

Psyche60s
SigmawaysInc · 2023 · Simulation, Software, Design & Illustration, Point & Click, Exploration
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About Psyche60s
It was a prelude to San Francisco's Summer of Love, which made the Haight-Ashbury district a symbol of American counterculture and introduced the word “Psychedelic" to the rest of the world.
Historians have reclassified the ‘Summer of Love’ as a major social experiment, in which young people began to question the social spheres, mores, and practices in which they grew up. They decided that major structural changes had to happen to address some of the inequities that we were living with for too long.
Take your time leisurely as you enjoy this special experience exploring the rich history of this paradigm-shifting, massive cultural "Youthquake!".
Outside, you will experience the Alice in Wonderland-themed topiary gardens that host a big Psychedelic Victorian House. Once inside the House, you will meet some of the key influencers and artists of the Psychedelic era and learn about how each left their footprints during those revolutionary times.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players report that this budget psychedelia exhibition has significant technical issues that undermine its concept, including unresponsive controls (particularly the D key), camera problems when looking upward, invisible walls in supposedly open areas, and audio that cuts out unexpectedly. While the visual concept and low price point initially seemed promising, the execution falls short with superficial content and persistent bugs that make the experience frustrating rather than immersive.
This was a completely spontaneous purchase, driven by the low price of one euro and the hope that they probably didn't mess this miniscule 60's psychdelia exhibition up, because why else would you release this and charge money for it, right? The concept and visuals looked inviting enough. Turns out I was completely wrong, as nearly nothing here works as it should: - The game controls with WASD, only that the "D" key doesn't register for some reason - If you look straight up in the sky, the camera can't control itself - The outside garden seems like an area to roam free, instead there are invisible walls everywhere - The audio cuts abruptly, which is a constant issue in a simulation that constantly surrounds you with different music sources - All of the texts are incredibly superficial, simultaneously failing to explain even the most basic terms while also never going in-depth about any of the well-established classics of the era; not even fun trivia or lesser-known-details are included - At each painting, you have to manually trigger both the music and the page of surface-level information With more space, polish, effort and finetuning this could be a worthwile ~20 minute galler…6 found this helpful
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