

King's Orders
AFTERLIFE👻 · October 25, 2024 · Military, Political, Tactical, War, Strategy
Buy King's Orders from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy King's Orders — official stores
King's Orders price by region
King's Orders costs $8.49 in Georgia (USD), £12.79 in the United Kingdom, €14.79 in Europe (EUR), $14.99 in the United States, CA$19.49 in Canada, A$21.95 in Australia, NZ$21.99 in New Zealand, R$46.99 in Brazil and zł67.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | — | 1 | |
| £12.79 | £12.79 | — | 1 | |
| €14.79 | €14.79 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| CA$19.49 | CA$19.49 | — | 1 | |
| A$21.95 | A$21.95 | — | 1 | |
| NZ$21.99 | NZ$21.99 | — | 1 | |
| R$46.99 | R$46.99 | — | 1 | |
| zł67.99 | zł67.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About King's Orders
WHAT IS KING’S ORDERS?
In King’s Orders, you play as a medieval ruler. Your goal is to manage armies and cities on a map of Europe. Give orders by sending letters to your generals and make decisions based on the reports you receive. Re-enact historical events and see how you can change the course of history. Create a dominating empire that shall last for centuries!

MEDIEVAL EUROPE
From the frozen Scandinavia to the coast of Africa - claim new territories, expand your influence, and replay unique scenarios. Each one will challenge you with the most pivotal battles of the Middle Ages, with the outcome hinging on your actions. The Hundred Years' War, the Polish–Lithuanian–Teutonic War, the Reconquista - each can be a setting for your plan to achieve total victory. Do you possess the strategic prowess to forge an ultimate plan that will fulfill your ambitions, regardless of the obstacles?

KING’S STRATEGY
King’s Orders is designed for players seeking a more immersive experience than traditional real-time strategies. Communicate with your troops by dispatching messengers with your letters. Send orders and wait for results. Remember it takes time for your runner to deliver the message and the route is full of dangers. Realism is magnified by the lack of battle preview in real-time. Your understanding of events is solely derived from received reports, requiring you to envision the battle and make subsequent decisions based on the information at hand.

DIVIDE AND RULE!
Conquer cities and seize control of valuable luxury goods. Gained gold gives you various opportunities, so spend it wisely. Will you train more troops or focus on fortifying? You decide what kind of ruler you are and how you’re about to manage the economy. Every decision has consequences, and unpopular choices may lead to rebellion against you. Ensure the loyalty and morale of your generals, as they play a crucial role in helping you control the populace.

King's Orders — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So I got it on sale for 6$, i think thats about right for the price of the game. At that price it gets a thumbs up, barley. For a long time I've wanted a medieval strategy game that has delayed orders, so you dont have perfect control. More like it was in real life. This game takes a step in that direction. Unfortunately, I think its held back by 3 things. Firstly, the UI sucks. Actions that should take 3-5 clicks take 9+ clicks. Things are oddly buried in menus within menus at times as well. 2ndly, using messages in such a strategic view....doesn't really change much. The interesting way to use the delayed messages and imperfect information mechanics I think would be a more tactical view. As a general instead of a king, but more turn based instead of the RTS style of Strategos. 3rdly, the AI sucks. It has no idea how to build a city or be aggressive. Overall, I think he could take this concept, build and refine, and make an interesting game. As it is, its extremely niche and needs polish.4 found this helpful
Hands down the most realistic campaign movement and command logistics I’ve seen in a medieval strategy game. Instead of playing as an omniscient god with instant map updates, you're forced to make high-stakes decisions using delayed, spotty, and unreliable information—capturing the actual friction of historical warfare. Yes, it’s currently buggy and clearly unfinished, but the core concept is brilliant. If you like Total War, Crusader Kings, or Bannerlord but wish strategy games captured the true chaos and order delays of ancient warfare, give this a look. I bought this with my own money and nobody paid me for this review; I’m just genuinely excited for its future.2 found this helpful
it should've been smaller scale, with retinues and forts, not cities and armies2 found this helpful
I was really excited to try this one, as someone that's very interested in games using incomplete information, order delay and generals that have their own autonomy, but I refunded it within an hour. There is nothing conceptually wrong with the game. The UI, however, is so badly conceived that I couldn't stomach playing it. To give an example, suppose you want to build a blacksmith. The game requires you to go in and draft an order for it, which involves clicking through several layers of menus. Even in games that have the same shtick as this, like Grand Tactician: Civil War (it has order delay), you would be able to - for a direct, single order - just click on the thing and move it/click on the UI and build it. There's nothing that would be changed mechanically if you could just press a button to build stuff, even if it took time (because of the order delay) for it to start, but making me go through this is just so tedious I can't put up with it. If the devs ever come out with a sequel or another game that plays with these ideas I'm willing to try it.1 found this helpful
peak cinema
Game has potentials, but sadly it's a bit shallow. I bought it for $7 AUD (about 4 USD) on sale so I guess it's worth it. I'd rate it about 6.5/10
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