than racing against opponents, you are racing to beat yourself, earn medals and beat your friends, with 'ghost cars' (which brought back fond memories of classic rally games). I find it surprisingly addictive, quite often going back for 'one more go' to get that next medal - and the level unlocking requirements sometimes encourage this replaying to get enough medals to unlock the next level. It has a great retro indie feel, with lovely chilled out electronic …
Twilight Drive is a fun twist on top-down racing mechanics, where rather than managing your speed by accelerating and breaking, the concern is more about maintaining momentum by turning as efficiently as possible. Speed can be gained by grappling on to the corners or using the boost pads, and is lost by turning, but building up too much speed makes the car harder to control, so there is something of a balancing act in maintaining the right speed to take the corners perfectly and get the best time. All of this makes for a fairly unique approach to driving gameplay which really encourages efficiency and takes time to master. The tracks get progressively faster and more difficult, and introduce hazards like jumps and slippery roads. The difficulty progression is fairly nicely balanced so that as you progress through the tracks you'll gradually pick up skills, and then going back to earlier tracks you're able to post much faster times. The online scoreboards give a good incentive to do that and be competitive with friends. The game grew a lot just in the short time I was involved with beta testing, and I'm looking forward to seeing how it evolves in the future (track editor pls! :P).
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