

Rogue Command
feneq · May 14, 2026 · RTS, Action RTS, Sci-fi, Bullet Time, Procedural Generation
Buy Rogue Command from GAMIVO at $5.47 — the cheapest of 4 stores we compare.
Where to buy Rogue Command — official stores
Cheapest Rogue Command keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Rogue Command price by region
Rogue Command costs €4.72 in Europe (EUR), $5.47 in the United States, £5.53 in the United Kingdom, $19.99 in Georgia (USD), CA$25.99 in Canada, zł28.19 in Poland, A$29.99 in Australia, NZ$29.99 in New Zealand and R$38.32 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €4.72 −76% | €19.99 | €4.72 | 5 | |
| $5.47 −73% | $19.99 | $5.47 | 4 | |
| £5.53 −67% | £16.99 | £5.53 | 3 | |
| $19.99 | $19.99 | — | 1 | |
| CA$25.99 | CA$25.99 | — | 1 | |
| zł28.19 −67% | zł85.99 | zł28.19 | 3 | |
| A$29.99 | A$29.99 | — | 1 | |
| NZ$29.99 | NZ$29.99 | — | 1 | |
| R$38.32 −36% | R$59.99 | R$38.32 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Rogue Command
Rogue Command is a single-player RTS where you control your Engineer, build bases, command armies, and adapt to ever-changing battlefield rules across procedurally different runs. Each battle rewards you with new units, upgrades, and game-changing hacks to experiment with, while a deep skill tree and escalating Ascension challenges ensure hundreds of hours of discovering fresh strategies and synergies.
THE RTS…
Rogue Command is a single-player RTS that plays like the classics that defined the genre. Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play. And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.…ROGUELITE
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:- Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
- Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
- Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
GET SMARTER & GROW STRONGER
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.FIGHT THE WAY YOU WANT
Before each run you choose your:- Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
- Economy: Refinery and Harvester models determine the shape of your economy.
- Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
- Castle provides incredible defense and global artillery strikes.
- Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
- Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
- Support Tank applies lifesaving buffs to your squads.
- Swarm Walker infects your enemies with Spider Spawn Eggs.
- Mantis feeds on its allies to gain unfathomable strength.
- Rush Beacons quickly establish map presence and mobility.
- Phase Walker teleports itself and its squad granting buffs and causing havoc.
NUMEROUS ENEMIES & ENDLESS BATTLEFIELDS
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift: Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy."JUST ONE MORE RUN..." - AGAIN AND AGAIN
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge. And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.Rogue Command — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's REALLY GOOD? I can see myself playing a lot of it in the future.1 found this helpful
great game
9/10 Almost 70 hours played and 100% achievements. Rogue Command is an incredibly, incredibly fun RTS. It combines two of my favorite genres, RTS and roguelite, in a way that feels fresh. There’s a lot of complexity hidden behind simple design, especially in how Engineers, Specialists, and Harvesters shape your strategy. The themed roguelite upgrades are probably my favorite part. They naturally push you toward specific builds, and watching those upgrades come together into a coherent strategy is incredibly satisfying. On higher difficulties, though, viable builds become more limited. Sound effects are top quality and make combat feel great. I think other RTS developers can take notes from Rogue Command as it is today. It shows how much depth you can get from simple systems. My main criticism is missing quality-of-life options, especially auto-cast/auto-use for some abilities. 9/10. Great game.
There are the bones and even musculature of a great game here, but it really could use more time in the oven. It's just a lot of obvious little things, like the brighter "this is where you see through the fog of war" area not revealing things until it's a bit beyond targets, to not being able to shift-QWER-click-click to use abilities more than once, to metaprogression bonuses not always being applied properly when a blueprint is acquired from Random (e.g. turret quantity didn't increase), to 12345 hotkey groups not being updated when an ability has a unit die and immediately return, and more. On the plus side, acquiring and upgrading units etc. is pretty addicting, as a roguelike should be, and this is one of the first games I've encountered where eliminating an enemy's production structures actually feels like it has a meaningful impact on what the enemy fields. Similarly, the enemy will expand instead of solely throwing tides of units after you, which is unusual. A combined arms doctrine is also pretty important instead of spamming a ton of the same unit. All that said, I've still been having fun, so this review will only flip to a thumbs-down if the game gets abandoned inste…
Nice Game.
It's just fun. There was plenty for me to learn, yes there is a meta, but I always had fun trying full sniper, full melee, or turret based builds. enough to unlock to enjoy a new run each time.
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