

Verlet Ascend
Sagewind Studio · 2023 · Action Roguelike, Action, Platformer, Singleplayer, Physics
PC
Very Positive88% · 75
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About Verlet Ascend
Verlet Ascend is a physics based, action platformer with roguelike mechanics, a fully destructable procedurally generated environment, and rope swing physics. Fight creatures, loot enemies, upgrade your character, and climb your way up in an endless parkour.
Key Features:
Rope Physics
Destructible Environment
Upgrade System
Key Features:
Rope Physics

Destructible Environment

Upgrade System

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This gravity-defying, physics-based platformer will have you jumping for joy. With its innovative mechanics and mind-bending levels, it keeps you on your toes, or rather, on your feet! The game's jumping mechanics are so responsive, it feels like you have springs in your shoes. It's a jump-tastic adventure that will make you bounce with excitement from start to finish. Don't wait, jump into the fun now! gameplay: https://www.youtube.com/watch?v=vg2W5CEnNwY15 found this helpful
Very fun but holy ♥♥♥♥ why does it use 80% of a 6900xt?!8 found this helpful
Drip or drown? Drip. Found this game through the Steam Next Fest demo release, and was positively surprised to see it release very shortly after. It is a relatively simple concept done meticulously well, as uncommon as it is for small projects to not aim for overly ambitious goals, it was definitely a good choice here. For the majority of my playtime I have been playing on my Steam Deck, and it is a very solid game to quickly play while on the go. Got five minutes before doing something? Turn on deck, play a round or two of Verlet Ascend, still got a bit of time left. It is great performance wise, currently running at a watt limit of 12 and has no percievable lag or stutter at full hd running at sixty frames per second. There have been some occasional levels generated before the mob room, where the plateau has a large space that makes it difficult to continue climbing without movement upgrades. While that seemed unfair at first, I did end up finding different ways to gain enough height regardless. Shooting the ground to make a slope to run up, combining the run velocity and jump velocity in a way that generates enough jump height to the next geometry, as an exa…7 found this helpful
Многу добра игра и концепт! Треба да се средат некои ситници кога станува збор за прогрес, но и во моменталната форма е многу заразна! Really good game and concept! There are some bits that should probably be polished when it comes to progressing, but even in its current form its really addictive!3 found this helpful
There's some neat mechanics here so I wish the game was more polished, then I'd strongly recommend it rather than barely. There just needs to be more to it. The levels are procedural based but it doesn't matter much since there are so few elements in them, so they all feel the same. 6/102 found this helpful
it has a cool foundation for a nice little roguelite, but it feels a little barebones and does not expand itself with more mechanics
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