

Within Skerry
Stanislaw Truchowski · February 8, 2022 · Horror, Adventure, Psychological Horror, Singleplayer, Realistic
Buy Within Skerry from Steam at $1.49 — the cheapest of 4 stores we compare.
Where to buy Within Skerry — official stores
Cheapest Within Skerry keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Within Skerry price by region
Within Skerry costs £1.28 in the United Kingdom, $1.49 in the United States, €1.49 in Europe (EUR), CA$1.94 in Canada, NZ$2.21 in New Zealand, A$2.25 in Australia, $3.23 in Georgia (USD), R$5.09 in Brazil and zł6.89 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.28 −70% | £1.28 | £2.41 | 3 | |
| $1.49 −70% | $1.49 | $3.23 | 4 | |
| €1.49 −70% | €1.49 | €2.75 | 5 | |
| CA$1.94 −70% | CA$1.94 | — | 1 | |
| NZ$2.21 −70% | NZ$2.21 | — | 1 | |
| A$2.25 −70% | A$2.25 | — | 1 | |
| $3.23 −2% | $3.29 | $3.23 | 4 | |
| R$5.09 −70% | R$5.09 | R$16.91 | 2 | |
| zł6.89 −40% | zł6.89 | zł12.62 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Within Skerry

Within Skerry is a short horror development that places significant emphasis on creating an atmosphere of great terror, suspense, and anticipation for the player. Within Skerry also features a dark and twisted storyline with events and audio that will send shivers down your spine.


The Accumulation of Evil is an ancient book stating that if enough evil energy is concentrated in a single area, a dark force may be born.
Located on a skerry is a large mansion used to meet with many of the world’s top leaders. Is it rumored that during these meetings, world leaders - people of power and wealth - would engage in all sorts of horrific transactions. Some of these transactions are rumored to include weapons and drug trading, human trafficking, and murder.
It’s been several weeks since anyone has heard from some of these world leaders. Nobody can get a hold of them, and nobody can find them. However, many people who follow this story online suspect that these people have all been murdered on their infamous skerry. Many referenced The Accumulation of Evil, and others call it a misunderstanding. But who is to truly know?
I intend to visit the skerry and see for myself. It’s not too far off from the mainland, so I will check it out then leave.

*Within Skerry contains flashing lights. Within Skerry is also a horror game with significant elements of horror and scares that can increase blood pressure, anxiety, and stress. Please proceed at your own risk. For the best experience, use headphones and play alone in the dark*
*Within Skerry is a short horror game with an estimated single completion time of ~60 minutes. As such, Within Skerry DOES NOT offer save-game functionality. Within Skerry must be completed in a SINGLE SITTING.
Within Skerry is a short explorative horror game. You will venture throughout the island and discover items, solve puzzles, and learn about the dark story encompassing the island and its inhabitants. You will do all of this while being on edge, as you are stalked by the current residents of the estate.
Within Skerry includes several endings, all of which depend on the final choices you make within the game. The more items you collect, and the more story you uncover, the closer you may get to unlocking the final, true ending.
Do you have what it takes to escape the Skerry?

