

ChromaGun 2: Dye Hard
Pixel Maniacs · February 12, 2026 · Puzzle, Sci-fi, First-Person, Adventure, Story Rich
Buy ChromaGun 2: Dye Hard from GreenManGaming at $19.99 — the cheapest of 3 stores we compare.
Where to buy ChromaGun 2: Dye Hard — official stores
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
ChromaGun 2: Dye Hard price by region
ChromaGun 2: Dye Hard costs £9.41 in the United Kingdom, €10.55 in Europe (EUR), $19.99 in the United States, $19.99 in Georgia (USD), CA$22.99 in Canada, NZ$26.49 in New Zealand, A$29.50 in Australia, zł58.35 in Poland and R$59.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £9.41 −41% | £15.99 | £9.41 | 4 | |
| €10.55 −41% | €17.99 | €10.55 | 4 | |
| $19.99 | $19.99 | — | 3 | |
| $19.99 | $19.99 | — | 3 | |
| CA$22.99 | CA$22.99 | — | 3 | |
| NZ$26.49 | NZ$26.49 | — | 3 | |
| A$29.50 | A$29.50 | — | 2 | |
| zł58.35 −31% | zł84.00 | zł58.35 | 4 | |
| R$59.99 | R$59.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About ChromaGun 2: Dye Hard
ChromaGun 2: Dye Hard is a first-person puzzle game where you use a color-based gun to paint surfaces and solve increasingly complex physics puzzles across a mysterious testing facility. Mix colors and manipulate magnetized objects to navigate three-dimensional chambers filled with devious challenges that reward creativity and experimentation.

Welcome to ChromaTec
Here at ChromaTec, colors are magnets! Well, not exactly. Magnetoid Chromatism — a physical property of the pandimensional realm — is a bit more complex than that. In layperson’s terms: Walls attract objects of the same color. All kinds of objects! Like large boxes. Or small boxes. Or large crates. Or super-safe, friendly, decidedly non-murderous WorkerDroids*. (list not exhaustive)
*WorkerDroids may be less non-murderous than previously implied.Use your refined painting- and color-mixing skills to voluntarily solve intricate puzzles on the ChromaTec Testing Track for ChromaGun Research Purposes, Mark II — aka ChromaGun 2. Please note the following are NOT valid reasons for non-participation:
- Not having participated in the Testing Track Mark 1
(i.e. ChromaGun 1; No prior knowledge necessary) - Color-blindness
(A color blind accessibility mode is available at no extra charge) - Fear of birds (except chickens)
- Fear of magnets (They’re colors, not magnets)
- Fear of being involuntarily forced to perform tests on an experimental color-based firearm (this will never happen)
ChromaTec wants you to know that there is a compulsory awareness of the following informative disclaimer:Not solving tests as instructed is not advised.
Breaking the ChromaGun is not ADv↤ised.
Activating a 𝕡ⓞRTal to a parallel ALTERNATEʀᴇᴀʟ_ɪᴛʏUNI°VERSE ·.·IS NoT adv░𝓘𝓢𝓔𝓓↤..•

Welcome to ChromaLabs
ChromaLabs is the universe’s foremost, and ONLY manufacturer of the patented ChromaGun. Our world-class engineers are all █████████████ free ███████████████ and █████████████████ motivated ███████████ to ████████████████████████ ensure that our testing grounds meet the following criteria:
- Tests are unbreakable: No constant restarting of test chambers necessary
- Removable paint: Painting and mixing is fine, but undoing it is even better.
- Three dimensions: Where other test chambers are merely 2D in nature, ours are not.
- Advanced puzzles: Physics puzzles, advanced paint ↤mechanics, ¤and_even •░ᵗŴⓄ 𝔲𝐍𝐈𝔳𝔢Ř𝓢e𝓈░pɐɥ ǝuO░𝐼 𝓬𝐚ภn𝐨t Ⓔ𝓍ι𝔰t𝒽𝒶𝓋𝑒 un⅁ɐɯoɹɥƆ ░𝒶 𝒷𝒶𝒹 𝒻𝑒𝑒𝓁𝒾𝓃𝑔 𝒶𝒷𝑜𝓊𝓉¿¿sıɥʇ Į𝐧 𝐓hE Ş𝐀๓𝒆 𝕣𝑒𝓪𝕝ᎥţЎ ɟo ░ǝuou

