

They Bleed Pixels
Spooky Squid Games Inc. · August 29, 2012 · Gore, Platformer, Difficult, Lovecraftian, Pixel Graphics
Buy They Bleed Pixels from Eneba at $0.95 — the cheapest of 6 stores we compare.
Where to buy They Bleed Pixels — official stores
Cheapest They Bleed Pixels keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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They Bleed Pixels price by region
They Bleed Pixels costs £0.51 in the United Kingdom, €0.57 in Europe (EUR), $0.95 in the United States, zł3.15 in Poland, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.26 in Australia, NZ$14.75 in New Zealand and R$32.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.51 −93% | £6.99 | £0.51 | 5 | |
| €0.57 −94% | €9.75 | €0.57 | 6 | |
| $0.95 −90% | $9.99 | $0.95 | 6 | |
| zł3.15 −93% | zł43.64 | zł3.15 | 4 | |
| $9.99 | $9.99 | — | 3 | |
| CA$12.99 | CA$12.99 | — | 3 | |
| A$14.26 | A$14.26 | — | 3 | |
| NZ$14.75 | NZ$14.75 | — | 3 | |
| R$32.99 | R$32.99 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About They Bleed Pixels
They Bleed Pixels is a brutally difficult action platformer where you slash and kick eldritch horrors into hazards using a deceptively deep one-button combat system, earning checkpoints through stylish kills. Blending pixel art with paper-and-ink aesthetics, it tells the twisted tale of a girl whose nightmares are transforming her into a demonic creature while delivering tight controls, eleven massive levels, and relentless skill-based challenges.
Story:
When a young girl arrives at the Lafcadio Academy for Troubled Young Ladies, she's unprepared for the violent nightmares that plague her dreams and transport her to other worlds. Worse yet, her dreams are intruding into her waking life, slowly altering her flesh into the demonic form of her night terrors. Can she destroy the mysterious blood-soaked book that appears to be the root of her troubles or will her transmutation from girl to clawed horror become complete?
Key Features:
- Extra tight controls: One-button attack system favors skilled combat over complicated combos and button-mashing. Super precise platforming controls let you stop and start on a dime while pulling off gravity-defying dashes and double jumps.
- Eleven massive levels to fight through and explore, each with unique visuals and music. Unlock additional bonus levels and guest levels from indie game developers based on their own creations: They Bleed Ponycorns, They Bleed Stardust, exp.
- Unique checkpoint system rewards fancy kills with a save spot you can carry with you. Hold on to it for extra points or drop it right away to preserve your progress.
- Becoming a monster stabbing master with individual level rankings as well as 150 skill-based achievements. There's lots to aim for after you've completed the game.
- Standard and Novice difficulty to match your skill level.
- Record, playback and share your best playthroughs with online leaderboards for speed and high score!
- Lush pixel art motion comics tell the story a young girl haunted by eldritch nightmares.
- Original electronic soundtrack by DJ Finish Him (aka Shaun Hatton) composed with synthesizers, unconventional instruments and gadgets often not meant for musical use.
They Bleed Pixels — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is such a uniquely frustrating experience. I enjoy the game- I had fun playing through casually despite it's faults and wanted to work through the rest of the achievements, but that's where I found seething rage I haven't had over a game in... maybe ever? The enemies, The basic enemy type stretchy arms guy, He's basically built to only attack when it's inconvenient. Placement ranges from pointless to incredibly obnoxious. The flying squid things. I hate these with my entire soul. It is unknowable what height they will dash at. Sometimes you will jump out of the way of an attack to jump right into one that was soaring harmlessly overhead due to machinations I can't decipher. Sometimes it will just match your height and not dash, body blocking you while you're trying to platform and forcing you into the spikes. Sometimes it will start and end it's dash too far away to be punished over and over again. but always ALWAYS in places where it's super inconvenient to deal with them. On slippery surfaces where you can't dash, in wall-jump sections where your horizontal mobility is zero. While fighting other enemies so they just spam hitboxes in the arena. The ghosts. Similar to the sq…1 found this helpful
game has a set resolution, causing all windows on all monitors to get rearranged when the game is closed. i appreciate that the game has extras, but the core gameplay is C tier at best. there arent enough attacks, especially midair. game has a sort of 'difficulty via being janky' vibe
Pretty good action/precision platformer. Though I expected a little more from the action. I also thought the main gimmick, the checkpoint system was pretty flawed. There are so many spaces that limit you from setting it that it kind of feels pointless. If the gimmick is that you're able to get blood to set up checkpoints wherever you want then you should be able to set the checkpoints wherever you want. Just make the checkpoint initiation a different button/bind to prevent accidental checkpoints, remove all checkpoint restrictions outside of maybe enemy proximity, and add another button to remove checkpoints and gain back maybe a 50% blood compensation to prevent softlocks. Also the first four hours of my game was glitched, it was running at a super high speed. I was actually a little impressed at how unapologetically difficult and fast it was at first but it turns out it was just broken, I found a thread from over a decade ago on how to fix it, apparently I just needed to turn off "V-Sync" in settings and it worked.
ye
[i]They Bleed Pixels[/i] is a brutally difficult combat-platformer with a maximalist approach to challenge (i.e. "more is more") that is best suited for the truly masochistic people who fondly look back at masocore, but perhaps less so for everyone else playing in this modern era. First and foremost, I was forced to limit its framerate to 30fps in order to play closer to its originally intended speed and my review is based on that experience, although I'm sure that it may have had unintended negative effects on the game. For general players, [i]They Bleed Pixels[/i] could be a serious challenge with its long sprawling +20 minute levels (but with plenty of checkpoint opportunities) to be finished once and moved on. In such cases, the contextual combat controls and sluggish 30fps responsiveness may be a slight nuisance but doesn't diminish too much on the challenge of it all. However its philosophy to just throw more enemies, environmental hazards, and platforming sections at you, it leads to increasingly common impossible to survive situations. So while checkpoints are plentiful, it definitely can start to sour the taste of victory towards later levels. Luckily it never gets so ba…
good
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