

Bahnsen Knights
LCB Game Studio · December 14, 2023 · Choose Your Own Adventure, Interactive Fiction, Visual Novel, Narrative, Thriller
Buy Bahnsen Knights from Eneba at $0.60 — the cheapest of 14 stores we compare.
Where to buy Bahnsen Knights — official stores
Cheapest Bahnsen Knights keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Bahnsen Knights price by region
Bahnsen Knights costs £0.48 in the United Kingdom, €0.53 in Europe (EUR), $0.60 in the United States, $0.60 in Georgia (USD), CA$1.54 in Canada, zł3.05 in Poland, A$3.73 in Australia, NZ$4.55 in New Zealand and R$6.17 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.48 −78% | £2.21 | £0.48 | 14 | |
| €0.53 −77% | €2.34 | €0.53 | 15 | |
| $0.60 −77% | $2.60 | $0.60 | 14 | |
| $0.60 −77% | $2.60 | $0.60 | 13 | |
| CA$1.54 −74% | CA$3.71 | CA$1.54 | 14 | |
| zł3.05 −74% | zł10.15 | zł3.05 | 13 | |
| A$3.73 −74% | A$3.73 | A$14.50 | 13 | |
| NZ$4.55 −74% | NZ$4.55 | — | 11 | |
| R$6.17 −74% | R$9.89 | R$6.17 | 13 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Bahnsen Knights

Who are the Bahnsen Knights?
The Bahnsen Knights are the fastest cult in the land. Powered by religious fanaticism and supercharged Sierras they follow their charismatic leader Toni as they unleash hell upon earth. What are their aims? Why are they performing ‘route exorcisms’ and babbling about 'miracles on the road'? And adding to the enigma: Why are they holding paranormal investigator Lou Hill captive in a trunk?

An enigmatic leader
The Bahnsen Knights’ highest authority, Toni, is an ex-car salesman preaching that Hell is not below but above us all. He was being investigated by agent Cupra, one of your oldest friends in the Agency. But now Cupra’s gone. Does Toni have something to do with his disappearance?

An undercover agent
You thought you had seen everything in all your years working for the Agency, but this assignment is something else, something personal, something darker… and it scares you. Will you be able to keep it together for long enough to uncover what happened to Cupra and take down Toni and the Bahnsen Knights once and for all? Danger lies around every corner and every conversation. You just need to stay alive!

Features
- Immerse yourself in the story with its rich, branching narratives and evocative illustrations
- Decide the fate of characters in ‘Choose Your Own Adventure’ style gameplay
- Earn the trust of the Bahnsen Knights to survive the investigation
- Piece together more of the interconnected world of Pixel Pulps
- Accessible, brain-tickling puzzles throughout the story… including the return of solitaire!
A Pixel Pulps adventure
Bahnsen Knights is a standalone experience and the third in the Pixel Pulps series of interactive adventures. Created by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, Pixel Pulps fuse exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics. The first volume comprises three games: Mothmen 1966, Varney Lake, and Bahnsen Knights.
Bahnsen Knights, like all the Pixel Pulps, is made to be played by anyone who enjoys fine storytelling.
Bahnsen Knights — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's distinctive pixel art style, atmospheric world-building, and unique premise of an undercover agent infiltrating a cult, making it a solid visual novel experience for those engaged by its aesthetic. However, many found the protagonist Boulder underdeveloped and the narrative emotionally hollow, with insufficient backstory and character motivation that prevented meaningful connection to the story; additionally, some criticized the price-to-content ratio for a 2-3 hour game, and the mandatory Via Crucis Solitaire minigame for 100% completion is widely despised as luck-ba
Did not like this one. We were given no background information on who this cult was, what their motivations were, why they needed to be investigated, and how did Boulder enter the cult. And the "cult" was more like a gang. Why did they care about F5 tornadoes? How does the leader being a used car salesman factor into this other than the weird ass barn full of imported Ford Sierras. The man character wallows on and on about his wife, child, and dead friend, and this would be fine if it didn't take up what felt like over half the game. He is suppose to be a professional, but can barely keep his act together, risking everything. I just don't get it. We didn't get to know him or build any sort of connection. I just saw him as rash, unfocused, and irrational. We weren't told a story either. It felt more like a slideshow of different events that happened while Boulder is in this cult. I didn't understand the underlying connection or what I was suppose to be getting out of these scenes. There just ended up being so much dead conversations that didn't matter or add anything to the narrative, and half of the time Boulder wouldn't even contribute to conversation. It was always "........" w…5 found this helpful
With the exception of the Via Crucis Solitaire minigame that I hated with every fiber of my being, I enjoyed this game quite a bit. Unfortunately beating the world's worst minigame (it's 95% luck/RNG and not even remotely fun in any way) is required to get 100% achievements, but if you look past that this was a well written immersive visual novel with stylized retro graphics that fit the setting perfectly. If you don't care about achievements I'd strongly recommend it for the story and experience. If you do, I'd still recommend it but with the warning that you'll probably need to spend 1-2 hours battling RNG hell for one of them. The game takes roughly 2-3 hours to play through so it might be a bit overpriced for the amount of content it has. If you wait for a sale it's definitely worth picking up though.3 found this helpful
Bahnsen Knights is a tightly focused narrative adventure that transforms a bizarre tale of cults, undercover investigation, violent tornadoes, and supernatural uncertainty into something resembling a playable pulp novel. Developed by LCB Game Studio and published by Chorus Worldwide Games, it is part of the Pixel Pulps series, although the story is sufficiently self-contained for newcomers. Rather than relying on elaborate combat or exploration systems, the game places storytelling, player choices, distinctive pixel artwork, and mounting psychological tension at the center of the experience. Set in 1986 across America's Tornado Alley, the story follows Boulder, an undercover agent attempting to infiltrate the Bahnsen Knights. This unusual organization combines religious fanaticism with an obsession surrounding automobiles and terrifying weather phenomena. Boulder has an especially personal reason for taking the assignment because he is searching for a missing fellow agent and friend. The investigation gradually becomes more dangerous as he encounters suspicious cult members, unsettling beliefs, unexplained events, and a charismatic leader whose transformation from car salesman to …1 found this helpful
This one just didn't resonate with me. The pixel art is gorgeous, and the mysterious cult of the Bahnsen Knights was interesting enough. Unfortunately, the story never fully captivated me. A part of that comes down to the protagonist, Boulder. The game gives very little background on him beyond the fact that he has a wife and child. While that is meant to establish stakes, it wasn't enough for me to become emotionally invested in his journey. As a result, I wasn't too concerned with his well-being. The writing and narrative was just okay. Nothing to really write home about, but it wasn't terrible. I wish more attention had been given to the sound design. There are stretches where the game feels silent, and a stronger audio atmosphere could have gone a long way toward enhancing the tension and my immersion. The story never dug its hooks into me. The story felt slow and, at times, a little boring.
Game is good. I saw how low the review count was and had to chime in. Play the game. The style and world building are something you don’t see very frequently in games. Even when you solve one mystery there are many that will never get solved. This game isn’t for everyone but if you look at the screenshots and feel something then it’s for you.
A good game. With a unique artstyle. The story is quiet unique for a game too. In that your an unddercover agent. Wish more games did that the. The tory i fine. I like that the game does have some mini game do witch things up. The characters is fine. Even if I wish there was a little more resolution. The ending is also fine. Still it would be could if you choice had a little more to say. Still the story is dark, gritty and good. The music is also fine. An overall good game.
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