

1 Trillion Credits In Debt
Timothy · 2025 · Party-Based RPG, Dungeon Crawler, Turn-Based Combat, Character Customization, RPG
PC
3 user reviews67% · 3
Compare prices in Official Stores
Screenshots
About 1 Trillion Credits In Debt
In this universe, a down-on-their-luck couple find themselves in impossible debt. These two characters will be your party to command:Isaac specializes in all things offense, using weapons from assault rifles, shotguns, snipers, tasers, and grenades to quell the enemy threat.Sona focuses on all things defense, using healing magic and divine blessings to keep the two standing strong. She can even revive the dead, giving her partner a second fighting chance should he go down.Start out as two underequipped foot soldiers, taking on whatever contracts may be available. Explore the mission site, defeat enemies in your way, and complete the objective. To do this, allocate resources and turns tactically and utilize each party member's movesets to keep your team alive.Should you succeed, your party will gain credits.Credits serve two purposes:Unlike conventional turn-based games, there is no level system. Instead, you will use your credits to purchase various equipment and equipment upgrades that the game has to offer. Arm each freelancer with their own set of upgrades which help bolster their efforts on the field and introduce more mechanics to use in combat. Furthermore, you can allocate a portion of your credits towards debt repayment. At certain milestones of debt, you will be granted various boosts to moneymaking, helping you accelerate your progress to freedom.With enough upgrades and strategy, the duo will be able to take on more lucrative contracts, and, with enough perseverance, pay off the impossible amount of debt that lies ahead.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
alright, after like, 2 months of work (and me being busy with irl stuff) we now have a more cohesive game. balance is actually very fun, without being too hard or easy. removing evade and nerfing dps of enemies is definitely the step in right direction. it increases the pace of battle (although it's still lingers a bit too long for my liking) and makes you to actually play the damn game and think about management of health and stamina, instead of spamming evade and waiting for stamina to regen. also, there's now waves of enemies, which is unexpected, but awesome. game now also has basic points of interest, which is peculiar, but welcomed addition. levels now look a bit better and immersive. a lot has been fixed, true, yet that didn't stop me from going to space when i tried to jump (pls fix, you just stick to the ceiling if you try to jump). well, i suppose, i do press the SPACEbar. ;) as for battle ui... it's less bloated and more stylish and informative, which is amazing. but i would like it to be a tiny bit larger, it's rather small. camera is alright, but i would prefer if it was closer to character, but with higher field of view, (about 80-90 degrees maybe?), it's still m…3 found this helpful
Excellent ideas, design and art. This game feels very different from any other game that I have played. I am looking forward to seeing how it progresses over time.1 found this helpful
I played thig game for a bit and really struggled to understand the UI. I found it hard to play, although I wish I could play more. That being said, it has some cool ideas and I can see the vision. I hope the dev continues to work on it. I hope to see what the dev is able to make this game into and what they work on next. That being said, I will give this a cautious recommend with the caveat that you should treat this as a cheap early access game rather than a completed product.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











