

Light The Way
QuickSave · January 25, 2019 · Adventure, Indie, Psychological Horror, Puzzle, Story Rich
Buy Light The Way from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Light The Way — official stores
Light The Way price by region
Light The Way costs $0.45 in Georgia (USD), £0.89 in the United Kingdom, $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, R$3.49 in Brazil and zł4.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.45 −50% | $0.45 | — | 1 | |
| £0.89 | £0.89 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| €0.99 | €0.99 | — | 1 | |
| CA$1.29 | CA$1.29 | — | 1 | |
| NZ$1.49 | NZ$1.49 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$3.49 | R$3.49 | — | 1 | |
| zł4.49 | zł4.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Light The Way
Main gameplay focuses on the Light Gun which shoots light ammos to lighten the areas. For this reason, ammo finding is another element of the gameplay.
Your character is a middle aged man who lives alone. One day he gets a call from their parents about their dog being dead. While he passes through the country roads to his childhood home in the woods, he realizes he's being chased. After that moment, his choices are yours.
Light The Way — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game starts in a forest, and you immediately have to start running. After dying a few times, you'll probably notice that there are arrows flying at you. If you evade the arrows, you'll eventually be knocked out and get to the next area. And here you'll notice another thing: there is zero optimization in this game. After evading a group of creatures with flashlights in their heads, you'll be knocked out again. Now you're inside a storage room in what seems to be a completely different setting. There's a gun that shoots balls of light. Nothing makes sense here and I have no idea why this is considered psychological horror.6 found this helpful
Fix ur sckus geam it is raelly bad and u cnat contunie plyaing it :||4 found this helpful
If you value your time and sanity, do not even consider looking at this game. There is so much wrong going on. The enemies have broken pathing and vision. Half of the time the game just bugs out and the enemies are standing completely still. Using the maximum resolution settings prevents you from pressing any menu buttons, needing a reset. The pushing mechanic is quite buggy, leading to many deaths in a certain part of the game. Item and objective placements are absolutely horrible, if it wasn't for the items glowing, you actually wouldn't be able to pick up a key (which is completely covered in a black substence with no hint or prompt that it's there). There is no sense of clear direction or enviromental hints, you are never told or given hints to mechanics or a place to go. The carry mechanic is actually never hinted at (no object in the game is interractable or pushable, yet when it comes to a certain specific type of box which is hidden from eye's view, you can carry it???) This is the worst game I have ever played in my years. Can't say I wasn't surprised, considering there is a "Turkish" language option at the start of the game, that alone already told me it was going to be b…2 found this helpful
Light The Way opens with a simple yet unsettling premise: you awaken in a dim, unfamiliar warehouse with no memory of how you arrived and no weapons at your disposal. Rather than arming you with the usual tools of survival-horror empowerment, the game offers a single lifeline — a Light Gun capable only of firing limited bursts of illumination. From the moment you begin exploring the vast industrial maze around you, the tone is clear: survival depends on caution, awareness, and the fragile cone of safety your light provides. This stripped-down design creates a grounded sense of vulnerability that defines the entire experience, keeping you constantly alert to the shifting silhouettes and pockets of darkness that may conceal unseen threats. As you navigate the warehouse’s interconnected rooms and corridors, the game leans heavily on stealth and environmental tension. Enemies lurk in the shadows, guided by predictable patrol patterns yet dangerous enough that a single mistake can end your progress abruptly. Much of the fear comes not from jump scares but from anticipation — the quiet moments where your limited visibility forces you to inch forward, listening for subtle audio cues that…1 found this helpful
where the dog is?
The game has no volume slider. Sometimes enemies will get stuck on each other. The sequence where you have to mash 'E' to barricade the door was brutal and buggy. Sometimes the monster would only come very late (probably caught on geometry), and the prompt can get stuck on your screen permanently. There are only four instances where you will be in the room to buy upgrades. Once when you can't afford any. Once when you can afford one of four. Again when you can buy a second. And moments before the end of the game where you can afford the last two (assuming you searched every identical table/shelf for small pieces of metal). When I did buy some, they at some point disappeared (presumably after I died). And even if you were to buy all of them and keep them, they are miniscule and pointless. I still have no idea what/where a single ornament is or why we should break them.
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