Within Skerry was an absolute joy to develop. It all started out with a house I've seen and said to myself " I kind of want to build this house and make a scary game out of it". So, I began putting a rough blueprint together, and began developing the house (With a few changes, here and there). To be honest, my vision for the game at the preliminary stages is extremely different from what the game is right now. For one, it was supposed to be sunny outside, and the entire house was supposed to be lightmapped with no plywood blocking off the windows. Unfortunately, I am horrible with lightmapping and every time I did something with lightmapping, things broke, or things just looked ugly altogether. It was a struggle, that's for sure. But as time went on, new ideas popped into my head, and I began to implement these new ideas into the game - ultimately forming what we have here, today.
I am also really pleased to finally offer multiple language support. Though, this is my first crack at it, so please be warned, grammar errors may exist :)
To this day, I believe within Skerry is my best and scariest game. If you decide to give the game a go, I hope you pop on some headphones, turn the lights off, and enjoy the ride. Please, whether you enjoyed or disliked the game, please leave a review, as all reviews truly help me gage where my games stand, in terms of popularity. Tell me what you like, what you disliked, and even what spooked you out! All your responses will be greatly appreciated.
As always, I want to thank you all for the support. Your kindness and support of the games I release are what drive me to want to keep releasing more and more games.
Cheers, everyone, and happy gaming!
Stan. T
Within Skerry — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Within Skerry is a short first-person psychological horror game that places atmosphere, exploration, and unsettling environmental storytelling ahead of complicated mechanics. Developed by Stanislaw Truchowski and published by TurnVex, it is designed as a concentrated horror experience that can generally be completed in around an hour. Its limited duration works in its favor, allowing the game to establish its disturbing setting quickly and maintain tension without stretching its central ideas beyond what they can comfortably support. The story revolves around a mysterious concept called The Accumulation of Evil, which suggests that sufficiently terrible acts committed in one location can eventually create a supernatural force. That idea leads to an isolated skerry occupied by a mansion associated with secret gatherings of wealthy and influential individuals. Rumors surrounding the location involve criminal activity, violence, trafficking, murder, and other disturbing behavior. After people connected to the island begin disappearing, the protagonist investigates the property and discovers that whatever happened there may have left behind something far more dangerous than evidence o…1 found this helpful
This dev has a continuous way in all games of making puzzles too odd and time consuming and adding color coordination to something that has no business having it. I saw Queso go sideways on something similar. Along with constantly backtracking to get things done. It's just a little annoying. I also don't like doing something wrong and it's a restart. Game says playthrough is 45m-1hr. That's not anywhere close to right. I'd say minimum 2 hours and up to over 3. Looks at other reviews. Everyone is sitting on 2+ hours. No save points in a 2+ hour game is annoying. I have a kid. Edit: I've decided to not recommend this game. The flaws are too big. Thanks for making it but there is a lot of room for improvement. I'm just so annoyed I went through all these sh** puzzles to get randomly killed and told to start over. Honestly....what are we doing here? Where is the reason to do it again from the start? I just feel like these games are just kind of grinded out, with no real passion for the genre (or player, not sure). It feels like the teemu of horror gaming. These games just need better decision making and so much would be fixed where they becomes classics and not tossed aside.
The developer knows how to create tension and set up a spook. Unfortunately there can be a lot of back and forth wandering without anything happening as you try to figure out what key object goes where in order to progress. On the whole, I really like the atmosphere and the dev's style. It's quite minimalistic visually -- there's no asset clutter or things which don't belong. It's a nicely-made spooky game with a rare combo of tasteful jumpscares and an atmosphere of dread and unease. I'm looking forward to playing some of this developer's other games.
I really did try to enjoy Within Skerry but the unlike other game titles made by the same creator, this one felt janky and boring. Jump scares were rather cheap, there were a lot of plot holes left in the story and the game didn't really have closure. I got the whole haunted Epstein Island theme but Within Skerry felt like it left out a lot of things.
I'm sad to say that I was very disappointed by this game. It was one of those that when I saw it, I decided it looked like fun, and I that had to play it myself. Unfortunately, it didn't live up to my expectations. The scares are rather boring, and so is the story. I really do think that if they had leaned more into the story and made it interesting, it would have really elevated the whole experience. As the story stands now, its rather vague and surface level. I feel that the information they had about the story, scattered through notes and whatnot, could really have been the start of a very interesting bit of lore building about the house and the island. It's a pity that they didn't invest more time into developing it. As for the actual gameplay, it was surprisingly very boring. I'm a major wuss, admittedly, so it isn't all too difficult to make me squeal and scream like a little kid while I play scary games, but this one didn't really do that for me, strangely enough. The first few minutes in the house are scary-ish, because it's dark and unfamiliar, but once you've ran around the house searching for something you missed for like ten minutes it gets significantly less scary.…
TWUH
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