

Instant Death
Tayfun Zeytun · January 22, 2018 · Casual, Action, Indie, Difficult, 3D Platformer
Buy Instant Death from Gameseal at $0.58 — the cheapest of 5 stores we compare.
Where to buy Instant Death — official stores
Cheapest Instant Death keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Instant Death price by region
Instant Death costs £0.43 in the United Kingdom, €0.48 in Europe (EUR), $0.58 in the United States, zł2.66 in Poland, CA$6.69 in Canada, A$8.50 in Australia, $9.99 in Georgia (USD), NZ$14.75 in New Zealand and R$32.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.43 −91% | £4.79 | £0.43 | 4 | |
| €0.48 −92% | €5.99 | €0.48 | 5 | |
| $0.58 −90% | $5.99 | $0.58 | 5 | |
| zł2.66 −94% | zł45.99 | zł2.66 | 2 | |
| CA$6.69 | CA$6.69 | — | 2 | |
| A$8.50 | A$8.50 | — | 2 | |
| $9.99 | $9.99 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Instant Death
If you die, you'll start from the beginning.
- 20 challenging and some almost impossible levels.
- No checkpoints.
- Techno Music.
- Pride of completing a level.
Instant Death — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Instant Death is a brutally focused reflex challenge that strips gameplay down to its most unforgiving essentials. Developed by Tayfun Zeytun and published by My Way Games, the title makes its philosophy clear immediately: survival depends entirely on flawless execution, and even the smallest mistake results in instant failure. There are no health bars, no safety nets, and no narrative framing to soften the experience. What you get instead is a pure test of timing, movement, and mental endurance that feels intentionally designed to push players to their limits. At the core of Instant Death is a simple rule that governs everything you do—touch anything marked as deadly, and the run is over. This minimalist concept sounds almost trivial on paper, but the game quickly reveals how deceptive that simplicity is. Levels are constructed as tightly tuned obstacle courses that demand constant forward motion, precise jumps, and split-second decisions. Because there are no checkpoints, every attempt becomes an all-or-nothing run, forcing players to internalize layouts and patterns through repetition. Each failure teaches something new, whether it’s a mistimed jump, a moment of hesitation, or …1 found this helpful
This intense platformer challenges players to navigate deadly levels filled with traps and hazards. Use quick reflexes and precise timing to survive, solve puzzles, and reach the exit. Fast-paced and thrilling, it keeps players on edge.1 found this helpful
Oh where to start. TL;DR: Bad Game Design, it's purposefully made to induce rage! This game is not difficult at all but it seems like the developer went out of their way to make it difficult even if the player is doing everything right. Here are some things I feel is just put there to frustrate/induce rage in the player: - the colors blend in too much so it's difficult to see where you character is standing, where platforms you're supposed to jump on (or avoid) start and end. too much bloom and there is no option to change that in the settings menu - speaking of the menu, oh my god. one of the most atrocious things I've seen to be honest. it's basically useless! there isn't an option to change anything like FOV or color correction etc. - it lags when going through the graphics options even though there clearly is an apply button which indicates nothing will change unless clicked on that, but doing anything somehow lags like hell. - nothing can be changed while in the game/level, you have to exit to the main menu and then you can change stuff, and by doing so you "willingly" forfeit your progress in the current level. - what stuff exactly can you change though? there are 3 things …
well
I'm a big fan of 3D platformers, but this one is just boring. It's too difficult, and that takes away some of the fun.
The game instantly tests your patience – you either learn or die endlessly. The dynamics are frenzied, the jumps require jewelry precision, and each level is a test of the nervous system. Honestly, when you manage to get through a particularly difficult moment, you almost feel like a god. But sometimes the controls seem a little less responsive than we would like, especially during tense moments. And these moments when you're literally dying a pixel away from success... infuriating, but in a good way. As a fan of challenging platformers, I appreciated it. But, to be honest, sometimes it seems that the game is more pleased with my failures than I am with my victories.
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