

Whispers From The Rift
Interdimensional Games Inc · 2025 · Choose Your Own Adventure, Interactive Fiction, Horror, Visual Novel, RPG
PC
3 user reviews67% · 3
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About Whispers From The Rift
Whispers from the Rift is a psychologically immersive, choice-driven sci-fi action/horror experience. Guide a fractured man, Robert Jenkins, through a parallel but vastly different world shaped by mind control, otherworldly entities, and morally complex decisions that challenge the nature of free will.December 21st, 2028: Robert Jenkins is tasked to lead an international mission to infiltrate an illegal Japanese weapon facility. Every step of the way, his fate is in your hands. Supplant his thoughts, direct his actions, and dictate his words. Though initially unaware of your presence in his mind, your commands carry weight while his life and sanity hang in the balance.Whispers from the Rift is a standalone prequel set fourteen years before the events of CONSORTIUM VR / Remastered (also available here on Steam). *Prior knowledge of the Consortium universe is NOT required*
Robert Jenkins: The man you will be inhabiting and the leader of a covert Global Senate mission in the mountains of Japan. With a background in the Canadian military, he has worked for the Senate since the end of the Wars. Despite feeling out of his depth, Jenkins is inexplicably drawn to this mission.
Colin Wheats: The mission’s recruiter, Wheats is an American-born Senate operative with long-standing connections to the Guardian Church. His record from the Wars is well documented, though he has been out of action for the last five years.
Eliska Soltz: Former Israeli Special Forces, Soltz was trained primarily in reconnaissance and infiltration. Unlike the others, she has no prior allegiance to the Senate and makes little effort to hide her distrust of everything.
Jiang Shi: The most important and mysterious of all. Jiang is a Chinese national who was exiled from her homeland under mysterious circumstances when she was barely twenty years old. Jiang has intimate knowledge of the weapon facility and intends to disable it once and for all.
Philip Lancaster: The mission's wild card. Spy by nature, his true nationality is unknown, and the vast majority of information on his work has been redacted or buried. With his happy-go-lucky personality, Lancaster has said that life is like a video game meant to be played until all its secrets and achievements are discovered.
• ~400,000 word interactive novel with well over 100 global variables, creating a narrative that is directly informed by YOUR choices. Conceptually influenced by old-school D&D choose-your-own-adventure books.
• Over 160 unique endings await, including deaths, disconnects, successes and failures. Discover enough endings to unlock various canon time jumps, enabling you to continue influencing Jenkins' life in the years leading up to him joining the Consortium.
• When replaying, easily see what choices you previously made to allow for easier exploration of other narrative threads.
• Discover dozens of illustrations in the form of visual "brain scans" taken directly from Jenkins’ mind. No generative AI was used in the development of these images.
• Don’t like the results of a choice? Go back in time to any point in the past and change your commands to forge a new path.
Robert Jenkins: The man you will be inhabiting and the leader of a covert Global Senate mission in the mountains of Japan. With a background in the Canadian military, he has worked for the Senate since the end of the Wars. Despite feeling out of his depth, Jenkins is inexplicably drawn to this mission.
Colin Wheats: The mission’s recruiter, Wheats is an American-born Senate operative with long-standing connections to the Guardian Church. His record from the Wars is well documented, though he has been out of action for the last five years.
Eliska Soltz: Former Israeli Special Forces, Soltz was trained primarily in reconnaissance and infiltration. Unlike the others, she has no prior allegiance to the Senate and makes little effort to hide her distrust of everything.
Jiang Shi: The most important and mysterious of all. Jiang is a Chinese national who was exiled from her homeland under mysterious circumstances when she was barely twenty years old. Jiang has intimate knowledge of the weapon facility and intends to disable it once and for all.
Philip Lancaster: The mission's wild card. Spy by nature, his true nationality is unknown, and the vast majority of information on his work has been redacted or buried. With his happy-go-lucky personality, Lancaster has said that life is like a video game meant to be played until all its secrets and achievements are discovered.
