WTC : The Manchester Report

WTC : The Manchester Report

Triority Interactive Novels · 2025 · Adventure, Casual, Visual Novel, Interactive Fiction, 2D

PC
5 user reviews80% · 5
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$0.99
lowest tracked $0.49
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About WTC : The Manchester Report

This game is a very short (10-15 minutes long) kinetic visual novel, set in the "Welcome To... Chichester" semi-realistic world of secret organisationsChuck Sterling is Manchester, New Hampshire's most popular late-night chat show host, as well as being a TV presenter, newsreader, compere and possible Council operative.Tonight, on his chat show, "Manchester Report", coming live from the "Wendel Minx Broadcasting Center", Chuck will be interviewing local entrepreneur Abigail Harrera and well known radio personality Grendel Jinx.
  • 10 - 15 minutes long.  Excellent for those with short attention spans
  • 10 achievements
  • Fully voiced (Nate_S - Chuck Sterling; Vandraho - Abigail Herrera and Lauren Pak (and Alice J) as Grendel Jinx)
  • French translation by Oswinclankk (Tawaci™️ Media)
  • Japanese translation by Gorochan

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 11, 2026
boringass 5 minute long visual novel yet the developer has the audacity to charge money for it
22 found this helpful
Recommended Mar 16, 2026
Short VN. Easy Achievements, 100% / 2min.
4 found this helpful
Recommended Jul 31, 2026
WTC: The Manchester Report is a dialogue-driven visual novel that demonstrates how compelling storytelling can thrive without relying on elaborate gameplay systems. Created by Triority Interactive Novels, the game places players in an unusual but engaging scenario centered on a late-night television interview hosted by Chuck Sterling. What begins as a routine broadcast gradually transforms into a layered narrative where every conversation carries weight, and seemingly ordinary exchanges hint at larger mysteries beneath the surface. Rather than rushing players from one dramatic event to another, the game embraces deliberate pacing, allowing its characters and their interactions to become the true focus of the experience. As part of the broader Welcome To... Chichester universe, the story expands its established setting while remaining approachable for players unfamiliar with previous entries. The interview format serves as more than just a narrative device, becoming the framework through which personalities, motives, and hidden truths are slowly revealed. Conversations are carefully constructed to encourage players to pay attention to subtle details, as important clues often emerge…

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