SGS NATO's Nightmare

SGS NATO's Nightmare

Strategy Game Studio · May 4, 2023 · Wargame, Strategy, Political Sim, Turn-Based Strategy, PvP

Buy SGS NATO's Nightmare from Fanatical at $22.46 — the cheapest of 3 stores we compare.

PC
Mostly Positive71% · 119
Best price
$22.46-25%
$29.99lowest tracked $9.00
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Where to buy SGS NATO's Nightmare — official stores

Fanatical
Standard Edition · Steam
-25%
$22.46
$29.99
Buy
GamersGate
GamersGate
Standard Edition · Steam
-10%
$31.49
$34.99
Buy
Steam
Steam
Standard Edition · Steam
$34.99
Buy

SGS NATO's Nightmare price by region

SGS NATO's Nightmare costs £17.81 in the United Kingdom, €18.71 in Europe (EUR), $22.46 in the United States, CA$25.45 in Canada, $31.49 in Georgia (USD), A$32.16 in Australia, NZ$49.99 in New Zealand, R$101.99 in Brazil and zł145.79 in Poland right now.

Cheapest SGS NATO's Nightmare offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £17.81 −25% £17.81 — 3
Europe (EUR) €18.71 −25% €18.71 — 3
United Statesyour region $22.46 −25% $22.46 — 3
Canada CA$25.45 −25% CA$25.45 — 3
Georgia (USD) $31.49 −10% $31.49 — 2
Australia A$32.16 −25% A$32.16 — 3
New Zealand NZ$49.99 −10% NZ$49.99 — 2
Brazil R$101.99 R$101.99 — 2
Poland zł145.79 −10% zł145.79 — 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About SGS NATO's Nightmare

✦ AI summary

SGS NATO's Nightmare is a detailed wargame simulating a hypothetical 1985 hot war between NATO and the Warsaw Pact across Germany and Central Europe, with scenarios ranging from small engagements to a full month-long continental campaign. It combines brigade-level military operations with air combat, logistics, and global political events, offering both streamlined basic versions and complex advanced scenarios with 2,000+ unique units for players seeking historical depth and strategic complexity.

NATO’s Nightmare


The game explores the possibility that the so-called Cold War turns hot around 1985, on one of the most emblematic front, Germany.

The starting assumption is that Gorbachov loses power to a group of hardliners who decide it is time for the Soviet Union (and its Pact allies) to strike first, while they still enjoy superiority in numbers and surprise. The fear that the current advantage will vanish over time and they know they can’t win the new technological arms race launched by the West. On NATO’s side, such an attack would for sure be the nightmare everyone fears, but the situation is slightly better than in the 1970’s, when the advantage in morale, equipment and preparation was much bigger in favour of the other side.

The Scenarios
The goal of the game is to explore different cases, from small engagements in limited sectors of the front to complete campaigns covering half or the whole map. The game will offer:

• FAR 1985: a 5-turns scenario exploring the Soviet invasion of Bavaria after the fall of Austria, and the reaction of NATO’s Force d’Action Rapide (FAR)
• Fulda Gap: a 4-turns scenario covering the expected Soviet breakthrough through the Fulda gap towards the Rhine and Frankfurt
• Austria Invasion: a 6-turns scenario dealing with the invasion of neutral Austria by the Pact
• Fall of Denmark: a 6-turns scenario aimed at exploring the northern part of the conflict with the objective of taking Denmark out and closing the Baltic to NATO.

Note: those scenarios above are not in the 1.00 Vanilla version but will be added soon after, within one month from release. Detailed release planning will be regularly updated on the Steam forum.

• BAOR 1985: a short 1 month (15 turns) campaign covering the northern part of the war, in the North German plain, with Soviet, Poles and East Germans against British, West Germans and dutch-Belgians.
• CENTAG 1985: a short 1 month (15 turns) campaign focused on Central and Southern Germany, from Fulda to Bavaria

• Nato’s Nightmare European War Campaign: the whole war (15 turns) on the whole map, one month starting in May 1985.

All turns in the various scenarios and campaigns above represent 2 days.
One player represents the Warswa Pact, mostly the Soviet Union and its Easteran European Communist allies, and the other plays NATO, comprising forces from the USA, Canada and most Western Europe nations (and possibly neutral Austria if invaded).
  • The Pact has have numerous land and air forces at the start of the game, and its forces are really impressive, but it is lacking the means to sustain the offensive effort over a too long period of time, not only in the field, but also economically and politically. It must hit fast and win quickly.
  • NATO must first hold desperately against the initial invasion, waiting for its reinforcements to alter the course of events. The aerial and technological superiority, as well as its logistical and economic might are important and can compensate for the lower numbers. Unless the initial loss in troops and territory are too big.

Scale
The game scale is at the brigade or division level for land units of both sides, with smaller units (e.g. armor, AA, EW, special forces or engineering assets) beign also present. Air units are in the form of squadrons. Naval units are also present, limited to the Baltic sea sector. Other items such as fortifications, minefields, HQ’s, logistical depots or vehicles, or even refugees and stragglers are also present in good numbers.

The map covers all of West Germany, the Benelux, Eastern France, Austria, Czechoslovakia, East German and Western Poland. Parts of Denmark, the Baltic Sea, Italy, Hungary and the Soviet Union are also presented (through offmap boxes). All natural types of terrain are present, with a difference showing the different levels of development in that part of Europe and its impact on military operations.