We hope you enjoy your (░𝙚𝙥𝙞𝙘•α∂νєηтυяє】 brief 𝓅𝓁𝑒𝒶𝓈𝒶𝓃𝓉 participation in the 𝕧𝕠𝕝𝕦𝕟𝕥𝕒𝕣𝕪 Testing Track.
See you on the other side.
░▒▓█ ᗪOᑎ'T GO TᕼᖇOᑌGᕼ TᕼE ᑭOᖇTᗩᒪ █▓▒░
ChromaGun 2: Dye Hard — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
ChromaGun 2: Dye Hard is a puzzle game with clever color-based mechanics and good level design that most players found satisfying, though it suffers from notable issues including inconsistent tone shifts (mixing puzzles with platforming sections), an annoying chatty AI companion that distracts from gameplay, and various bugs like soft locks and progression blockers that force full level restarts.
I'm getting tired of these games that change gameplay halfway through. If you start with logic puzzles, don't make it a platformer in the second half. I'm giving up at the basketball level, because you can't skip that part, I can't make it work, it's not at all about logic, and all the bouncing is making me sick. Mind you, that was not the first annoying thing at this point. Some levels are just a string of puzzles attached together, and there are very very few save points. It's a pity because the game is technically good, has some decent puzzles, nice settings. But for some reason, level designers wanted to have fun themselves, not considering that players at this point might not. Hey, it's okay to mix genres! Just be honest and do it from the start.2 found this helpful
gud2 found this helpful
[b]Finally, another proper test chamber game![/b] [i]ChromaGun 2: Dye Hard[/i] does its job really well. Although there were definitely a few moments where I had to stop and wonder: "What on earth were the developers thinking here?" For anyone unfamiliar with the first game: in ChromaGun, you were trapped inside a series of test chambers by Richard, a completely unhinged guy who puts you through increasingly elaborate color-based puzzles. Your main tool is the ChromaGun, which lets you paint surfaces using the three primary colors - and mix them as well. By matching colors, you can magnetically attract WorkerDroids and move them onto buttons to open doors, activate platforms, and trigger all kinds of other mechanisms. In colorblind mode, you see three symbols, a triangle, an “I,” and a circle, alongside the colors. This works just as fantastically. ChromaGun 2 pretty much picks up where the first game left off. Apparently, we still haven't managed to escape the building and once again find ourselves inside the test chambers of ChromaTec's laboratories. Early on, the game even asks you a few questions about the events of the first game. Thankfully, that part doesn't last…1 found this helpful
Absolutely incredible game. Was really engaged with it start to finish. It had some HUGE levels compared to first one, that could have used a better checkpointing system, but overall is not that big of a deal. Also soft-locking yourself, compared to first game, basically is impossible, which was a major frustration point I had with the first game. Story is nice, vibes are cool. Good game.
I enjoyed the game; the puzzles are interesting. I find solving them satisfying—everything is logical. However, there were two downsides. First, I had to turn off the chatter halfway through; it was unbearably distracting. There’s this female robot with sadistic tendencies who just won't stop yapping. I think someone was trying to copy the *Portal* style, but in that game, the dialogue was measured and actually made you smile. Here, it's mostly irritating. And secondly, a couple of times I got stuck after a bad jump and had to restart the entire level. It’s a minor issue, but a bug nonetheless.
in general a good portal clone, + I liked the puzzle design, it's clever and never scary hard + the game introduces new mechanics constantly and keeps everything fresh + I didn't face any glitches + it never overstays its welcome, 6-8 hours and it ends on a high note +/- the story is literally portal 2 story with "multiverse" elements, it does not add a lot to your experience and it feels like something out of the early 2010s - some puzzles gets you soft locked, I got it multiple times and the only solution is to re play the entire stage instead of just a section, it's really weird that these things weren't noticed during testing - some puzzle rooms are waaay too big and you don't know what the objective is! I found myself multiple times overwhelmed and doing random things just to see if any clue would appear to guide me to the objective, it feels like searching for the objective sometimes is a puzzle of itself - the collectables could have used better rewards for the player, even something as silly as a skin would've made collecting them more rewarding
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