• ~400,000 word interactive novel with well over 100 global variables, creating a narrative that is directly informed by YOUR choices. Conceptually influenced by old-school D&D choose-your-own-adventure books.
• Over 160 unique endings await, including deaths, disconnects, successes and failures. Discover enough endings to unlock various canon time jumps, enabling you to continue influencing Jenkins' life in the years leading up to him joining the Consortium.
• When replaying, easily see what choices you previously made to allow for easier exploration of other narrative threads.
• Discover dozens of illustrations in the form of visual "brain scans" taken directly from Jenkins’ mind. No generative AI was used in the development of these images.
• Don’t like the results of a choice? Go back in time to any point in the past and change your commands to forge a new path.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fun Choose your own adventure game where you can force a guy who really doesn't want to shoot people... to shoot people. The protagonist, Jenkins, being his own person that can like or hate you based on what you make him do is a lot of fun and the game does a good job remembering your choices. The characters are well defined and their banter is good entertainment. The story does a good job keeping you guessing about what's going to happen next and the lore gets deeper and deeper the more you dig (there's a whole ARG thing connected to their other games if your into that). Solid recommend if your into text based experiences.11 found this helpful
Whispers From the Rift is a mostly text-based choose-your-own-adventure game set in the same universe as the developer's Consortium game and ARG. Background: - Reached all endings - Backer for Consortium and Consortium: The Tower Pros: - Entertaining story with a lot of endings - Provides significant background information for Consortium and Consortium: The Tower - A lot of content for the price - Easy to backtrack to previous choices to make new ones Cons: - I initially ran into a newly introduced bug which prevented me from getting past the main menu. However, the devs were responsive and resolved the issue quickly. I did not run into any other game-breaking bugs after that. - The game is still a bit buggy as of v1.0.4.0. I ran into a few cases where I had to restart the game when a stream refused to begin. There are scattered typos and occasional logical inconsistencies in some paths, and there are a few times when a minor scene will be skipped or repeated (with slightly different text implying a different path has been taken). On my first playthrough, I received an achievement for killing a certain character that I had just met, who was very much alive. - While there is some…6 found this helpful
A fourth wall breaking extra story/reality from Interdimensional Games. Fans of the Consortium/Tower series will likely find themselves right a home in this brand new text-based choose-your-own-adventure. Return to alternate Earth once more as Robert Jenkins... before he becomes Bishop Six and loses his autonomy to the player! What will become of Jenkins under your watchful eye? Will you seriously follow along? Or drive him crazy? That's up to you... What else... There is some music, no spoken dialogue; but occasional graphical effects and images. It is a mostly pleasant reading experience, except sometimes the auto-scroll prevents me from scrolling until it finishes. I think I'm still early. I haven't reached the actual mission, but wanted to give it a thumbs up for fans of the series who don't mind a text-based choose-your-own-adventure. There was some unexpected reactions to my choices which I found odd, but still an easy recommend for fans. Anyone new to the series should be fine to start here as well. Looks like there's a demo so you can quickly sample and decide if it's worth your time :D May edit this after finishing a playthrough...5 found this helpful
zzzz, zzzzz Boring gay story.4 found this helpful
The writing is good - very compelling. Bit too many endings for me though - I'm packing it in after the pacifist ending. Would have appreciated a light color scheme option too, since the dark hurts my eyes. Music was great too.
Obviously I like it or wouldn't have spent hundreds of hours testing it, providing feedback, and writing guides. I consider it a must-play for people that are interested in the iDGi-verse because there are gems buried in the myriad paths in this game. That said, the game, like all choose-your-own text adventures, requires patience and repetition. I would recommend playing this before Consortium because in terms of the lore, Whispers comes first and sets the stage nicely for Consortium. That said, it's not necessary if you want to jump directly into Consortium.
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