Players and Sides
Players will not only enter detailed military operations and battles (both on land and in the air) in the central sector of Europe, but also live some of the military, political and diplomatic aspects of the war elsewhere (the Balkans, Scandinavia, Middle-East, Far east), with most of those being handled through the play of cards or via the occurrence of events.

In the military field, you have to handle troop movements and maneuvers, organization of air, HQ and all kind of assets and supports, breathroughs, exploitations, build-up of logistical networks or defensive positions. Many other aspects, such as special forces, chemical warfare, possibly tactical nuclear strikes, as well as popular resistance, training of troops, recompletion of forces, management of unit rotation or behind enemy-lines warfare are also represented.

Basic and Advanced Scenarios
Each of the scenarios will come in two versions: basic and advanced. In the basic ones, units number will be limited to the main ones (divisions and brigades, a few assets, air squadrons or ships flotillas) and the gameplay will be facilitated by the lower density. This will help players who want to discover the game and its environement without going into too much complexity. In Advanced versions, dozens of new units are added (the game will have 2,000+ of them) to give all the chrome and flavour required by veteran players, who want to see how every details of modern warfare (assets, electronic warfare, doctrines) are covered.

Look
Each unit has its own unit look, with nicely drawn and accurate original pictures of soldiers, vehicles, planes or ships. For those players who love the complete NATO’s atmosphere, an alternative look of units with the current NATO symbology will be available too.

Duration
Variable according to scenarios, from a few hours for the shortest scenarios to 100+ hours for the full campaign in Advanced version.

Balance
No side is specifically advantaged overall, but the balance of power is shifting at some point (advantage to Pact at start, NATO gains upper hand later). Both are playable and enjoyable once you capture the essence of their specific strong points and weaknesses. Detailed scenario information sheets are here to help you get into the game.

SGS NATO's Nightmare — game info

Platforms
Windows, macOS
Steam Deck
Playable
Player modes
Single-player, Online PvP, Split screen
PC Game Pass
Not included
More games like this:Mac gamesSplit-screen games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

SGS NATO's Nightmare is praised by some players for being an excellent WWIII wargame with solid design, but the majority express serious disappointment with unclear mechanics, confusing UI, and what appears to be abandoned development—most critically, the game has delivered only one of four promised scenarios years after release despite promises of "within one month," which players consider false advertising. The game is consistently recommended against, with players suggesting it feels unfinished and plagued by bugs, poor AI, and insufficient documentation for learning how to play.

Not recommended Sep 7, 2025
The store description features prominently 4 shorter scenarios that were supposed to be included a month after initial release. The game relased in May of 2023. Only one of those scenarios is available as of September 2025, and you'd have to search through multiple news posts about updates for *different games* and read all the changelogs to get that info from what the developer is providing on the Steam page. IMHO, this constitutes false advertising and that alone is reason enough to give this game a thumbs down.
12 found this helpful
Recommended Nov 23, 2025
Great WWIII wargame. Excellent design. Thanks to a good friend who bought it for me!
1 found this helpful
Not recommended Mar 19, 2025
Don't waste your money. This game turned out to be a massive disappointment. The mechanics are next to impossible to understand due to the lack of explanatory material, whether it be tutorials, manuals, or in-depth how-to videos on YT. Far worse is that while the dev keeps denying it, it really seems to be an [u]abandoned game[/u]. He has dropped by only two or three times over the past 18 months promising that the large array of problems will be fixed, but nothing ever happens. I really wanted this to be a great game. I love hex & counter games like the Decisive and Flashpoint Campaigns series, but SGS games are just a big let down. ~ TheEdmon did two playthroughs on July 1st and 2nd 2026 and explains why these are not war games. All SGS game results are determined by digital rolls of the die. Do not waste your money if you are looking for actual wargames.
1 found this helpful
Recommended May 11, 2026
The game was released in 2023... And I'm still waiting for the promised scenarios: • FAR 1985: a 5-turns scenario exploring the Soviet invasion of Bavaria after the fall of Austria, and the reaction of NATO’s Force d’Action Rapide (FAR) • Fulda Gap: a 4-turns scenario covering the expected Soviet breakthrough through the Fulda gap towards the Rhine and Frankfurt • Austria Invasion: a 6-turns scenario dealing with the invasion of neutral Austria by the Pact • Fall of Denmark: a 6-turns scenario aimed at exploring the northern part of the conflict with the objective of taking Denmark out and closing the Baltic to NATO. Thay said: Note: those scenarios above are not in the 1.00 Vanilla version but will be added soon after, within one month from release. ---- Still waiting...
Not recommended Jan 18, 2026
DO NOT BUY IT. This game as any others from this dev are not finished. You pay for an unfinished game packed with bugs, slow Ai thinking, and without correction for latter decisions. For example, there's a mether related to tension on the battlefield that, if met, the war turns nuclear and gives you a game over. The dev latter did change the value, but not when the game over text is triggered; thus you get the game over screen text but the game keeps playing. Its a great concept but a terrible execution.
Not recommended Jul 11, 2025
I am kind of dissapointed with the clunky, confusing UI and the lack of rules detail for each particular game. I ve actually played the original SPI game "The next war" a couple of times and I think this PC game does it quite a disservice. I wish they had used the old AGEOD engine for the game that was by far more intuitive.

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