

Deadly Way
Onur Doğan · July 30, 2020 · Action, Action-Adventure, FPS, 3D, Parkour
Buy Deadly Way from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Deadly Way — official stores
Deadly Way price by region
Deadly Way costs £4.40 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.40 in Canada, NZ$7.40 in New Zealand, A$7.50 in Australia, R$17.40 in Brazil and zł22.40 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.40 | £4.40 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.40 | CA$6.40 | — | 1 | |
| NZ$7.40 | NZ$7.40 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$17.40 | R$17.40 | — | 1 | |
| zł22.40 | zł22.40 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Deadly Way
- If you die, you'll start from the beginning.
- 20 challenging and some almost impossible levels.
- No checkpoints.
- Pride of completing a level.
Deadly Way — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Beside the texture being different, this is an exact copy of this game https://store.steampowered.com/app/779360/Instant_Death/ Which mean its probably a premade unity package from their store.11 found this helpful
I don't remember ever buying this game. Honestly it should be free. Not the worst game I played but I don't really rate it either.6 found this helpful
Cash grab pre made unity asset rob taken from somewhere and packaged to sell on steam, shameless copy of https://store.steampowered.com/app/779360/Instant_Death/ (or vice versa)2 found this helpful
Deadly Way developed and published by Onur Doğan is a stripped-down first-person challenge game that builds its entire experience around precision, repetition, and an almost punishingly simple rule: avoid anything marked in red. There is no narrative framing, no elaborate systems, and no gradual onboarding beyond the earliest moments. Instead, the game commits fully to a singular design philosophy—success depends entirely on the player’s ability to execute movements cleanly and consistently under pressure. The gameplay places players in a series of obstacle-filled levels viewed from a first-person perspective, where movement and timing are the only tools available. Platforms must be navigated carefully, gaps must be cleared with exact jumps, and hazards are placed with little room for error. The defining mechanic—instant failure upon contact with danger—creates a constant tension that shapes every moment of play. There are no second chances within a run; one mistake is enough to reset progress, reinforcing a loop that revolves around memorization and mastery rather than improvisation. One of the most impactful design choices is the complete absence of checkpoints. Each level must…1 found this helpful
"I'm a patient person and if you say hard games are perfect for me, let's get you on stage." It's not hard to say that the menu, login and in-game design are simple. But it is not possible to say the same thing for passing the following sections. Like some games in the category of very difficult, do you say you can pass the levels with one hand while drinking coffee with the other? Let's invite you to Deadly Way with techno music to test your skill. Our aim in the first-person game is to pass through the door at the end of the corridor and complete the level without touching the red obstacles, accompanied by green steps, which appear in different and sometimes embarrassing ways. At the same time, it is necessary to collect the spheres protected by red obstacles in the corridors. But if you touch a red obstacle, you are kicked off the track. So, to match the name of the game, you suddenly die. Since there is no checkpoint, you naturally start the same part from the beginning. "This time I'll pass." It's up to you to play again as much as your skill and patience allow you. Although every episode you start again, your patience is slapped, every beaten episode gives you morale and m…1 found this helpful
i'll beat this game if Codrin Bradea couldn't
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