

Shields of Loyalty
Mosaic Mask Studio · August 12, 2025 · Turn-Based Strategy, Dark Fantasy, Strategy, Turn-Based, Fantasy
Buy Shields of Loyalty from Gameseal at $5.48 — the cheapest of 21 stores we compare.
Where to buy Shields of Loyalty — official stores
Cheapest Shields of Loyalty keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Shields of Loyalty price by region
Shields of Loyalty costs £3.96 in the United Kingdom, €4.51 in Europe (EUR), $5.48 in the United States, $5.48 in Georgia (USD), CA$11.16 in Canada, A$12.29 in Australia, NZ$14.84 in New Zealand, R$22.74 in Brazil and zł24.94 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.96 −53% | £7.23 | £3.96 | 17 | |
| €4.51 −53% | €8.60 | €4.51 | 19 | |
| $5.48 −57% | $8.58 | $5.48 | 21 | |
| $5.48 −57% | $5.49 | $5.48 | 19 | |
| CA$11.16 −57% | CA$12.25 | CA$11.16 | 19 | |
| A$12.29 −57% | A$12.36 | A$12.29 | 17 | |
| NZ$14.84 −57% | NZ$15.34 | NZ$14.84 | 16 | |
| R$22.74 −54% | R$22.74 | R$50.82 | 14 | |
| zł24.94 −54% | zł28.04 | zł24.94 | 18 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Shields of Loyalty
Customize Your Army
Command one of three unique avatars, each offering distinct skills and auras to shape your strategy:- Aglovan the Noble: A foreboding cavalry commander who excels at leading swift and powerful attacks. Use his commanding presence to rally a diverse army of unit types and classes, leveraging his aura to dominate the battlefield.
- Warlord Karnoth: A barbarian leader with a focus on brute strength and tactical dominance. Command his army of strong infantry and flight units to crush your enemies with overwhelming force.
- Sargon I: A spellcasting commander who empowers magic-driven armies. His presence strengthens allied sorcery while reducing incoming magical damage, supported by a faction of desert mystics and powerful units.
Experience Tactical Depth
Utilize each avatar’s and hero's distinct auras to gain the upper hand in battle. Free the "heroes of the old wars" and harness their power and auras to your advantage!- Form strategically advantageous formations across the terrain to master challenges and overcome obstacles.
- Gather units into larger squads to fight against powerful enemies and withstand the onslaught of evil.
Explore Diverse Biomes
Face the undead army across several dynamic areas:- Darkwoods: Begin your campaign in a biome covered by forests, swamps, and rocky landscapes.
- Eternal Ice: Push forward into a snowy tundra full of lethal traps.
- Lava Desert: Enter a scorching landscape where molten ground and environmental hazards offer fresh tactical opportunities and new enemies.
Navigate Environmental Effects
Survive randomly generated environmental effects such as lightning strikes, storms, or meteorites. These events do not distinguish between friend or foe and will strike either army without mercy!Replayability
On your way to free the island world of Mantaria, make decisions that unlock certain levels and block others. Enter the battle again and again to experience all of the challenges!Shields of Loyalty — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Like other comments already mentioned, this game is a clone of the Fantasy General series, so if you liked those games... go play them again. This game sucks for a multitude of reasons, some of which are bugs, others are game design issues, while others are simply game balance/ possibly game design issues. Just to give a quick example, there is a rock/paper/scissor type of interaction between unit types, but your unit who is vulnerable to unit type x and effective against something entirely different, will deal more damage to unit x than what unit x is actually vulnerable to (and it also happens to deny enemy retaliation as well ). Most of the combat makes very little sense and it feels... unbalanced and unpolished, none of the numbers make sense, nothing is really explained, and even if everything were to be explained, the combat and tempo would still feel bland with a lack of depth in comparison to other turn based games. I really, really wanted to like this game and I ignored most of the bad reviews thinking some of them might fall under the category of skill issue, but sadly, the game is disappointing.4 found this helpful
Shields of Loyalty takes a deliberately traditional approach to turn-based strategy, drawing inspiration from classic fantasy war games while introducing enough modern mechanics to establish an identity of its own. Set in the dangerous island realm of Mantaria, the campaign revolves around defending the land against increasingly powerful supernatural forces. Developed by Mosaic Mask Studio and published by indie.io, the game puts considerably more emphasis on tactical army management than cinematic storytelling. Its greatest appeal comes from assembling an effective force, understanding how different units complement one another, and adapting to battlefields where positioning can be just as important as raw strength. The campaign provides three commanders with substantially different specialties. Aglovan the Noble is particularly effective when employing cavalry and versatile combined forces, Karnoth favors more aggressive armies built around powerful infantry and flying troops, while Sargon I emphasizes magical units and spell-oriented strategies. These distinctions matter because commanders provide useful auras and advantages that influence the performance of surrounding troops.…1 found this helpful
The first five hours are actually fun. But after that, it becomes pretty clear the game isn’t well balanced. After a few maps you’ve already researched all units and you’re just drowning in money. It’s obvious that air units and heroes are way too strong, everything else is basically useless. From that point on it gets boring fast, because every map just comes down to steamrolling the enemy with the same overpowered strategy. Uninstalling it now.
Lots of Fantasy General fun. Still buggy.
Fantasy General spiritual successor? Yes, please!
Different than might and magic. creative and fun.
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