

VERTIGROWL
ApeHardware · September 2, 2024 · Simulation, Puzzle, Visual Novel, Bullet Hell, Sokoban
Buy VERTIGROWL from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy VERTIGROWL — official stores
VERTIGROWL price by region
VERTIGROWL costs $2.19 in Georgia (USD), £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.19 | $2.19 | — | 1 | |
| £2.49 | £2.49 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł13.49 | zł13.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About VERTIGROWL
Welcome to the VERTIGROWL program. This laboral experience shall be the start of an impressive professional career in anomalous architectural management.
You will be assigned to one of the many teams working at the “Skyslasher”. Tasks might vary from group to group, but all of them have one thing in common: the use of our state-of-the-art transportation system. To prevent human error, you will be required to pre-program your route beforehand.
VERTIGROWL is not responsible from death by any of the following instances you will encounter during your work hours:
-Simple Sokoban-style puzzles
-Slow-paced bullet hell
-Restrictive movement system centered around planning beforehand
-2.5D artwork made from doodles and home-taken photos
-Eerie ambient music
-The flesh angels are coming
No previous work experience is required for this job.
VERTIGROWL — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's bizarre and intriguing puzzle design focused on organization and planning, along with engaging character dialogue and unique artistic presentation that explores themes of work and capitalism. However, common complaints center on slow, repetitive gameplay sections, unclear mechanics in early levels that require patience to understand, auto-progressing text that prevents reading at your own pace, and occasional tedious moments that can overshadow the atmospheric world-building. The game appeals to those seeking unconventional puzzle experiences but may frustrate players
Puzzle game heavily focused on organization, prediction and, in later levels, timing. Having to plan ahead the movement and actions works pretty well and the obstacles are bizarre and varied with okayish difficult, but it does require patience in most parts, given how slow and repetitive the screens are. The cool thing after completing certain amount are the cutscenes and especially the dialogue within characters, which are very engaging and gives you bits of them and the world. It's nice, definitely recommended for anyone interested on this kind of weird and intriguing puzzle games. Esp: Juego de puzzles muy centrado en la organización, la predicción y, en los niveles avanzados, la velocidad. Tener que planear con tiempo el movimiento y las acciones funciona bastante bien, y los obstáculos son bizarros y variados con una dificultad aceptable, lo que si requiere paciencia en la mayoría de las partes por lo lentas y repetitivas que son las pantallas. Lo mejor después de completar una cierta cantidad son las cinemáticas y, sobre todo, los diálogos entre los personajes, que son muy atrapantes y te dan información sobre ellos y el mundo. Es entretenido, definitivamente recomendado par…18 found this helpful
No matter how many of your games I play Ape you never fail to confuse me with your ideas, I mean what is happening here, some kind of eldritch capitalism deconstruction? I thought the game had an interesting concept for the story, although I wasn't convinced by the actual writing, there are times where I feel like you personally took over the characters, and instead of hearing them, I felt like you were commenting on the situation yourself, even though I guess it's technically supported by your experience. You know, I don't think I liked this one all that much, kinda reminds me of Siphonopolis in a sense that I was doing more tedious gameplay than actually experiencing the world of your game, with the exception of a few individual scenes, I actually really liked the first person perspective cutscene where you could look around, I wish you did more of that. The main reason I liked 'Until It's Undone' is because I was always rewarded with some unique visuals, the gameplay was still tedious, but I had something to look forward to every 5 minutes, where here you play some questionable game for 30 minutes, get 30 seconds of dry dialogue, and do it 6 more times or so. There were a cou…9 found this helpful
Relatable is the word that comes to mind when playing this. It's not just another horror walking simulator. No, this is different. It looks weird, but the experience feels familiar because it's about long hours of work, something far creepier than being chased by a monster. The gameplay is somewhat slow-paced, tile-based bullet hell with some puzzle-like levels. Yeah, it's strange, but it doesn’t feel bad since it’s easy to understand. Extra points if you've played Pseudo Haunting before, but it's not necessary. On the negative side, some later levels can be a bit frustrating, but not enough to make you stop playing. Overall, the unique gameplay plus the work theme add a touch of humor that makes the game stand out.7 found this helpful
One of the stranger games I've played. Not exactly "bad", but it's not totally clear on what you're doing at first. I think the idea of it is interesting, at least - you have to map out what you're doing in advance, occasionally having little to no time to think about your next move, so you kind of have to panic move and hope you're doing things right, only able to realize "oh I should do x differently" when you take damage for it. I'm gonna have to come back to play this, as it's apparently got a lot more going on, based on what the other reviews have indicated, but for the moment it's just kind of confusing and I'm not entirely sure how to recommend this. I'll give it a positive review, but this is one of those games where I kind of wish I could give this a "neutral" review - it's not something I necessarily recommend against, I just don't know how I feel about it.1 found this helpful
It's a fun surreal atmospheric puzzle game with, as usual from ApeHardware's catalog, great art and graphics. I like the way the story is presented through chatroom chat bubbles but I am not a huge fan of auto-progressing text dialog. I know it's a bit nitpicky, but I like to read at my own pace. I'll finish the game and update my review later with any final thoughts but so far so good!1 found this helpful
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