

磨难之间 SUFFERING: Reincarnation of Sins
KillZero Game · May 28, 2021 · Turn-Based Combat, RPG, Satire, Early Access, JRPG
Buy 磨难之间 SUFFERING: Reincarnation of Sins from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy 磨难之间 SUFFERING: Reincarnation of Sins — official stores
磨难之间 SUFFERING: Reincarnation of Sins price by region
磨难之间 SUFFERING: Reincarnation of Sins costs £2.52 in the United Kingdom, €2.87 in Europe (EUR), $6.29 in Georgia (USD), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, zł15.89 in Poland and R$32.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.52 −70% | £8.50 | £2.52 | 2 | |
| €2.87 −71% | €9.75 | €2.87 | 2 | |
| $6.29 | $6.29 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| zł15.89 −65% | zł45.99 | zł15.89 | 2 | |
| R$32.99 | R$32.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About 磨难之间 SUFFERING: Reincarnation of Sins
Multi-mode play
- Each reincarnation of SUFFERING will offer multiple playable modes, including the currently open Story mode, Death Mode, and Challenge Mode, as well as the upcoming Nightmare mode and Custom Mode.


Multiple reincarnation setting
- SUFFERING breaks the "New Game+" and adds the "Multiple reincarnations" to the traditional turn-based mechanism. The biggest characteristics is that the next reincarnation doesn't have to face the same enemies, but a brand new group of stronger bosses altogether! That means you will encounter new powerful bosses in new reincarnations!


A unique 2D souls-lite turn-based suffering experience! Being-towards-death!
- Only by defeating the seven sinners imprisoned in the Room of Suffering can we uncover the truth sealed in the depths of the shadows.

Turn-based combat system based on Enemy Attack First - EFTB mechanism!
- The order of action command is "enemy takes action first" by default. The only way to get ahead of the enemy is to use the preemptive action command.

Free to match your primary/secondary Weapon + Ability + Item commands!
- Building a clear idea and match the best possible combination of weapons, abilities, and items for each battle against the powerful BOSS.

Kill each Sinner to gain the BOSS's most powerful Sinsoul!
- While you kill the Sinners, you will gain the power of the Sinners, and you can use those terrible Sinsouls.

Break and deal the Overkill damage! Enter the Killing Time to reverse the situation!
- Handle the rhythm to attack and break the enemy’s defence at right time. After the damage met Overkill damage will trigger the most critical mode of Killing Time.

We hope continue to make and release more reincarnations after the PC official version.
- These additional reincarnations will be free. As we still don't know if the core gameplay and expansion mechanics of the game suffering will be accepted by the public, we are not sure which reincarnation will be the final one. If you have any suggestions, please feel free to tell us.
磨难之间 SUFFERING: Reincarnation of Sins — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is my first review ever so bare with me. I have 20 something hours on this game , i have beaten 4 BOSSES and i own 2 suffering souls so far. I love the hard orientation of the game and the way you learn to play it.Some of the BOSSES mechanics testing my patience but i love that part to. The graphics , the atmosphere and the music are absolutely captivating. Lastly from impressions i like the "find yourself" strategy for each BOSS and how you manage to "Find " suffering souls. What i would like to see in game is: 1.option for min max sound, sfx, music. (in battle the music is loud and is getting annoying after some time) 2.some more characters maybe or outfits 3.more in depth stats (what some weapon skill effects do, also how much evasion or crit rate we have and BOSS stat screen STR, AGI, INT, etc.) I am 34 and i have been a gamer from the age of 12, i love this game and the way you cant find anything to help you with the fights on the internet , it reminds me of old times when you had to try yourself plz keep it that way. I have positive feelings for the game and THANK YOU for creating it, i fully recommend the game but with a label "Not for quiters" great job devs :)31 found this helpful
Fun adventure game21 found this helpful
An incredibly interesting and appealing experience… that is kind of hard to get into. Turn-based RPG, heavily focused on difficult individual fights, especially bosses, and each with their own mechanics and ways to fight. Also, the visual style, music and story are very good. It stands out by the huge amount of customization on the weapons, skills and items, and the fact that every fight makes you rethink your build for efficiency. It COULD be considered as a puzzle game because of this (because everything is available with no cost, just a matter of building the character), but the difficulty also comes from the heavy RNG and the "enemy takes action first" which I don't like that much for the great advantage that gives them and the little strategy one gets from it. Regarding the early access state, it's in that weird position of very good amount of content, basically the full story and a bunch more modes, but not enough polish, mainly menus and text that are quite a mess, the rough english translation often times leads to misinterpretation of mechanics, and the balancing of the fights that are complicated to understand, making it annoying. I enjoyed it, although I don't think I'…18 found this helpful
I really wanted to like this and to be fair to Suffering it does a lot of things well. The music, atmosphere and art style compliment each other perfectly. The customisation and combat system could do with a little more depth and attention but are still decent in it's current state. Sadly though the punishing difficulty is more trial and error than it is skill based. Difficult games can be a lot of fun when handled properly, not just hard for the sake of it like Suffering is. Also the UI needs to be cleaned up and pop more than it does. Such a shame as I really wanted to like this game. I'll definitely come back to it but for now I'll give it a miss. For my First Impressions of Suffering check out my video here: https://youtu.be/ZCstkEzGS7Y11 found this helpful
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