Signy & Mino: Against All Gods

Signy & Mino: Against All Gods

AN Productions · July 30, 2026 · RPG, Adventure, Action, Anime, 2.5D

Buy Signy & Mino: Against All Gods from GreenManGaming at $16.99 — the cheapest of 3 stores we compare.

PC
Very Positive90% · 701playing now
Best price
$16.99
lowest tracked $12.74
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Prices last checked

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Where to buy Signy & Mino: Against All Gods — official stores

GreenManGaming
Standard Edition · Steam
$16.99
Buy
Steam
Steam
Standard Edition · Steam
$16.99
Buy
Humble Store
Humble Store
Standard Edition · Steam
$16.99
Buy

Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.

Signy & Mino: Against All Gods price by region

Signy & Mino: Against All Gods costs $9.55 in Georgia (USD), £15.25 in the United Kingdom, $16.99 in the United States, €17.25 in Europe (EUR), CA$20.25 in Canada, A$23.95 in Australia, NZ$26.75 in New Zealand, zł59.49 in Poland and R$59.99 in Brazil right now.

Cheapest Signy & Mino: Against All Gods offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $9.55 $9.55 — 3
United Kingdom £15.25 £15.25 — 3
United Statesyour region $16.99 $16.99 — 3
Europe (EUR) €17.25 €17.25 — 3
Canada CA$20.25 CA$20.25 — 3
Australia A$23.95 A$23.95 — 3
New Zealand NZ$26.75 NZ$26.75 — 3
Poland zł59.49 zł59.49 — 3
Brazil R$59.99 R$59.99 — 3

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Signy & Mino: Against All Gods

Build over-the-top combos one move at a time. Position is everything, and most moves chain into the next if your timing is right. See how far you can carry the chain!
  • Line up your Big Swing so the impact carries to enemies behind your target
  • Launch a target skyward, juggle them in midair, then slam them back into the ground
  • Trade your own HP to push the combo into the next target when the current one is incapacitated.
  • Finish with a full-screen attack that shreds every enemy caught in the chain
Mino is more than a cute face. He's your combo partner, and the chain lives or dies on when you tag him in.
  • Call Mino in for a Nose Launch to send your target rocketing skyward
  • Use Dig to claw a downed enemy back up so the combo can keep running
  • Mix in Fetch and Fling, where Mino snatches an enemy out of midair and throws them wherever you point
Earn skill points as you level up and spend them across the skill tree to learn new moves or sharpen the ones you already have.
  • Spend you skill points on Signy's moves, Mino's tricks, or your defenses
  • Unlock Combo Extend to chain more skills into a single combo
  • Befriend a washed-up warrior who'll teach you tricks no one else can
A volcanic explosion masks a much more sinister problem: Augur, the short-tempered god of rock and magma, has been reborn with an axe to grind. Take on the burden of being the only one who can face him.
  • Stand against Augur, freshly clawed out of his rest in the mountain
  • Join forces with other fallen gods and washed-up warriors as the world catches fire
  • Discover your own hidden powers as the conflict pulls you in deeper

Signy & Mino: Against All Gods — game info

Platforms
Windows
Steam Deck
Verified
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Oct 9, 2026
Cure short game. Combo system is fun once you get the hang of it, the game as whole is beautiful with good characters. Will take you around 5 hours to complete it 100%.
Recommended Oct 8, 2026
It's a fun and short game. It is pretty easy but pulling off combos is fun enough to keep you going even without a challenge. The game did lock up using crescent kick a few times but it is avoidable once you learn to use it more.
Not recommended Oct 5, 2026
game feels short even an hour in
Recommended Sep 28, 2026
Really fun game that reminds me a lot of the first two Paper Mario game and Mario RPGs in general. I loved the combo system but in my opinion the combat was a little too easy, didn't use a single healing item. Wish it was longer so I could play more. My biggest issue with the game was how buggy the inputs were for the crank machines in the tunnel, had to spam input for it to eventually respond. Other then that I have no issue with the game and highly recommend it
Recommended Sep 18, 2026
This is a rly fun little game! It's not that long, but it's very charming and reminds me a lot of Paper Mario TTYD. The art's also really good and the music is AMAZING! The story is nothing crazy but it's pretty well written and fun. As for the gameplay, the combo based combat is really interesting and fun but it can get dry later in the game, especially after getting all the skills.. (especially during the final boss fight because of how much HP he has). All things considered though it's a short and sweet game that's pretty fun!
Recommended Sep 17, 2026
I'm somebody that really values a good short game, something that gets its ideas out and ramps up in a pretty compact timeframe. Very rarely do I find a game too short on the whole, but Signy & Mino is perhaps the only game I've played in a very long time that feels too short. Keep in mind, I don't really think a bad game can be too short; I'd give Signy & Mino like a 7 or so out of 10. Upfront, the main draw of the game is good: the battle system caught my eye in the demo and remains enjoyable through to the end to the point where I was really wishing for more enemies and bosses that played with shifting imposed limitations that stretched your combo theory; the final boss comes across as maybe the 2/3rds mark of what I think the full difficulty curve of this system could maintain, and that's before how easy it is to remain healthy. I never died once and in fact never used an item outside of testing how they work in a random battle after I picked up a heal; couple this with the extremely generous parry window you can modify to heal you and I found the game a bit of a cakewalk. I was engaged by the combat puzzles but never the threat posed by enemies. The main thing with this …

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