

Vesperia Bononia
Power Up Team · 2026 · Bullet Hell, Looter Shooter, Action Roguelike, Fast-Paced, Adventure
PC
Positive100% · 15
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About Vesperia Bononia
Fast-paced actionImmerse yourself in a high-energy game that requires rapid movement, frenetic combat, and immediate decision-making. In this dynamic environment, you will have to adapt quickly to changes and emerging threats.A soul shared by 4 charactersYour soul is shared by four characters with different abilities and characteristics. Switch characters at any time and unleash combos and synergies against your enemies.A World in TransformationBononia depicts a world disfigured by nightmares and is in constant transformation. By facing nightmares and evil spirits you can change its fortunes or plunge into an even worse nightmare. Customizing PowersContinuously collect, upgrade and refine your powers. Discard those that no longer serve your path and experiment with new ways of dealing with the many threats. Magic flows through your veins and you will tap into every drop.Key Features
- Third-person frenetic action: Master the frenetic movement mechanics to run and jump through enemies with evasive maneuvers.
- Survival in procedural dungeons: Beneath the city lies a huge network of dungeons and catacombs. Measure yourself against these dangers to become stronger.
- Create your own build with each run: unlock effigies and upgrade with each run.
- 4 biomes with different creatures and bosses: nightmares take many different forms, face yours.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An interesting action game. At the start, partly due to a somewhat confusing tutorial, the challenge feels overwhelming, but you quickly get the hang of it as you go along. I still need to get to know the characters and their interactions better, but at the moment the one with the whip is my favourite. I really like the design of the heroes; they’re easily distinguishable both in terms of their appearance and their role. The levels are fascinating, but the skyboxes aren’t all up to the same standard. Given the scope of the game, the variety of enemies seems adequate to me. I really like the enemy designs, though the animations are a bit hit and miss. The special effects are impressive but a bit overused; at times, it feels like you’re inside a pachinko parlour. With so many enemies, chaos reigns supreme during combat, and it’s not always easy to tell where the attacks are coming from. A suggestion for the developers: please adjust the auto-aim sensitivity so that it isn’t quite so aggressive, even at the lowest sensitivity levels.4 found this helpful
Ci ho fatto qualche run appena uscito e devo dire che l’idea dietro Vespera Bononia mi piace parecchio. Il gioco però dà anche la sensazione di essere ancora un po’ grezzo in alcune parti: per esempio, ho notato che la mira assistita tende a essere molto aggressiva dato che, anche impostata al minimo, a volte sposta la mira più di quanto vorrei, togliendo un po’ di precisione e controllo effettivo del personaggio. Per fortuna si può disattivare, però potrebbe essere meglio riguardarne l'intensità o aumentare la personalizzazione della sensibilità. In alcune situazioni, inoltre, l’azione diventa piuttosto caotica e non è sempre facilissimo capire da dove arrivano i nemici, quindi forse un po’ più di leggibilità aiuterebbe. Non tanto per il pacing del gioco ma perché spesso le mesh delle creature si mschiano con gli edifici e le pareti (talvolta compenetrandole). Detto questo, nonostante qualche spigolo tecnico, il progetto mi sembra avere una base molto interessante e soprattutto una forte identità. Con un po’ di rifinitura e qualche patch di bilanciamento può crescere parecchio.2 found this helpful
Vespera Bononia is a promising roguelike title - though I've not put much time into it thus far; the only issue I have encountered is the rendering issues that Unreal Engine is known to have as a consistent problem - the few translation fixes and codex entry duplication things are small items that just need a few tweaks to write off as an issue. There are 2 melee and 2 ranged characters - though one melee was clearly designed as a ranged character and the animation is a bit misleading at the moment ; there are two characters I use the most as at the moment they fix my style of mix up combos. You're not limited in how you build as you use all characters and all characters gain equal bonuses as well as their own unique abilities. Swapping characters is encouraged as the swap produces an effect so even if you do not want to use that character, the swap can benefit the ones you do, with there being the ability to swap between select options on what that swap does. Vespera Bononia has a lot of room to grow as a title, the foundation is set ; fixing rendering spikes and performance is important at this stage, but the next steps for content release is completely open ended - my request …
mega fun
Bel gameplay dinamico, belle atmosfere! L'esperienza di gioco è poco guidata, ma si capisce tutto mano a mano che si va avanti. Gli scenari sono molto coinvolgenti e suggestivi. Come utente Linux sono riuscito a far partire il gioco con proton che funziona senza problemi e in modo fluido!
Titolo coraggioso e interessante con ambientazioni suggestive, un ritmo incalzante e un gameplay frenetico. Qualche piccola sbavatura su alcune animazioni e una curva di difficoltà non sempre ben calcolata non minano quella che è un'esperienza assolutamente da provare. Il gioco su legion go gira decentemente, seppur con sporadici cali di frame rate
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