

Just a Little Longer
Scott Jund · June 19, 2026 · Action, Adventure, Puzzle, Shooter, Metroidvania
Buy Just a Little Longer from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Just a Little Longer — official stores
Just a Little Longer price by region
Just a Little Longer costs $4.99 in Georgia (USD), £5.08 in the United Kingdom, €5.79 in Europe (EUR), $7.99 in the United States, CA$9.65 in Canada, A$11.50 in Australia, NZ$12.49 in New Zealand, R$29.99 in Brazil and zł32.03 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | — | 1 | |
| £5.08 −29% | £7.15 | £5.08 | 2 | |
| €5.79 −29% | €8.15 | €5.79 | 2 | |
| $7.99 | $7.99 | — | 1 | |
| CA$9.65 | CA$9.65 | — | 1 | |
| A$11.50 | A$11.50 | — | 1 | |
| NZ$12.49 | NZ$12.49 | — | 1 | |
| R$29.99 | R$29.99 | — | 1 | |
| zł32.03 −7% | zł34.49 | zł32.03 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Just a Little Longer
Blast through a nightmarish top-down shooter where death instantly erases your save, but you can wake up anytime to keep permanent upgrades and shortcuts while resetting progress. Risk everything pushing deeper into the nightmare to uncover its mystery, or play it safe knowing each escape run will be faster than the last.
Just a Little Longer — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm bad. Play the game. I can't beat it because I cant figure out what the hell to do after one point, and I broke the game somehow. Good luck!10 found this helpful
very cool very sexy7 found this helpful
I haven't played that much yet but I love it so far, just cryptic enough to my taste. Since I suck at keyboard gaming, I don't have the reflex to hit ESC and WakeUp, this is what killed me on my first playthough. Don't know if it's intended that the controller is almost 100% supported or if it wasn't supposed to be at all, but the controller is detected and can do 95% of the controls. But that last 5% is important, it's printing, switching from light to gun and shooting lol Game is too much fun to not get over the hate I feel towards keyboard gaming tho. Good one mister Jund, good one.2 found this helpful
I really want to like this game, but unfortunately I keep encountering bugs that make it difficult/impossible to play. The biggest issue I’ve run into is a bug where, when pushing a chair, my character will sometimes clip straight through it, which eventually makes the game pretty much unplayable since it softlocks me. On my first time waking up, I was hit with a flashbang. The entire screen went completely white. I’m not sure what caused it or what triggered it.1 found this helpful
I tried to give this game a real shot but I just couldn't get into it. There's a lot of thoughtful design and some good ideas here, but I think it's heavily limited by the fact that it's an RPG Maker game. The movement is fixed to tiles and feels really clunky. Same thing with the guns / shooting which, to me is the main gameplay here, especially considering there are multiple bossfights. It doesn't help the story and characters are pretty limited either. It's basically just your milquetoast main character talking to himself and a few characters who only serve to setup a setpiece. Beyond that you're exploring this pretty bland world of pre-made RPG Maker assets. Not trying to discredit the time that likely went into designing this map, but it's hard to sense any particular identity to this game when it's all made with pre-done assets which clash in a pretty goofy way. You'll see a golden, medieval-era looking bowl of fruit next to a flat screen TV while using an early 90's computer to save and check the journal. It kind of feels like an RPG without the fun parts of an RPG. There's genuinely good stuff here, but it's being severely held back by the engine used and the lack of ori…
Just a Little Longer is a top-down action-horror experience built around a simple but intimidating rule: surviving matters far more than reaching the next room. Developed and published by Scott Jund, the game places the player inside a recurring nightmare where exploration, combat, resource conservation, and calculated retreat are tied together. Its pixel-art presentation may look modest at first, but underneath it is a deliberately unforgiving survival system in which death can erase the current save. That single consequence changes the meaning of nearly every decision, turning what might otherwise be straightforward exploration into a constant assessment of whether continuing is worth the danger. The nightmare functions as a large interconnected environment rather than a collection of completely isolated stages. Players venture farther into its unsettling locations while searching for equipment, weapons, upgrades, shortcuts, and clues about what is happening. Progress is therefore about more than defeating enemies. Understanding the layout becomes increasingly important because routes connect with one another and shortcuts can make future expeditions considerably more manageable…
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