

Winds of Valen
Fiery Dog Games · November 30, 2025 · Free to Play, MMORPG, Massively Multiplayer, Open World, Fantasy
Winds of Valen is free to play — no purchase needed. We track it so you know if that ever changes.
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Winds of Valen price
Winds of Valen is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Winds of Valen
Winds of Valen is a free-to-play fantasy MMORPG that lets you forge your own path through a non-linear open world with meaningful skill progression, challenging bosses, and player-driven crafting. It captures the spirit of classic MMOs with transparent loot systems, purposeful gear, and deep profession mechanics that intertwine with combat in a truly sandbox experience.
Non-Linear Open World
Step into a living world with no set path. Choose your own adventures, travel in any direction, and play at your own pace.Challenging Bosses
Take on challenging, mechanics-driven boss encounters and earn powerful gear.Skill-Based Progression
Train and master your skills:- Combat Skills: Attack, Archery, Magic, Defence, Evasion, Warding and Health
- Professions: Mining, Smithing, Fishing and Potion making, deeply tied into your equipment, upgrades, and overall progression.
Player-Driven Crafting & Progression
Gather resources, smelt ore, and craft powerful gear. Every tool and weapon has purpose.Loot & Reward System
Every monster in Winds of Valen drops its own rare, unique item.- Rare drop chances are displayed openly and dynamically change to prevent getting too unlucky
- Every item is balanced, useful, and designed to have its place in the world.
Winds of Valen — game info
- Platforms
- Windows
- Player modes
- Multiplayer
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Winds of Valen is praised as a charming indie MMORPG that captures the classic progression-based feel of old-school RuneScape, with players appreciating the sense of accomplishment from skill training and exploration. The main complaint is that the game currently feels light on content compared to established titles, though players remain optimistic about its potential and future development by the small team working on it.
The game really hooked me at the beginning. The whole game is about grinding skills and items. However, once you start reaching higher levels, you are forced to go to zones where PvP is enabled. If you die in this zone, you will lose everything you are carrying. It happened to me twice that I lost everything I had spent 50 hours collecting. It is very exhausting to get back all your gear—which only lasts until someone kills you again. I lost all my stuff twice, and that’s when I gave up. It’s really depressing for me not to make any progress after 20 hours because other players rob you of everything.2 found this helpful
I used to play this back when it was first out and recently thought would give it another go. The game is going the way of so many pay to win games. They have so many other ways they can get money to support the game but instead have put pay walls into the game really early on. The Fire sword for instance this is the BEST DPS in the game currently and you have to be a member to use it. making PVP area basically off limits to any F2P player. Other ways they could get money is cosmetic items that dont do any thing other than change the way the player looks. Adding in the town which is members only that bit makes sense as it has all the benches in one place and all the shops. (this is okay for a member ship as it is progression quicker rather than actual impact). they could do exclusive items (cosmetic only) for each month you pay your sub but if you stop paying can still use them but don't get next months. Pay walls kill games that are in development.2 found this helpful
Whew. Gave it about 5 minutes before uninstalling, which was probably 3 more than needed. You're dropped into the world and just go. No text, no direction, just walk until you find something to interact with. Some level 1 Goblins. Fight em. You lose 30% of your health to kill one. Kill another. Run back to the town, heal at the fountain - which you just had to accidentally mouse over to realize it would heal you. Kill another 2 Goblins. Run back to town to heal again. Congrats, you're Level 2 in Attack, by the way. I like the idea of not being forced to follow a linear path and all, but, ya know, a nudge in a direction doesn't hurt that much.2 found this helpful
this game kicks butt. Exactly what I was looking for in a little mmorpg. I was initially taken aback at the subscription but have since changed my mind. A good chunk of the game is available for free. Plenty for you to come to a conclusion about whether or not 5 bucks a month is worth it to you, it is absolutely worth it to me.2 found this helpful
The concept of Winds of Valen was genuinely interesting and had a lot of potential, but with every update, the game seems to be becoming more confusing rather than more enjoyable. Instead of improving the gameplay and making the experience more engaging, the constant changes seem to make things unnecessarily complicated and less rewarding. Updates should make players more excited to play, introduce meaningful improvements, and build upon what made the game interesting in the first place. Unfortunately, it feels like the game is slowly losing its original charm. Adding more content is great, but not if it comes at the cost of clarity, balance, and overall enjoyment. It's disappointing because the game has a solid concept and could be something really special. I just wish the developers would focus more on improving the core gameplay experience instead of making the game increasingly complicated with every update.1 found this helpful
I really like this game. Why do people leave bad reviews for being killed in pvp? There's not really a reason to go there lol
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