

Twilight Monk
Aquatic Moon Games · March 27, 2025 · Side Scroller, Open World, Indie, Metroidvania, Hand-drawn
Buy Twilight Monk from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Twilight Monk — official stores
Twilight Monk price by region
Twilight Monk costs $10.49 in Georgia (USD), £16.75 in the United Kingdom, €19.50 in Europe (EUR), $19.99 in the United States, CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, R$59.99 in Brazil and zł91.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | — | 1 | |
| £16.75 | £16.75 | — | 1 | |
| €19.50 | €19.50 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$25.99 | CA$25.99 | — | 1 | |
| NZ$28.99 | NZ$28.99 | — | 1 | |
| A$29.50 | A$29.50 | — | 1 | |
| R$59.99 | R$59.99 | — | 1 | |
| zł91.99 | zł91.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Twilight Monk
Twilight Monk is a 2.5D action RPG where you explore interconnected dungeons and a sprawling overworld as Raziel Tenza, a Twilight Monk tasked with stopping a traitor and restoring peace to the darkened land of Speria. Metroidvania-style progression, classic JRPG exploration, and the versatile Phantom Pillar artifact—usable for combat, platforming, and puzzle-solving—combine to create a richly hand-drawn adventure packed with secrets and freedom.
An original world brought to life through hand-drawn 2D illustrations. Set in a hand-drawn world, this 2.5D action RPG blends metroidvania exploration, RPG elements, and a sprawling overworld map. With dungeon hubs, narrative depth, and level-up mechanics, it offers freedom and classic adventure in a richly crafted fantasy setting.
Twilight Monk — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Twilight Monk is a fun Metroidvania that blends traditional exploration with overworld and random encounter mechanics in a way that feels refreshing rather than tedious. Players praise the responsive controls, charming anime-style artwork, steady pacing, and lack of soul-like stress, with QoL improvements like good save point placement making the experience accessible.
I’m a huge fan of Final Fight: Streetwise despite its negative ratings, and reading about how Trent Kaniuga did his best to save the game and turn it into what it was has increased my respect for that man tremendously. I really enjoyed his performance as Kyle Travers as well, which led me to keep an eye out for his future projects. It’s a bit late, but I learned about Twilight Monk’s existence about 10 days ago after replaying Final Fight: Streetwise, and it has been an enjoyable experience for me. The game mostly follows the traditional Metroidvania formula blended with two well-known, inseparable JRPG features: the overworld and random encounters. However, neither are the areas you need to reach too far apart, nor are the encounters frequent enough to hinder progression. It’s practically a nice twist and a good way to complete in-game hunts easily. You’re donning the role of Raziel, a Moonken who goes on a mission to save the world with his trustworthy pillar that he uses as a weapon. As you continue your journey throughout Speria, you acquire many abilities that help you on your quest to save the island. Apart from the classic upgrades such as double jumping and dashing, …4 found this helpful
Fun game to play. Nice change of pace from the heavier-handed "souls like" melding in regular Metroidvanias. Does mix interesting "overland" parts with Metroidvanias (with the inherent pros and cons) which was interesting and novel. Plenty of collectibles, and updated versions introduces some QoL improvements to mapping which I appreciated (as a "collector of all things that I can collect in a game" kind of person). There are "charms" that can be found, with limited charm slots to use, so you can do some customization of your gameplay loop. Secondary weapons feel pretty good (at least for some of them), so that's also fun. The game doesn't take itself too seriously, which for a non-souls-like I think is a bonus. No over reliance on parry or dodge mechanics (I played through about 3/4 of the game before I realized that the "dash" has i-frames, for example). Bosses are interesting and sometimes a little bit of a challenge. Hardcore gamerz will find them "too easy", but this casual player found them fun and enjoyable. Actually useful ability upgrades (double jump, dash, etc) that don't appear to just be added "for this one spot" like other games I've seen. The "platforming …1 found this helpful
fun game beautiful artwork1 found this helpful
At just over two hours of play the game started jumping every time I pushed right on joystick, now unplayable. I have spent three hours trying to fix this about a dozen different ways to no avail. Can't get refund cause I am out of two hour limit. What a piece of garbage!
The only thing this game has going is the visuals, very nice presentation and i like to level up my characters in mv's. Sadly everything else is forgettable, music, characters, story and the dialogue seems to be written by a middle schooler. Done under 20hrs. 5/10
I've been a fan of Trent Kaniuga's artwork and youtube channel for over a decade and its great to see his Twilight Monk world finally come to a video game. This game prioritises fun gameplay mechanics that progress at a steady pace through the campaign. Audio Visuals take priority over a complex narrative, however you could always read the comics if the world was interesting to you. The Game itself is very enjoyable, controls are decent and at about 10 hours to complete on default difficulty, it can be completed over a weekend. There were a couple small bugs here and there but nothing that caused to much distress. Its got a decent difficulty curve, not a particularly challenging game, there's a couple bosses that appear to be harder than the average but you generally have available tools to swap out to help. Generally I set my characters up for exploring and then switch a couple abilities for boss fights. The visuals and audio are great, the LFE is pretty intense so who ever worked on audio must of had a lot of fun. I would appreciate more control over the audio in the settings to adjust audio levels and initially had an issue with the game not letting me change the image d…
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