

Star Racer
Whatnot Games · July 28, 2025 · Racing, Arcade, Retro, Local Multiplayer, Pixel Graphics
Buy the Star Racer key for Steam from Kinguin at $4.39 — the cheapest of 3 stores we compare.
Where to buy Star Racer — official stores
Cheapest Star Racer keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Star Racer price by region
Star Racer costs $4.39 in the United States, $4.39 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$16.49 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.39 −56% | $9.99 | $4.39 | 3 | |
| $4.39 −30% | $6.29 | $4.39 | 2 | |
| £8.50 | £8.50 | — | 2 | |
| €9.75 | €9.75 | — | 2 | |
| CA$12.99 | CA$12.99 | — | 2 | |
| A$14.50 | A$14.50 | — | 2 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$16.49 | R$16.49 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Star Racer
Take the fight and leave your rivals in the stardust with gravity-defying glides, split-second reflexes, and devastating attacks. Boost through the streets, soar through the skies, and crush the competition in fast-paced, combat-fueled races. Manage your energy between boosting and healing, and unleash your arsenal to dominate on the ground or in the air. Cross the finish line by any means necessary! Face more than just your opponents—each track is filled with perilous hazards ready to end your run. Blaze across icy terrain, lava-covered courses, and chaotic, bouncy roads. Watch out for mines, turrets, and other destructive traps waiting to send you flying.The race doesn't end there. Event Races are a wild twist on traditional racing where the rules change every time. Survive lava-drenched courses, dodge mysterious interlopers, or tackle precision-based "break the targets" challenges.Create your own adrenaline-fuel races with the robust Track Editor, now featuring online functionality. Upload your creations, browse community tracks, and challenge racers from around the world. Shape the road, set the hazards, and let others test their mettle on your custom circuits.
Key Features:
- Heart-Pounding Races: Engage in intense, high-speed battles across intergalactic racetracks. Drift, boost, fire, and soar your way to the front of the pack with cunning strategy and split-second reflexes! But beware the cosmic dangers that lie ahead. Only the most skilled racers will survive the chaos and claim victory.
- Concrete & Clouds: Leave the competition in the dust—both on the ground and in the skies! Experience high-octane action with gravity-defying glides and aerial combat. Blaze across pavement, soar through the stars, and make your rivals eat stardust.
- Track Editor: Unleash your creativity with a powerful, dynamic track editor. Build challenging circuits, share them with friends, and master the most daring designs. The race is yours to shape!
- Event Races: Think fast, adapt faster. Event Races turn traditional racing upside down with wild, unpredictable challenges. Dash across tracks consumed by lava, fend off unexpected interlopers, or master precision-based “break the targets” trials. With fresh scenarios rotating in, no two races are ever the same—only the bold will survive the madness.
- Local Multiplayer: Grab up to three friends and dive into split-screen madness! With support for up to 4 players in local multiplayer, Star Racer turns every couch into a launchpad for wild, competitive fun.
- Featured Tracks by Grant Kirkhope: In addition to music from Mason Lieberman and Jules Conroy, legendary composer Grant Kirkhope brings his signature flair to the cosmos. Known for classics like Banjo-Kazooie, GoldenEye 007, and Mario + Rabbids, his signature sound fuels select tracks with epic energy.
Star Racer — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player, Online PvP, Co-op, Split screen
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Editing up this review. The original review was at about the 5-hour mark. This one now is at the 18/19-hour mark, plus I've had a chance to communicate with the devs a little. Shortening up my thoughts from what I originally thought at 5 hours: Right off the bat, I could tell this was a great game. Especially for 10 dollars. I could tell lots of love and care went into this game, and I thought (and still think) that if you're a fan of AG racers, you should totally check this game out. Thumbs up, no question. However, the learning curve is incredibly brutal, and it can potentially be a turn-off for some folks. This game is clearly inspired by classic SNES F-Zero, but to just call it "modern SNES F-Zero" would be doing it a bit of a disservice. This game has some very unique mechanics that allow it to stand out as its own thing. Like F-Zero, you have an energy bar that serves as both your health and your boost, which can be used on the second lap and onwards. However, you also have a "capsule" bar. You collect small capsules scattered all over the track. The more capsules you have, the faster you'll go. However, when you use attacks, you'll spend capsules. Without capsules, you can…4 found this helpful
This honestly feels like a really weird fever dream where the original SNES F-Zero decided to have a meet cute with F-Zero X and Star Fox. And to be honest, it kinda works? I only say kinda, because I think there's a lot of things this game does really well, and then others where I think the game could use some serious improvement. Mainly, when it comes to the stuff I really like about this game: - The worldbuilding is pretty intriguing; There's no other game out there with a character as cool as a name as "Thrash Whiplash"! - The bumpers (in the form of the cop cruisers you'll come across) are pretty fun to go up against, even if it looks like they don't hold up a fight. The bumpers in the original SNES F-Zero and Maximum Velocity are kind of like that, too. (If you don't count the explosive bumpers, of course) - The music is really good, especially the tracks done by GRANT KIRKHOPE HIMSELF. - The track editor. It's not as robust or easy to understand as FZEK's track editor, but it DOES get the job done. Now, to the stuff I'm not the most fond of: - The flying sections, while mildly original for a death-sled type racing game, I think could be improved. I find constantly having …3 found this helpful
Scratched an itch I didn’t even know I had1 found this helpful
Great game but have been waiting for multiplayer before jumping back on is multiplayer still coming out for the game?1 found this helpful
Are you a fan of AG racing games? Are you still salty with Nintendo for sitting on F-Zero for 20+ years and doing nothing with it? Well good news, this will scratch your itch! It's like a solid mix of F-Zero and Mario Kart. You have the low friction of AG racers, combined with the drifting and flying mechanics in Mario Kart. Instead of items, you have spin attacks, and shoulder bashing on the ground, and lasers when flying. Honestly it makes for a great mix, and is executed really well. The game has a solid difficulty ramp up as well, making it a great challenge. Its good stuff!1 found this helpful
If there was a neutral option for reviews I would probably would pick that, but since I lean more positively I'm choosing to recommend this game. To start, I like how easy to pick up this game is. As someone who hasn't really played racers since my days playing Mario Kart as a kid, I felt that this game eased me into it pretty well. I think the only thing I really had difficulty with was getting used to using the d-pad, since that seemingly offers better control than the joystick. As far as I can tell, the driving is designed pretty well for the most part, but I think handling can get pretty rough around tight corners, especially at higher speeds. In general, I feel like corners are easier to maneuver around while airborne instead of on the ground since trying to drift usually just results in me crashing into the wall anyways. On the plus side, aerial movement is really fun, both in the sense of jumping and flying. Finding ways to glide over the twists and turns of a track is really cool! I just wish it was just as enjoyable to navigate on the ground. In relation to the tracks, I think they're generally good, but I wish they utilized their own gimmicks more. It felt a little stra…
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