

Deadly Way
Onur Doğan · 2020 · Action, Action-Adventure, FPS, 3D, Parkour
PC
Positive85% · 13
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About Deadly Way
Deadly Way is a First-Person hardcore reflex game & The hardest game in the world . Your aim is to complete the level without touching the color red. If you touch anything red you're DEAD. Also be careful and don't rush unless you're very confident in your skill since there are no checkpoints in the levels.
- If you die, you'll start from the beginning.
- 20 challenging and some almost impossible levels.
- No checkpoints.
- Pride of completing a level.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Beside the texture being different, this is an exact copy of this game https://store.steampowered.com/app/779360/Instant_Death/ Which mean its probably a premade unity package from their store.10 found this helpful
уже прошел, доволен5 found this helpful
Cash grab pre made unity asset rob taken from somewhere and packaged to sell on steam, shameless copy of https://store.steampowered.com/app/779360/Instant_Death/ (or vice versa)2 found this helpful
Deadly Way developed and published by Onur Doğan is a stripped-down first-person challenge game that builds its entire experience around precision, repetition, and an almost punishingly simple rule: avoid anything marked in red. There is no narrative framing, no elaborate systems, and no gradual onboarding beyond the earliest moments. Instead, the game commits fully to a singular design philosophy—success depends entirely on the player’s ability to execute movements cleanly and consistently under pressure. The gameplay places players in a series of obstacle-filled levels viewed from a first-person perspective, where movement and timing are the only tools available. Platforms must be navigated carefully, gaps must be cleared with exact jumps, and hazards are placed with little room for error. The defining mechanic—instant failure upon contact with danger—creates a constant tension that shapes every moment of play. There are no second chances within a run; one mistake is enough to reset progress, reinforcing a loop that revolves around memorization and mastery rather than improvisation. One of the most impactful design choices is the complete absence of checkpoints. Each level must…1 found this helpful
"I'm a patient person and if you say hard games are perfect for me, let's get you on stage." It's not hard to say that the menu, login and in-game design are simple. But it is not possible to say the same thing for passing the following sections. Like some games in the category of very difficult, do you say you can pass the levels with one hand while drinking coffee with the other? Let's invite you to Deadly Way with techno music to test your skill. Our aim in the first-person game is to pass through the door at the end of the corridor and complete the level without touching the red obstacles, accompanied by green steps, which appear in different and sometimes embarrassing ways. At the same time, it is necessary to collect the spheres protected by red obstacles in the corridors. But if you touch a red obstacle, you are kicked off the track. So, to match the name of the game, you suddenly die. Since there is no checkpoint, you naturally start the same part from the beginning. "This time I'll pass." It's up to you to play again as much as your skill and patience allow you. Although every episode you start again, your patience is slapped, every beaten episode gives you morale and m…1 found this helpful
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