

Witchinour
mahojigoku · 2017 · Action Roguelike, Roguelite, Twin Stick Shooter, Top-Down Shooter, Perma Death
PC
Very Positive91% · 56
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About Witchinour
Witchinour is a roguelite twin stick shooter focused on fast, 60fps action and constantly increasing difficulty. You play as an explorer who comes across a dungeon that an apprentice witch named Nour found herself lost in years ago on a full moon...
Witchinour has:
- 7 increasingly dangerous areas to fight (and loop) your way through
- 6 class abilities, 5 spells, 21 weapons, and 40 upgrades to help you descend the dungeon
- 1 dynamic difficulty system that wants you dead
- 6 levels of stacking difficulty modifiers to unlock to push your skills to the limit
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fun little game but it's pretty much a 5/10. Not bad and there some fun here but I feel like I've seen everything in the few runs I've had. Attack everything from an angle behind a wall so you can shoot the enemies but they can't hit you. Repeat until you win or you lose because there's no where to hide. Although I would be excited to see a new game from this developer.1 found this helpful
Great Game :-)1 found this helpful
Love this game- fun, deep and rewarding -1 found this helpful
After getting all of the achievements, I think the game balancing and design is too poor in its current state, and the last update was in 2022. The assault burst is by far the best weapon in the game, and descension system primarily makes the game more tedious and more luck-based, based on the level. The game has a "difficulty" system similar to Risk of Rain, but what it actually does is ambiguous. From my experience, I would guess it is enemy health, amounts, and map size, but I don't know for sure. The majority of enemies have the same bullet patterns (blast a bunch with a spread at the player), but some I think had some good ideas, like sleeping enemies in area 4(?), but I still have criticisms of those, as the sleeping guys must be approached before they can be damaged, and if they spawn in the middle of a room, they are basically barricades for the player and force the player to leave cover to go wake him up, which isn't impossible, but it just feels very tedious waiting for bullets to expire for you walk out, go back into cover, and then play the game. The visuals are very busy, and melee enemies blend in with bullets when rushing, and can shred you immediately due to extre…
The general game feel and bullet hell aspects are okay, but that's about it. The rogue elements are really, really bad. 99% of the upgrades are numerical stat tweaks that don't change how your character plays or feels. Ditto for the weapons - they are basically just rate-of-fire and range modifiers for your default weapon; even the projectiles are identical. Different zones are also essentially palette swaps, with zero distinct features like traps or environmental hazards to differentiate them. The result is that the first floor feels exactly like fifth floor, and the tenth floor, and so on. Playing this game for literally 30 seconds shows everything it has to offer. Skip this one - it's not worth your money, and it's not even worth your time.
Great little game that takes a lot of inspiration from Nuclear Throne. Lacks content in my opinion though but it's well worth it's price anyway.
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