Felix The Reaper

Felix The Reaper

Kong Orange · October 17, 2019 · Adventure, Indie, Puzzle, Logic, Isometric

Buy Felix The Reaper from GAMIVO at $0.49 — the cheapest of 21 stores we compare.

PC
Mostly Positive73% · 475 📉 Recent reviews down 61%71Metacritic1playing now
Best price 47 Good deal
$0.49-91%
lowest tracked $0.25
GAMIVO Buy at GAMIVO

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Where to buy Felix The Reaper — official stores

GreenManGaming
Standard Edition · Steam
-90%
$1.00
$9.99
Buy
GamersGate
GamersGate
Standard Edition · Steam
-91%
$0.90
$9.99
Buy
Steam
Steam
Standard Edition · Steam
-90%
$0.99
$9.99
Buy
GOG
GOG
Standard Edition · DRM-Free
-90%
$0.99
$9.99
Buy
MacGameStore
MacGameStore
Standard Edition · Steam
-50%
$4.99
$9.99
Buy
WinGameStore
WinGameStore
Standard Edition · Steam
-50%
$4.99
$9.99
Buy
GameBillet
GameBillet
Standard Edition · Steam
-18%
$8.24
$9.99
Buy
Gamesplanet
Standard Edition · Steam
-15%
$8.49
$9.99
Buy
Newegg
Newegg
Standard Edition · Steam
$9.99
Buy
Humble Store
Humble Store
Standard Edition · Steam
$9.99
Buy
IndieGala Store
IndieGala Store
Standard Edition · Steam
$9.99
Buy
Epic Game Store
Epic Game Store
Standard Edition · Epic Games
$9.99
Buy
DLGamer
DLGamer
Standard Edition · Steam
$9.99
Buy
Nuuvem
Nuuvem
Standard Edition · Steam
$9.99
Buy
Gamesload
Gamesload
Standard Edition · Steam
$14.99
Buy

Cheapest Felix The Reaper keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Some stores inflate their “regular” price to show a bigger discount. We flag those (⚠ inflated) and show the real saving against the actual list price.

GAMIVO
Standard Edition · Steam
$0.49
Buy
YUPLAY
Standard Edition · Steam
-94%
$0.63
$11.18
Buy
Eneba
Standard Edition · Steam
$0.54
Buy
Gameseal
Standard Edition · Steam
$0.54
Buy
Loaded
Standard Edition · Steam
-91% inflated
$1.29
$14.99
Buy
CJS CD Keys
CJS CD Keys
Standard Edition · Steam
$1.68
Buy

Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.

Felix The Reaper price by region

Felix The Reaper costs £0.22 in the United Kingdom, €0.25 in Europe (EUR), $0.49 in the United States, $0.49 in Georgia (USD), CA$0.89 in Canada, A$1.31 in Australia, zł1.38 in Poland, NZ$1.47 in New Zealand and R$2.69 in Brazil right now.

Cheapest Felix The Reaper offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.22 −91% £0.77 £0.22 17
Europe (EUR) €0.25 −92% €0.79 €0.25 20
United Statesyour region $0.49 −91% $0.90 $0.49 21
Georgia (USD) $0.49 −91% $0.62 $0.49 21
Canada CA$0.89 −90% CA$1.29 CA$0.89 19
Australia A$1.31 −91% A$1.31 — 17
Poland zł1.38 −91% zł3.59 zł1.38 16
New Zealand NZ$1.47 −91% NZ$1.47 — 15
Brazil R$2.69 −90% R$2.69 R$30.00 18

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Felix The Reaper


Felix The Reaper is a challenging single-player puzzle game. You take on the role as Felix, whose job is to make sure that people die. To do this, Felix must work in the shadows and rearrange faith so that death is always the end result.

At its core, the game is about manipulating shadows so that Felix can set up his targets safely covered by the shadows. The core gameplay has a Hitman Go'ish, Monument Valley'ing and Sokoban-like simplicity running through it.

There are three rules you have to master to become a successful Reaper:

Rule #1: Stick to the shadows
Each level is set on a grid-based platform. The squares of the grid are either lit up or in shadow, and Felix has to do his job in the shadows.

Rule #2: Control the shadows
Felix has the ability to rotate the sun, and move objects, to create new pathways for him to reach his target.

Rule #3: Make sure people die
The end goal of each level is to set up your targets and have them meet their maker.

To add something extra to this core game experience, we wrapped it in deep layers of storytelling, death, dance, art history, love and comedy. That way you get to enjoy a wholesome story world, while boiling your brains on complicatedly straight forward shadow puzzles about Death.

