

Dead Format
Katanalevy · 2025 · Survival Horror, Psychological Horror, Horror, Singleplayer, Survival
PC
Very Positive84% · 187
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About Dead Format
A lost brother. A cursed VHS format. A government cover-up.Dead Format is a survival horror game that takes you on a nightmarish journey through iconic eras of film. Set in 1990s Scotland, you play as a desperate sibling searching for their missing brother who was last seen obsessing over a mysterious VHS format. Dive into the tapes, fight your way through cinematic worlds, and find your brother before it’s too late.
Survive the cursed tapes
Your apartment is the hub. Here you can review clues, catch your breath, and prepare for the journey ahead. Use the Television set and insert VHS tapes to open the door to new worlds, each one with its own inspiration. Search for clues and face the nightmares in universes inspired by Silent Era Cinema, Italian Giallo films, and 80s Body Horror.Classic Film meets Survival Horror
- Search for supplies to stay alive and uncover key items to solve puzzles, unlocking your path forward.
- Arm yourself with weapons and tools inspired by the film worlds you’ll explore.
- Discover homemade VHS footage that blurs the line between fiction and reality.
- Your apartment is the only place you can save the game. Find shortcuts and new paths to progress on your journey.
- Each world comes with its own enemies, puzzles, and unique areas to explore.
A Mixed Media Game
Everything in Dead Format is created just for the game. This includes the VHS footage, which is recorded and edited by Katanalevy. Each tape provides a nostalgic window into the worlds players will explore.About the Developer
Chris Evry (Katanalevy) is a Scottish solo developer drawn to creating experiences that are a blend of the darkly visceral and gothic sublime. He is the creator of Cardiac, Symphony of Seven Souls and Daemonologie.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pros -Visual style of each tape -Concept of the tapes pretty cool -Vibe Cons -Didn't care for the ending2 found this helpful
Nice creative achievement! This is a great game that wonderfully mixes concepts from multiple games and movies into an original experience. It is worth a go. It is not just a walking simulator but horror-survival. You have some puzzles and shooting, as well as hiding and noise-seeking monsters. Despite that, don't expect big challenges. Enemy AI is basic (e.g. approaching, reacting to looking, running-noise guided) with enough ammo/health, but a punishing saving system. Tips are straightforward and puzzles basic, therefore there is a low-chance of being stuck. Worst case scenario, you may have to go back. Items become clear when relevant. To be satisfied, expect an indie level of polishing. There are some aspects to improve (e.g. walking animation...), but thanks to the different camera overlays and retro-filters applied, they can easily be overlooked as you get busy going through different movies and unlocking areas. On the downside, I missed a richer story and more integrated approach to guide the different jumps through the movies, notes were an "ok" but basic approach. Additionally, from a level-design point of view, navigating marionettes movie could have been improved …
An interesting game, but one that’s marred by a few rather jarring details. The game looks stunning (even though it was made using the dreaded UE5), the animations are smooth and visually appealing, the atmosphere is well-crafted, and the story is decent. The cinematic references are well-placed, and the reenactments are a real treat to watch. The VHS effect on the door every time is also well done. However, there are a few minor flaws in the game that slightly detract from the experience. First of all, the inventory only has 8 slots. That might seem like a lot at first, but they fill up extremely quickly, and you end up spending time running back and forth to drop off what you find so you can pick up quest items. Related to the inventory slots are the weapons. There are only two: the pistol and the violin. That’s already pretty limited, but you quickly find yourself using only the pistol because the violin takes up two inventory slots and its ammo is more limited than the pistol’s. In the end, you only use it to test it out, and then it goes back in the chest, which is a shame. Third point: the monsters. There are only three of them, and two of them only appear during very spec…
The game wants you to die for no reason
The description for this game does not explain well enough the concept, nor do it justice. The idea is you pick up the first video tape, a real, very old horror movie, put it in the player and the apartment door opens into it, where you find another video tape of a diffferent, also real, movie and you will have to find certain elements within one movie in order to progress within another, all while you are hunted by an unkillable creature (no spoilers). The gunplay is great, the locations are well-realised and the fact they brought these old movies to life makes you feel like you're playing the video game versions of each one. The puzzles are intuitive and the graphics are brilliant, a fine and well polished game indeed
After playing this game all the way through, I cannot recommend it. - The gimmick of traversing the horror worlds via videotapes creating portals is really neat and has a lot of potential. Frankly I would have wanted to spend all game in the gothic black and white setting. - The main antagonist turns every excursion into the movie worlds into 'Walk a few steps, hide for five mintues. Walk a few steps, hide for five minutes'. Waiting is not a substitute for engrossing gameplay. - The enemy mechanics and behaviors are inconsistent. The amount of ammo needed to put them down fluctuates, making planning difficult, and you NEED to defeat them all because A. evading them and moving forward is difficult if not impossible since corridors are often too cramped and enemies take up more space than they look like they do, and can kill you in two shots if you get close anyway, and B. while some enemies despawn if you move far away enough, most of them don't. They'll just wait for you to leave your hiding place, or even attack you while you're hiding. To be frank, I would suggest getting rid of the zombies and aliens altogether, and replace them with the violinist, claymation monster, doll a…
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