

DUNGEON ENCOUNTERS
Square Enix · October 14, 2021 · RPG, JRPG, Exploration, 2D, Fantasy
Buy DUNGEON ENCOUNTERS from YUPLAY at $8.96 — the cheapest of 10 stores we compare.
Where to buy DUNGEON ENCOUNTERS — official stores
Cheapest DUNGEON ENCOUNTERS keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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DUNGEON ENCOUNTERS price by region
DUNGEON ENCOUNTERS costs £6.76 in the United Kingdom, $7.49 in Georgia (USD), €7.89 in Europe (EUR), $8.96 in the United States, CA$11.99 in Canada, A$13.49 in Australia, NZ$14.69 in New Zealand, zł32.70 in Poland and R$47.97 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.76 −70% | £7.49 | £6.76 | 6 | |
| $7.49 −70% | $7.49 | — | 1 | |
| €7.89 −70% | €8.99 | €7.89 | 10 | |
| $8.96 −70% | $8.99 | $8.96 | 10 | |
| CA$11.99 −70% | CA$11.99 | — | 1 | |
| A$13.49 −70% | A$13.49 | — | 1 | |
| NZ$14.69 −70% | NZ$14.69 | — | 1 | |
| zł32.70 −70% | zł32.70 | zł35.74 | 3 | |
| R$47.97 −70% | R$47.97 | R$48.27 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About DUNGEON ENCOUNTERS
From some of the key development team behind the legendary FINAL FANTASY franchise, DUNGEON ENCOUNTERS is a dungeon exploration RPG where you must strategize to survive. The streamlined interface gives you the freedom to prepare and manage your party as you strive to reach the final floor.
With a minimalist design philosophy, the deliberately streamlined visuals and presentation allows you to focus wholly on the challenging and fun gameplay mechanics.
A formidable 99 floor dungeon beneath the earth awaits you!
During your expeditions, you'll discover rare and powerful items, meet lost adventurers who might just become new allies, and come face-to-face with deadly monsters.
You will need to use trial and error to reach the deepest levels of the dungeon, making use of your best strategies and tactics.
Do you have what it takes to overcome the numerous trials that await you and discover the dungeon's secrets?
KEY FEATURES
Events
By uncovering and visiting spaces with white numbers, you may obtain items, unlock and change abilities, restore your party to health, find hidden merchants, and much more.
Battle encounters, marked with black numbers, are hidden throughout the map. However, they can be revealed with a special ability, allowing you to choose when and where to engage your enemies.
Previously discovered events will be recorded in the Event Log, a valuable resource that allows you to reference past experiences to tackle future challenges.
Battles
Test your strategies in thrilling battles, featuring the Active Time Battle (ATB) system made famous by the FINAL FANTASY series.
Under the direction of Ito Hiroyuki, creator of the ATB system, battles play out in real-time, utilizing a polished and refined iteration of this classic design, which promises exciting, challenging combat.
Map
The blank map awaits you, and by exploring and investigating every tile on each level, you will be awarded ability points. Navigate obstacles, including secret passages and hidden traps, and conquer the dungeon!
DUNGEON ENCOUNTERS — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
What a peculiar game. Essentially it's an extremely stripped down party-based dungeon crawler. And by stripped down I mean there are no classes, no spells, no abilities, nothing of the sort - not even consumable items of any kind, really. There is some unique equipment, but it's rather limited and a lot of the time situational. All your characters get is HP (self-explanatory), PP (determines what and how much equipment you can put on) and equipment: 2 weapon slots (weapons are physical/magical, melee/ranged, single-/multi-target and with fixed/random damage), headgear (magical defense and optionally speed), armor (physical defense and optionally speed) and 1 accessory (speed, crit chance, counterattack chance, extra damage). One thing I actually like is that physical and magical defense act like separate health bars that take damage of the respective type without rollover, so the damage only goes through to HP when the defense is at 0. Unfortunately, in practice it usually only saves the character from 1 attack since a lot of the time the enemies will do damage many times over what defense the currently appropriate level of armor provides. Some enemies can attack your party …5 found this helpful
Dungeon Encounters is an... experience. Square Enix has [i]rendered[/i] (much like fat drippings from roasted meat) the JRPG formula down to its most [i]essential[/i] elements. What we're left with can barely be described as a "game". It is a concentrated burst of thoughtfully interlocking mechanics that, like eating a spoonful of lard, makes you at once say "That was [i]delicious[/i]!" and with the very same breath go "--and I never want to eat it again!" What Works: "Here's a dungeon with encounters in it. There are 99 floors. Go go go!" is an appealing premise. Unlike randomly generated roguelikes the dungeon here is actually crafted with a level of care. When you discover hidden things it feels genuinely rewarding rather than like you stumbled across something by luck. You quickly discover luck has almost no bearing in this game. The RNG is designed to be toyed with and abused. As you dig deeper into the dungeon you collect more abilities that make moving through the dungeon an ever more abstract exercise. Walls and floors are meant to be phased through. Monster spawns are meant to be shuffled around. The primary measure of progression in this game isn't the level of your char…2 found this helpful
Very interesting game that somewhat pretends to be something it isn't. It's an ultra minimalist straightforward dungeon crawler that is so simple it seems almost intentionally boring... and then you start finding the tools to break and/or circumvent all its challenges. Nothing else is quite like it but it really isn't for everyone.2 found this helpful
If this were a food it would be a perfect hard boiled egg. Completely flawless and amazingly executed, but unfortunately I do not like eggs.1 found this helpful
It's a turn-based dungeon crawler where your party must explore 100 floors. Each floor is divided into a grid like a Cartesian plane. Each floor has a track (always different, of different sizes) made up of squares (represented by x and y coordinates). Along the track, you can find enemies, treasures, new skills to use in combat or exploration, and shops. There are also puzzles to solve that award additional rewards. The graphics are minimal and there is no story. I found dungeon exploration very fun thanks to the skills I discovered along the way, and it was a nice challenge to explore 100% of all floors. There are a wide variety of enemies that become increasingly stronger the further you go into the dungeon. The fights become repetitive after a while. However, since they are very fast-paced, they don't weigh down the game. Furthermore, at a certain point, they can be avoided. I found the mathematical puzzles quite challenging, while the ones requiring you to locate a specific box using a piece of map were easier. However, they don't block game progression, so you can skip them. I recommend purchasing it because I found it very rewarding to play, particularly for its origi…
Un gran juego para los que nos gusta pararnos a pensar la estrategia de batalla en un RPG por turnos. En los últimos niveles puedes saltar un montón de pisos y eso no me gustó tanto.
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