  • Challenging single-player puzzle game.
  • Take on the job as The Reaper and make sure people die.
  • Make sure to stay in the shadows. Light is the domain of life. Not good.
  • Control the shadows to reach your target.
  • Enjoy a framing narrative of dangerous love and peculiar characters.
  • Dance along with Felix to an original soundtrack from 10+ indie music artists.
  • Unlock time trials and hardcore levels for an extra challenge.


Felix The Reaper sprang from a fascination with the sprawling, humorous and grotesque art history of Death. Many themes have emerged in the cultural identity of Death, including The Dance of Death or Danse Macabre and Death And The Maiden. We sort of mashed those two themes together in Felix The Reaper.

For the character himself and the world around him, the inspiration was more diverse: We took cues from the ancient TV show The Twilight Zone, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki.

Another important inspiration for Felix The Reaper was the amazing artistic collaborators in the production. We worked with dancers, a long list of music artists and history scholars.

The Dance


Several dancers contributed to the game's production, and eventually Gunilla Lind and Raphaël Ferdinand Eder-Kastling improvised the final moves that ended up in the game.

Here's Gunilla doing a dance move for Felix:And here's Raphael doing another:

The Music


Of course a game with a dancing protagonist needs great music—why else would he be dancing? We designed the game in a way that lets the music artists be themselves. We wanted them to add to the game through their personal artistic expression, rather than ask them to be what we want them to be. This made for a varied and strange combination of music. But since the gameplay is a non-stressful puzzler, you actually have time to appreciate and enjoy the weirdness while playing.

The Art History


The idea for the game itself stems from art history. We actually started with The Danse Macabre and Death and The Maiden as a basis, and then asked ourselves: How can we make a game about this? Eventually and through several different prototypes, we ended up here.

Alongside the production, a history scholar was diving into the art history of Death across more than 10 centuries for a book manuscript he is working on, and every time he hit upon something interesting he told us, and we tried to put it into the game if it fit. There are five different articles by this historian Søren Hein Rasmussen within the game—you can unlock them as you progress.

Felix The Reaper — game info

Platforms
Windows, macOS
Steam Deck
Playable
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

DLC & expansions

🎁 Complete the collection

Base game + 1 of 1 DLC at today's best prices.

$3.48
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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Oct 6, 2026
6/10
2 found this helpful
Recommended Aug 8, 2026
It is an excellent puzzle game that gets in its own way annoyingly too much. The core concept is great, the puzzles are relatively novel and fun to solve, but the stuff around it seems to be made to be as irritating as possible. For example, if you don't press any button for like 10 seconds, say, you want to examine the area a bit, tough luck, as the camera just starts idly spinning around, forcing you to keep it constantly awake like a toddler by constantly moving your mouse a little bit. Speaking of camera, it is super restrictive and doesn't feel that good. It is angled waaaay too low to the ground and there is no way to make it even a little bit more top-down, which leads to objects hiding behind other objects and difficulties clicking on objects because they are behind other stuff, especially when they are behind other clickable objects, as they have an enormouse click radius. Speaking of controls, they are very very annoying. You will be constantly misclicking the action, because the drag-n-drop action seemingly has little to no accidentaly mouse movement protection, so even a pixel of movement means that instead of a click the game registers a drag and now your cha…
1 found this helpful
Recommended Jun 10, 2026
It has Sir Patrick Stewart! The puzzles are also nice and with a lot of story telling! I played more on phone before steam! It's pretty good, no Steven Sausage Roll, Snakebird, or Baba Is You, but really good, even 7 years later!.
1 found this helpful
Not recommended Aug 22, 2026
Poor diversity in the gameplay mechanics, a ridiculous timer in a turn-based game, and two soft-locks on the final hardcore level.
Recommended Jul 5, 2026
gg
Recommended Mar 19, 2026
Felix the Reaper, developed by Kong Orange and published by Daedalic Entertainment, is a puzzle game that feels immediately distinctive, not just because of its mechanics but because of how confidently it blends contrasting ideas into a cohesive whole. It takes a concept rooted in death—guiding souls and orchestrating fatal outcomes—and presents it through a lens of humor, charm, and even romance. You step into the shoes of Felix, a reaper working for the Ministry of Death, but his true motivation is far more personal: he is hopelessly in love with someone from the Ministry of Life, and every assignment becomes an opportunity to impress her. This unusual framing gives the game a surprisingly warm and whimsical tone, turning what could have been a bleak premise into something oddly endearing. The gameplay revolves around navigating Felix through compact, grid-based environments where he can only move within shadows. This single restriction forms the backbone of the entire puzzle design, requiring players to manipulate the environment in order to create viable paths. By rotating the position of the sun, you can shift shadows cast by objects such as trees, buildings, and props, effec…

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