

Magin: The Rat Project Stories
The Rat Project · April 29, 2026 · Adventure, Indie, Card Game, Story Rich, 2D
Buy Magin: The Rat Project Stories from Nuuvem at $10.99 — the cheapest of 18 stores we compare.
Where to buy Magin: The Rat Project Stories — official stores
Cheapest Magin: The Rat Project Stories keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Magin: The Rat Project Stories price by region
Magin: The Rat Project Stories costs $8.24 in Georgia (USD), £9.66 in the United Kingdom, $10.99 in the United States, €11.45 in Europe (EUR), CA$15.20 in Canada, A$15.76 in Australia, NZ$24.09 in New Zealand, zł47.24 in Poland and R$48.74 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.24 −33% | $8.24 | $12.82 | 17 | |
| £9.66 −42% | £10.52 | £9.66 | 15 | |
| $10.99 −42% | $10.99 | $12.82 | 18 | |
| €11.45 −42% | €11.69 | €11.45 | 17 | |
| CA$15.20 −42% | CA$15.20 | CA$18.23 | 18 | |
| A$15.76 −42% | A$15.76 | — | 16 | |
| NZ$24.09 −33% | NZ$24.09 | — | 14 | |
| zł47.24 −33% | zł47.24 | zł51.85 | 16 | |
| R$48.74 −25% | R$48.74 | R$66.95 | 16 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Magin: The Rat Project Stories
Shape the fate of Elester, a Magin and veteran hitman in an underworld syndicate, as well as young Tolen, who is about to realize that he too can use the essence to his advantage.
Step into a mature, magical world standing on the edge of an industrial revolution and utter chaos.
Overcome obstacles, play your cards wisely, and find your destiny in this immersive, story-driven adventure.
- Explore atmospheric and mysterious locations by investigating the environment, and interacting with items.
- Battle horrific creatures and meet numerous complex characters - potential allies or foes.
- Manage your essence by utilizing emotions, both in combat and during exploration.
- The emotional state of your character influences the story and various gameplay mechanics.
- Immerse yourself in a cold and harsh fantasy world where medieval culture is confronted with the invention of industrial, magic-powered machines, and the forces that seek to control them.
- Follow the main characters on their journey of lost and redeemed hope and decide its outcome based on your choices.
- Manage and upgrade your deck as the story progresses.
- Gain special cards from story choices and defeated enemies.
- Craft unique double-sided, emotion-infused essence cards fitting your strategy.
Magin: The Rat Project Stories — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I have played countless of card games, and this is a hit and a miss. Usually, when the deck building is defining for the combat balancing, the game often have some sort of quick way of moving you back to where you left of with a different build. Which is why the the rogue-like genre is a good fit when solving such problems. An unfair enemy just allows you to repeat and try again with a different build instead of feeling unbeatable. You learn and repeat. In this game, the deck building is more story driven. You are able to change your fighting deck before a combat from your collection of cards so far, but the cards are obtained through dialogues throughout the storyline. This means that, if I somehow picked cards to build a deck that makes it impossible to beat a combat encounter, im stuck. So, how can i approach this with a different build? I can't... unless i start over again, but I dont want to go through the full storyline again to get where I'm at. If i retry the story i would then learn that i have to choose the right CARD through options, rather than story investment, and suddenly i'm detached from the story as i'm only interested in not becoming stuck. One other thing th…12 found this helpful
This game just sucks. The most in the fighting, not rewarding at all, either very easy or just unplayable and everything comes down to just restarting and rng-fest. Story and dialogues are also very bad sometimes confusing and feel random.5 found this helpful
I really wanted to like the game, it had been on my wishlist forever. However, it seems just too unrefined for me to recommend. It's as if the dev had grand ideas but ran out of money and decided patch up and bandaid everything before releasing. To start, the superb voice acting and artwork really drew me into the story. I get that a game's cardplay can be a bit rough to begin with, but I got use to it. The story started off nice, and the fact that it encompassed more of the gameplay than the cardbattles helped my initial experience. Having dialog choices that affect your starting battles is a really nice choice, and I liked the +/- synergy of the swap cards. But as the game went on, the cracks started to show. The cardplay never really changed. It was the same strategy with only a handful of cards to upgrade, some being worthless due to not having enough supporting elements to play off of. The dialog started to become... worse. More quips, shallow exposition, and backstories being shoved into small interactions. Once the card battles started to take up more of the gameplay, and after seeing the decline in the dialog, I gave it up. My experience started off good, but didn…3 found this helpful
People complaining about softlocks genuinely have a skill issue. They probably upgraded the basic strike to deal a WHOPPING 15 damage instead of 7 or smth The game is really great the art style is amazing and the story and lore are genuinely interesting. Can't wait to see you expand the Magin lore in future games 'cause it has a ton of potential. My only complaint is the ghost guy in the dungeons who offers you a card upgrade in exchange for a mandatory wound. I don't really see the point of taking this deal 'cause after the battle you'll almost certainly want to remove the wound that he gave you instead of upgrading another card or taking a special card. Imo if you can upgrade cards after battles this deal is almost always a waste and taking his second option a small permanent buff for the rest of the dungeon is almost always the better choice.3 found this helpful
Good story and interesting as card game, thank for good experience, waiting for continue ;)2 found this helpful
A really charming narrative-driven game with a beautiful art style, nice voice acting and a quite engaging story to be honest. The combat balance can be a little uneven at times, but the atmosphere, characters and presentation more than made up for it for me. Definitely worth checking out if you enjoy story-heavy indie games with a darker tone.1 found this helpful
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