

The Dungeons of Castle Madness
Third Impression · 2016 · RPG, Indie, Adventure, Dungeon Crawler, Action
PC
Mixed50% · 18 📈 Making a comeback 67%
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About The Dungeons of Castle Madness
✦ AI summary
Blend first-person dungeon exploration with fast-paced top-down combat as you storm Castle Madness to defeat a tyrannical Baron, armed with shapeshifting, spellcasting, crafting, and 19 hand-designed levels packed with secrets and traps. This wildly original mashup rewards curious adventurers with free content updates, hardcore permadeath options, and a realistic inventory system where every piece of armor can be damaged, repaired, upgraded, or conjured anew.
This game is an older game and works best on Windows 7. Windows 10 users may experience issues.
Key points
- Innovative genre mashup of first person dungeon crawling & top down action RPG.
- 19* levels - 2 of which are different on every play through, the rest are hand designed.
- Grid-based movement.
- Levels are loaded with secrets
- Dozens of spells - even shapeshift into a werewolf!
- Craft new weapons & armour, repair & upgrade damaged & wrecked items
- Traps for the unwary...
- Unique artifacts to assemble.
- *Bonusses added since release, all for FREE: Ancient Maps that show entire levels at once, Bear Claw spell, Forcemail spell, Force Axe spell, numerous new magical items, a gem bag to increase the inventory space, maps persisting when returning to a previously explored level and last but not least... an entire extra level!
- Highly original - there's nothing else out there quite like this game.
- More free content included with every update.
Full Description
To create a brand new experience in the RPG genre, The Dungeons of Castle Madness is a unique combination of old school first person dungeon crawling with new school fast paced combats. In this game you will go up against an unstoppable Baron and storm Castle Madness to save a village in dire need. As you progress, the levels grow to become labyrinthian, battles get bigger and even more exciting. The tension builds for what might be around the next corner...
Featuring grid-based movement for exploration and old school level design which rewards those who want to find every secret hidden within the game, the Dungeons of Castle Madness provides a challenge for everyone. On 'hardcore' difficulty the automap is disabled altogether, forcing you to map out the levels on graph paper like in the old days - and the monsters are tougher. A unique system powers the game with a more realistic inventory than typically found in most RPG's (you won't be carrying everything and the kitchen sink around with you). Armour can be damaged and even destroyed in battle, but not to worry though, it can be repaired, upgraded, crafted from scratch and even conjured from thin air. With 19 levels to fight your way through - 2 of which are different on every play through - you'll be tested to the limit.
You are not without your own considerbale powers in this quest against tyranny. You can tear foes limb from limb as a shapeshifting werewolf... Blast enemies with infernal magics as a powerful wizard... Craft magical items as a highly skilled blacksmith... Charge headlong into the fray as a warrior of the blade... Fry those foolish enough to oppose you with terrible lightning as a storm priest! Or why not mix these abilities up, and more, to play the character you want to play... your way.
Gather treasures to you, gain long lost magics and become strong enough to face the Baron! Assemble the unique artifacts of legend from seperate pieces that lie scattered and hidden in dank and dusty chambers and unlock your destiny. Secrets abound for the curious hero - but be wary - for there are traps too... as the Baron of Castle Madness is a cruel and vicious man.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
"The Dungeons of Castle Madness" is an older game from 2016. It's a venerable 9 years old at the time of this review, but it feels more like it's from 2006. This is a very strange hybrid of 2D top down brawler and Might & Magic/Eye of the Beholder style CRPG. You view tha game world in the old obligue 2.5d view you expect from games like Legend of Grimrock, but the combat is a weird, badly made 2D top down brawler... and this hybridisaiton doesn't work at all. It looks like a lot of effort went into designing the RPG and gameplay systems, but unfortunately hard work isn't necessarily quality work. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The graphics aren't great. The game graphics are a weird mess of low quality 3D assets, weird textures, oversaturated jpegs and pixelesque "art" for the top down brawling component. I don't think there's any area of this frankenstein's monster of a game that looks decent, unfortunately. That will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a…3 found this helpful
Garbage abandon ware. It won't even launch. Avoid it like the plague!
well, you could have done better, so I'm giving you a dislike
The Dungeons of Castle Madness is an ambitious indie dungeon-crawling RPG developed and published by Third Impression, blending classic first-person exploration with real-time action combat in a way that attempts to bridge retro design and modern sensibilities. Set in a grim fantasy world dominated by the tyrannical Baron of Castle Madness, the game places you in the role of a hero determined to dismantle his rule by venturing deep into the castle’s sprawling underground labyrinths. The narrative framework is familiar—oppression, rebellion, and hidden power—but the game’s identity is defined less by story and more by its structural and mechanical experimentation. Exploration is rooted firmly in old-school dungeon crawler traditions. Movement through the castle’s depths is grid-based and presented from a first-person perspective, evoking the deliberate pacing of classic role-playing games from decades past. Corridors twist into tight intersections, hidden chambers conceal secrets, and environmental hazards demand cautious progression. The design encourages methodical navigation rather than frantic rushing, rewarding players who carefully map out areas and pay attention to subtle en…
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