

The Stone of Madness
The Game Kitchen · January 28, 2025 · Story Rich, Tactical RPG, Stealth, RPG, Strategy
Buy The Stone of Madness from Driffle INC at $5.95 — the cheapest of 16 stores we compare.
Where to buy The Stone of Madness — official stores
Cheapest The Stone of Madness keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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The Stone of Madness price by region
The Stone of Madness costs £4.49 in the United Kingdom, €5.31 in Europe (EUR), $5.95 in the United States, $5.95 in Georgia (USD), A$12.84 in Australia, CA$12.85 in Canada, NZ$14.38 in New Zealand, zł23.21 in Poland and R$29.35 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.49 −70% | £7.43 | £4.49 | 14 | |
| €5.31 −70% | €8.61 | €5.31 | 19 | |
| $5.95 −70% | $8.91 | $5.95 | 16 | |
| $5.95 −70% | $8.91 | $5.95 | 15 | |
| A$12.84 −70% | A$12.84 | A$46.68 | 9 | |
| CA$12.85 −67% | CA$12.85 | CA$29.19 | 11 | |
| NZ$14.38 −70% | NZ$14.38 | NZ$58.06 | 8 | |
| zł23.21 −70% | zł37.70 | zł23.21 | 10 | |
| R$29.35 −67% | R$29.35 | R$29.98 | 9 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Stone of Madness
From the studio that brought you the Blasphemous series comes The Stone of Madness: a real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison. Five prisoners - plagued by cruel punishment, madness, and despair - pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.
Escaping such a well-guarded monastery is no easy task, but Agnes, Leonora, Eduardo, Amelia, and Alfredo are determined to see it through. Alternate control of all five characters and use their unique upgradable skills to cast spells, assassinate targets, distract enemies, stun evil spirits, explore hard-to-reach areas, and more. 
Explore your surroundings and combine the characters’ abilities to find clues and tools scattered throughout the monastery. Be careful though, if you’re caught being somewhere you shouldn’t be, the guards will not be kind.

Each playable character possesses a fully realized set of traumas and phobias. To effectively navigate the monastery, you must be mindful of each character's mental health. 
Triggering these traits depletes a character’s sanity, ultimately triggering a traumatic event with negative effects such as paranoia, dementia, or bouts of violence; fundamentally changing how the afflicted character is played.

Choose from two full-fledged campaigns to execute, each with its own stories, objectives, special characters, and other surprises. Time is continuous in The Stone of Madness. Actions have consequences, and players must consider their time of day as they make decisions.

Sneaking, exploring, and gathering materials are all ideal tasks to complete during the day when security guards are easily distracted. But as morning gives way to evening, the paranormal inhabitants of the Monastery will start to reveal themselves; posing a threat to the characters’ sanity.
Nighttime is most wisely spent planning and managing the escape plan. Any player who explores the monastery after curfew will be met with an extra challenge. Security is tighter, and guards will not take kindly to any prisoners wandering about. But sometimes, the risk is worth the reward.

The visuals in The Stone of Madness have been lovingly hand-painted and animated frame by frame, drawing heavy inspiration from 18th-century artist Francisco De Goya.
The game's isometric perspective acts as the perfect showcase for the eye-catching visuals, allowing players to observe every minute detail and feel as if they’re adventuring through a Goya painting brought to life.
The Stone of Madness — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I like the art style and have controller support, but I don't really like the lack of manual saves or checkpoint cos I have the memory of a gold fish so it makes it frustrating if I make the wrong move or pick the wrong team for the day. Still I did enjoy the game but I would recommend it if it's on sale.5 found this helpful
An incredibly plotted and designed game bogged down by bugginess. It didn't bother me for the most part, but I was unable to complete one of the campaigns because of it.1 found this helpful
I won this game in a giveaway, so I didn't pay for it myself. Honestly, I can't think of a single aspect I didn't enjoy! Admittedly, I have a weak spot for real-time tactical stealth games, but there have been some absolute bangers in the genre (Commandos, Shadow Tactics and other Mimimi games). This one stands out primarily by the setting and consequently, its vibe. The gameplay is what one would expect. You have 5 characters, each with different abilities and weaknesses. I love how the environment (and the NPCs) reacts to your actions in so many ways, as you’d see in an immersive sim! And there's so much to explore if you try to open every door, access every ledge, loot every crate, ... It can get quite challenging in some parts, but it's challenging in the best possible meaning of the word. It really makes you think and plan (and improvise if things go wrong). The story itself was a bit generic, but the characters are really unique and memorable (both the player characters and some NPCs). The art style is beautiful, both the cinematics and the environments. I'm a bit sad seeing so many negative reviews for such an awesome game. I must have been lucky in that I didn't encou…
Amazing game! Two different campaigns. Puzzle to combact ratio is kind of 50/50, I feel, so it's not too puzzle based and not too much combact either, feels well balanced.
I played only the second campaign and I enjoyed it, but after 18 h (of the 20-ish it took to finish it) a major bug happened right when I was completing the level, and I worried I had to throw away the entire save file. Luckily, I only had to replay the last 20 minutes. The art is very distinctive, but it is often difficult to tell the items from the background, and that is a problem during chases. Also, the characters are well characterized but a bit unbalanced in terms of gameplay, with Agnes and Amelia often playing minor roles. The writing is interesting, even if the timeline of the events narrated in the second campaign left me a bit puzzled. Also, NPCs do not recognize which character they are interacting with, so they might be talking to you while referring to you in third person, which is weird. Overall I liked it, and I will be playing campaign one too, despite the numerous negative comments about it. Also, I would be happy to help localizing the game in Italian. UPDATE: I played the first campaign as well. The storyline is less interesting (a lot of going around collecting items) but the teamwork is more balanced. Agnes and Amelia feel a lot more useful. I didn't ex…
El juego en sí está bastante bien, la ambientación y los personajes la verdad que es otro muy buen trabajo por parte de The Game Kitchen. Eso sí, durante mi partida me encontré con algunos bugs que llegaron a ser bastante molestos. En un par de ocasiones tuve que reiniciar el juego porque no podía seguir progresando porque uno de los personajes entró en un bucle infinito donde un guardia le pillaba y le atizaba todo el rato (xD). Aun con esos problemas técnicos, la experiencia me ha parecido positiva y creo que merece la pena jugarlo. Si los desarrolladores siguen puliendo esos fallos con futuras actualizaciones, puede convertirse en un título todavía mejor.
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