

Secrets of the Witch House
Demon Zoo Games LLC · 2023 · Action Roguelike, Third-Person Shooter, Roguelite, Perma Death, Shooter
PC
Positive80% · 10 📈 Making a comeback 92%
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Screenshots
About Secrets of the Witch House
Secrets of the Witch House is a challenging, procedurally generated, permadeath, action roguelike made by a single indie developer.
Features
- Procedural Generation: Explore levels where no two runs are alike.
- Nine Unique Weapons: Gib, spear, splatter, lase, nuke and blast your enemies and the environment into bits.
- Explosive Combat: Destroy a world filled with breakable objects and real-time lighting effects.
- Moments of Zen: Kick back, relax, and unwind to the tunes as you indulge in a cathartic flow of exploration and explosive action.
- Steam Achievements: Earn rewards for your successes and failures.
- Steamdeck Compatible: Runs great on Steamdeck. Seeking full verification rating from Valve.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Secrets of the Witch House Review[/h1] Don't feel like reading the whole thing? Down at the bottom is the conclusion and score given to the game! :) [h1]Introduction[/h1] A good game that makes you enjoy all of the action and upgrading that comes with rogue-like titles, Secrets of The Witch House is a delightful indie that packs a lot for its size. Weapons are satisfying as they have particular uses and are better suited for certain types of enemies or approaches to situations. [h1]Control and Map Design[/h1] When it comes to control, this title is fun. Weapons have their uses, such as rifles allowing you to kill enemies from far away when you are low on health or shotguns being valuable to kill those big armored foes. There is also a bazooka that can blow you up quickly, as the explosion range is quite huge. The real kicker, however, is the shop that allows you to acquire weapons and upgrades. The shop is silly, in a good way! It allows you to spend your gold on whatever you want, and it comes with a pachinko machine, for real. I don't remember how many times I went into the shop to buy a super gun and ended up spending all my savings on the little Pachinko machine to try …8 found this helpful
Fun title with rogue-like ingredients including procedural level generation, permadeath and resource management, but minus the turn-based nature and twisted into an action FPS. Quick and easy to pick up and play, SOTWH isn't punishing just for the sake of being punishing. Unlike certain other games this game feels (for me) like it could be beatable - one day. The game never takes itself too seriously. How can it with a weapons arsenal that includes lasers and nukes? The writing style is humorous, and the game somehow manages that Spelunky-like achievement of making you smile when you die. Talking of Spelunky - there's also shopkeepers and a pachinko game. I love the low polygon art style - there may only be few polys but they have all been well-crafted showing high attention to detail and loving nods to various horror tropes embedded throughout the background scenery. In my opinion, SOTWH is worth the asking price and importantly provides an enjoyable return on the investment of my time. Recommended.3 found this helpful
Wonderful game. A bit short BUT makes up for it in replayablity. Level design is fun and enemies dont overwhelm the player. Solid game 9/10 ( i do wish i was a tad longer)1 found this helpful
Really cool little game with a unique visual style. The destruction is very well done and fun. Character movement is smooth and feels great.1 found this helpful
Not a deep game but fun for a few hours, it's one of those games you play when you have an hour or so to kill. The gameplay took me around 10 minutes I to get used to but then became a lot of fun. Overall a nice and short game, with an art style that is pleasant to look at, that I can wholeheartedly recommend.1 found this helpful
A lot of potential here and I really wanted to like it but it missed the mark for me. It's tagged as a rogue-lite but I did not encounter any meta progression of any sort. Quickly got bored when I realized it's kind of a run through once and you're done game. The movement feels a little wonky which I think is on purpose. I liked the movement but also hated it at the same time because of optimization issues and the game not running as smoothly as it should. Was waiting for this to go on sale before buying it but even at the 50% off it didn't feel worth the price.
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