Is Phantom Blade Zero worth it? The reviews and the price record
Playze Staff · Oct 31, 2026

Phantom Blade Zero arrived on 29 October 2026 — 28 October on Steam's own listing, which is the same moment in a different time zone — with a Metacritic average of 88 and 431,541 people playing it on Steam within about three hours. Two days later, the question is Phantom Blade Zero worth it has an unusually clean answer on the money side, because our price record did the opposite of what a launch normally does: the cheapest listing we have ever seen for this game appeared the day after it came out, not during the pre-order window.
Read on 31 October 2026, Playze holds 69 daily readings of the cheapest listing anywhere for Phantom Blade Zero, going back to 12 August 2026, and the lowest of all 69 was recorded on 30 October 2026 — the day after release. It narrowly beat the previous floor set on 28–30 August. The live figure sits on the Phantom Blade Zero game page, alongside the thirteen sellers we currently track.

Steam lists the game as single-player only, with adjustable difficulty and full controller support. There is no co-op and no multiplayer. (Official Steam screenshot)
Is Phantom Blade Zero worth it on the reviews alone?
Metacritic's PC page carries a metascore of 88 from 46 critic reviews, with a user score of 9.2 from 339 ratings. The PS5 version sits at 87 from 42 reviews. That is a strong number for a studio's first big console-and-PC release, and the spread behind it matters more than the average.
The high end is very high — Gamersky at 98, Voxel at 92, IGN Portugal and Console Creatures both at 90. The low end is where the useful information is. Eurogamer came in at 60 and Gamekult at 80, and the complaints cluster in the same three places across almost every review: the story is uneven, the difficulty balance is inconsistent, and the technical polish on PC is patchy.
What nearly nobody criticises is the fighting. The combat is built around parry timing rather than stamina management, the store listing promises more than thirty weapons with customisable techniques, and the fight choreography is drawn from Hong Kong's golden age of action cinema. If that is the part of an action game you buy for, the reviews are about as encouraging as review scores get.

Parry timing, not stamina, is the system almost every review singles out as the reason to play it. (Official Steam screenshot)
The official launch trailer, from S-GAME's own Phantom Blade Zero channel.
What 431,541 players on day one actually tells you
The Steam concurrent peak of 431,541, recorded roughly three hours after launch, made this the fourth-largest concurrent count of any new 2026 game, behind Slay the Spire 2, Task Bar Hero and Subnautica 2. The count was still above 400,000 several hours later, and Steam user reviews settled on "Very Positive".
For a buying decision, a number like that is worth less than it looks and more than nothing. It does not tell you the game is good — launch-day concurrents measure marketing and curiosity. It does tell you two practical things: the servers are irrelevant here because there are none, and a game this visible will get patched quickly. At least one reviewer noted that later patches had already fixed several of the launch build's problems.
The price did the opposite of what launches usually do
This is the part no review will tell you, and it is the reason we track daily. Through the final fortnight of the pre-order window — 10 October to 26 October — the cheapest listing anywhere sat almost perfectly flat, moving 61 cents in total across fourteen consecutive readings. Then on 27 October, two days before release, it dropped by roughly nine dollars in a single day, and it has gone down again on each of the three readings since.
That is backwards from the usual pattern, where keyshop stock thins out and prices firm up as a launch approaches. Here the opposite happened: the pre-order window was the most expensive stretch in the whole record, and the opening days of release are the cheapest. If you held off on pre-ordering — which is what we suggested in our piece on pre-orders — you were right, and the record now says so with numbers.

Bosses are the most consistently praised part of the game across the 46 critic reviews Metacritic counts. (Official Steam screenshot)
Our earlier article on the Phantom Blade Zero price through the pre-order window was written on 27 October, when the floor still belonged to late August. Three days of data have since overturned that, which is the honest reason to revisit it rather than leave it standing.
Where the price has never been lower than right now
We track Phantom Blade Zero across nine regions, and in five of them — the United States, Canada, Australia, New Zealand and Brazil — the lowest price we have ever recorded is the price we are recording today (read 31 October 2026). There is no historical floor to wait for in those markets because nothing cheaper has existed yet.
The two exceptions worth knowing are Europe and the United Kingdom, where our record does hold a lower reading than today's, and Poland, where the gap between the cheapest listing and the cheapest official listing is the narrowest of any region we track — about two per cent, against roughly a quarter in the US. Polish buyers have essentially no reseller advantage on this title. The game page shows all nine side by side.
The thing most people will not check first: 145 GB
Steam's own store listing asks for 145 GB of available space on an SSD, and it says SSD installation is required rather than recommended, on both the minimum and recommended tiers. Both tiers also assume upscaling is switched on — the minimum spec targets 1080p at 30 FPS with a GTX 1660 or RX 5500 XT, and the recommended spec targets 1440p at 60 FPS with an RTX 3060 Ti or RX 6700 XT.
If you are on a 500 GB drive with a Steam library already on it, that is a real decision and not a footnote. It is also the single most common reason a launch-week purchase sits unplayed.

Both spec tiers assume upscaling is enabled, which is where a lot of the 145 GB goes. (Official Steam screenshot)
What to buy instead if you are not sure
If the reviews read well but the price does not, the same shelf has three games with much deeper price records behind them. Black Myth: Wukong is the closest match in tone and scale, and its tracked low is well under half its current official price. Lies of P has been tracked below seven dollars at its floor. Nine Sols is the cheapest of the three by a wide margin, and the one we would pick if the budget is the binding constraint.

Black Myth: Wukong occupies the same shelf and has two years of discounting behind it. (Official Steam screenshot)
Our soulslike round-up covers the wider field, and if you are buying from a reseller rather than Steam, read what to check on keyshops first — the cheapest listing on this title is currently a reseller, not an official store.
The same launch trailer as published on PlayStation's channel, which is where most console buyers will have seen it.
The bottom line
Buy it now if the combat is why you are here. The reviews are strong where it counts, there is no multiplayer to decay, and our record says the opening days of release are the cheapest this game has been in the eleven weeks we have watched it — which is not how launches usually work and is not a window to assume will stay open.
Wait if the story matters more to you than the fighting, or if 145 GB is a problem. Eurogamer's 60 is not an outlier to dismiss, the balance complaints are consistent enough to be real, and a game this successful will see both patches and a first proper sale. Check the game page for the live figure before you commit either way.

