

Cybrus
ThatGuyGilby · 2018 · Action, Adventure, RPG, Indie, Strategy
PC
4 user reviews75% · 4
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Screenshots
About Cybrus
Cybrus is a survival gauntlet in which you face off against an ever-changing dungeon enhanced by magic and technology, build rivalries and crush your enemies. All this for the chance at a life-changing payout, will you survive?
Gameplay
Cybrus is a challenging retro-futuristic shooter with a unique style and fresh gameplay, in a land where magic meets technology both must be mastered to survive. Find powerful items both arcane and technological to defeat the dungeon.
Achievements
Upgrade System
While journeying through the gauntlet enemies you encounter are personalized uniquely, your parts become their strength. Each playthrough is unique and enemies change dynamically during runs. Join the gauntlet today and forge your story!
Key Features
Gameplay
Cybrus is a challenging retro-futuristic shooter with a unique style and fresh gameplay, in a land where magic meets technology both must be mastered to survive. Find powerful items both arcane and technological to defeat the dungeon.
Achievements
- Featured on the Fresh Games section of itch io
- In the top 100 most popular games on itch io (Last checked 9th of August 2018)
- #1 in three categories on itch io
Upgrade System
While journeying through the gauntlet enemies you encounter are personalized uniquely, your parts become their strength. Each playthrough is unique and enemies change dynamically during runs. Join the gauntlet today and forge your story!
Key Features
- Countless hours of engaging experiences!
- Millions of possible dungeons!
- Masses of items to be claimed from the depths!
- Amazing performance for maximum enjoyment!
- A fully procedural boss system, the game remembers you!
- Many secrets to discover!
- Multiple paths!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There is a demo! [b][i]Cybrus[/i] is an overpriced smaller-scale [i]Isaac[/i] clone.[/b] While that sounds overly harsh, it's sadly what I've seen so far. Hopefully the developer can use this Early Access time to fine-tune and 'make it more their own'. [i]What do you need to know?[/i] Well, the core gameplay is WASD and arrow keys (8 way shooting). You do need a mouse for the menus. No controller support as of the time of writing this. You drop bombs with spacebar. The level layout is exactly as you find in [i]Isaac[/i], complete with rocks (tinted have loot!) and secret rooms. There are shops. There is bullet hell. Thre are items with odd flavor text. I think the best thing about this game is the art style. It's pretty neat. Is the core game fun? Sure, but I already put over 1k hours into [i]Isaac[/i], so I'm good. And I have not completed all of that content yet anyways. [b]Pros:[/b] +The core gameplay is fun enough; it feels like a smaller-scale/less diverse [i]Isaac[/i]. +The artwork is neat. [b]Cons:[/b] -Too similiar to [i]Isaac[/i] in every single way. Right down to the rock layouts in the rooms. I could go on and on here, but lets just say that I am actually having a …21 found this helpful
[h1]Cybrus[/h1] To the undiscerning, untrained and short-sighted eye [i]Cybrus[/i] might just look like a clone of a certain popular and more recently hyped roguelite, but that would just display a lack of understanding and respect for the history of gaming. Or more specifically of the golden age of Arcade gaming which paved the way for the mechanics we see in indie gaming today. [i]Cybrus[/i] trades the overdone poop jokes for a more focused and authentic retro experience and the mindless grinds to end-game content for actual substance in the way of solid action and ramping challenge that engages you, instead of boring you with low-challenge accessiblity like a certain Isaac does. I'll be honest, I wasn't a big fan of [i]Binding of Isaac[/i] (if you couldn't tell). It just seemed like a rehash of all of the arcade classics I grew up so fond of without any twists to keep it from becoming repetitive, other than a half-hearted and "edgy" newgrounds flash style and some mysterious "end-game" I never cared enough to bother going for. What [i]Cybrus[/i] does is much closer to the simple core visions of "[i]Robotron[/i], but with procedural exploration elements" that I want my roguelit…18 found this helpful
Overall the game was a fun experience. The genre isn't the one that I usually play, but I'm glad that I had a change to play this game. The gameplay is addicting and has challenge. The leaderboard is also a nice thing to include. As a visual person I found the artwork very pleasing, the colors are well thought, and nothing bothered me in that aspect, even though I'm picky with the art. While the shapes are simple, it's good pixel art and the neon-effect works well with it, and adds a nice touch. The design of the characters are well thought, as well as the overall design of the game. I was especially pleased with the color scheme combined with the dreamy-feeling of the visual style. I have seen some people saying that this game has similarities to Isaac. I haven't tried Isaac, but I personally don't want to try it because of the grotesque art style it has, which really threw me off. In other hand this game has an art style which appeals to me, so if I had to choose either of them, I would choose Cybrus, but that's just my personal opinion. The visual side of this game is also more family-friendly compared to the Isaac. But of course the taste for art is subjective thing. While …4 found this helpful
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