

Sentry City
Crashable Studios · July 15, 2022 · Action, Platformer, Shooter, 2D Platformer, Puzzle Platformer
Buy Sentry City from Steam at $4.99 — the cheapest of 2 stores we compare.
Where to buy Sentry City — official stores
Sentry City price by region
Sentry City costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 2 | |
| £4.29 | £4.29 | — | 2 | |
| $4.99 | $4.99 | — | 2 | |
| €4.99 | €4.99 | — | 2 | |
| CA$6.49 | CA$6.49 | — | 2 | |
| NZ$7.39 | NZ$7.39 | — | 2 | |
| A$7.50 | A$7.50 | — | 2 | |
| R$16.99 | R$16.99 | — | 2 | |
| zł22.99 | zł22.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Sentry City
Traverse the city using the motorcycle overworld map, blast and think your way through the levels, destroy the AI brain in each sector, fight tough robot bosses to uncover who is behind the city's AI disruption.

Game Features
- Blast and think your way through challenging levels and tough bosses in Sentry City's cyberpunk-esque setting
- Unique side-scroller game-play that is part trial-and-error, part reaction time based, and part puzzle. Each section and level is uniquely designed and not repetitive.
- Super responsive controls for tight gameplay
- Infinite lives and multiple checkpoints on every level
- Runs at 60fps+ framerate
- Hand-drawn pixel art graphics and animations including intro and outro cutscenes.
- Modern lighting and effects to add style and feel
- Time Attack for each level that rates you based on how fast you beat each level (for the speed-runners out there)
- Beautiful Retro Synth-wave/electronic soundtrack
Sentry City — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I really wanted to like Sentry City, but you can't force yourself to like it. And.. It just gets.. tedious and frustrating to the point that I simply had to walk away from it. The pixel art and soundtrack are fantastically done, and the story is decently told throughout the game as well. The level design is punishing, and I wouldn't really consider the game a precision platformer. There are just so many times the game gets absolutely crazy difficult due to the placement of enemies and required jumps. Combat is fine for the most part, but the enemies all have an advantage over you. Your main enemies can shoot at angles, which is something you can't do. That's just an example. I made it to level 12 and just couldn't keep trying as I was taking breaks between the levels due to finding the level design frustrating. Ultimately the game ended up not being for me, but if you like difficult platformers this might be for you.8 found this helpful
I still give a positive review for encouragement, because some of the issues seem easy to fix, and they really should be. But I'll start with the positive. It's a pretty decent run'n'gun, with cover-shooting mechanics which work surprisingly well. I think the levels could use those a bit more, but the level design is overall varied and sometimes interesting in other ways. It can even be puzzle-like at times, thanks to enemies being able to shoot each other. Some levels have atrocious enemy placement though, especially considering the insta-death and lack of checkpoints in later levels. This is mainly due to the fact our character can only shoot forwards, while everything else can shoot you diagonally, and at greater distance. It feels like this doesn't really fit the cover-shooting gameplay. Speaking of enemies, they can shoot as soon as they appear on the screen, or even from outside the screen, which causes unavoidable deaths. They can also appear on your character, or next to you and immediately attack which kills you anyway. The visibility isn't that great in that regard. Similarly, sometimes you can't see what's beneath you, so you jump into a pit. There are plenty of deaths…2 found this helpful
I really like this game. It's difficult in an old-fashioned, headbangy, trial and error sort of way but feels very consistent and fair. If you enjoy that sort of challenge, I recommend it2 found this helpful
Just played it, I really liked the game. Beat the first Boss. I think it plays well, looks good and is challenging.2 found this helpful
The challenge this game gives you makes it so nostalgic and fun for me. Between the shooting, ammo control, timing, jumping, and different enemies/bosses, it'll have you hooked on overcoming the odds and getting to the next checkpoint. But even the minute details seem purposefully for more interesting gameplay, such as not being able to move while reloading. On first play-through, I love that you can't just blaze through it and shoot everything in sight and advance like an unstoppable god. The art in this game is obviously a strong-point. The lighting, cyberpunk pixel art, and the "cut-scenes" are sick. Even going from one level to the next (that motorcycle scene is worthy to be stared at repeatedly). Deffo recommend. Now get out there and destroy those AI rustbuckets. Feels great on steamdeck too :)1 found this helpful
Sentry City, developed and published by Crashable Studios, is a tightly structured side-scrolling action game that blends classic platforming sensibilities with modern design touches, all wrapped in a neon-drenched cyberpunk setting. It presents itself as a deliberate throwback to older arcade-style experiences, where precision, timing, and persistence are more important than expansive systems or narrative depth. From the outset, the game makes it clear that it is less about exploration and more about overcoming carefully constructed challenges through repeated attempts and gradual mastery. The gameplay revolves around navigating a series of compact, segmented levels that function almost like individual puzzle rooms. Each section introduces a specific arrangement of enemies, hazards, and environmental elements that must be understood and executed with precision. Movement and combat are closely intertwined, requiring players to carefully position themselves while reacting to threats in real time. The controls are responsive, supporting the kind of exact inputs needed for this style of gameplay, but the margin for error is often narrow, making each mistake feel immediate and consequ…
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