

Please The Gods
Surma Games · 2019 · RPG, Adventure, Turn-Based, Indie, Mythology
PC
Mixed67% · 27
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Screenshots
About Please The Gods

Your family is starving and only a miracle can save you. Set on a journey to the land of the Gods to find the legendary Sampo, a treasure of endless riches and nourishment. Please the Gods is an atmospheric old school fantasy roleplaying game, inspired by shamanistic Finnish mythology and tabletop classics such as Hero Quest.
Key features
Old-school dice combat – Swap, destroy and manipulate enemy dice in this modern twist of classic dice combat.
Flexible skill tree – Overcome your enemies with clever use of your combat skills: Hunting, Survival, Lore and Companion dog.
Encounter mythical creatures and monsters – Vanquish Finnish mythology’s infamous monsters such as the shapeshifting Water Hag and the Netherworld’s Restless Dead.
Survive the unforgiving Nordic wilderness – Hunt, fish and forage to gather the strength to survive in the harsh Finnish nature.
Earn the favour of the Gods – perform quests for ancient pagan Gods: Ahti, the elusive God of the Depths, Tapio, the gentle God of Forests and Nyyrikki, the fierce Goddess of Hunt.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There's a great concept here, but the execution is so bare-bones that I couldn't enjoy it as much as I wanted to. The combat system is simple but effective. The art is imaginative, but simplistic. The sprites look alright, but every attack 'animation' is just same sliding sprite over and over again. I like being able to choose different paths, but the differences are minimal and never lead to anything more interesting than the others. I like being able to choose my approach to a battle, but the impact on the actual fight is minimal. There are some non-combat encounters, but there's never any agency in completing them as dialogue options are restricted to a single option. With more development time and effort this could have been a fun, light game in the deckbuilding genre, but in the end I just can't recommend it.1 found this helpful
It's a nice setting and idea but execution is just not good enough. Game is too simple with not enough strategy, builds, event variety or story. It's not really much more than a dice rolling simulator tbh. If you like rolling a lot of dice, you could give it a try but if you don't, there isn't a good reason to play this. Overall score: 3/10
What really got my interest towards this game was the unique setting and theme: Finnish mythology. It is super rare in video games, and I look forward to see it more in RPGs. But this game is really not a RPG. It is just a rough dice game with okay pixel visuals, dull sound effects and with zero tactics or statistics. There are some sort of skill tree system and attack/defense options in combat, but they really don’t tell me anything what they do or how do they affect the gameplay. In combat everything is based on dice rolls, luck and randomness which easily leads to unfair and tedious situations, like constantly taking damage from enemies and enemies constantly dodge all your attacks. There are no other options in combat, like retreat or escaping or such. Because of this unbalanced randomness I got stuck after the third boss so I could not finish the game at all. If you manage to win combat, you really have no options to restore your health. If there is no campfire in your way, you have no means to heal yourself. You cannot rest anytime, you cannot quaff healing potions or anything. It is very bad thing escpecially when you are forced to face the final boss having lots of heal…
Very nice. Pretty artwork, great usage of Finnish mythology, simple turn-based gameplay. Your success in every quest/fight depends on RNG to an extent, but it didn't seem unfair to me or anything. It's kinda simple math, if you fail too many/the wrong random events, run out of food or get debuffs. But you can also get buffs the same way, so it can even out, and you can strategize to an extent by your usage of skills.
First the good. The art is beautiful. Finnish mythology is also a massively underused theme so that's good to see. Now for what I didn't like. Looking at the screenshots, I saw a node map and multiple choice events. That immediately made think of FTL, Renowned Explorers, Shigatari, and the like. The idea of an FTL-like with dice combat sounded like an interesting take on the genre and convinced me to buy it. It doesn't play like those games at all. First, the nodes are fixed. You see the same things every time in the same order. You can sort of choose which things to fight or whether to get a campfire or hunting event, but it's ultimately a bit shallow. The hunting events, which is how you replenish food, are also completely random. You press the button to hunt or fish and either fail or succeed. It doesn't tell you why or what the odds are. I though that taking perks from the hunting tree would give me "blue text" options for hunting, but no. This isn't a game that does resource narrative. This one is a bit petty, but when the game starts the Unity configuration tool launches. This can set up keybinds before the game even starts, which is great! However it offers to set keybind…
It's difficult to downgrade this game because it has many strong points. Excellent combat system, decent backstory, attractive artwork, and a balanced degree of complexity. However, the thumbs down is based on how brief the game is. Without any particular effort or luck in dice rolls, completed the game is less than three hours. Even priced at $10, that makes it far too expensive, and it should not be offered as a completed effort when it is so skimpy.
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