

Endless RPG - Untold Tales
Kezarus · 2025 · Tactical RPG, Turn-Based Tactics, CRPG, Dungeon Crawler, Sandbox
PC
Very Positive98% · 84
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About Endless RPG - Untold Tales
✦ AI summary
Build fully customizable characters with zero class restrictions and battle through procedurally generated worlds filled with dynamic towns, dungeons, and environmental systems that evolve based on your choices. Master a rock-paper-scissors combat system with 300+ skills to mix and match while forging character bonds and shaping your own unique story in a living world that responds to every decision you make.
Main Points
- Procedurally Generated World
- Fully Customizable Characters
- No Class Constraints – Play Your Way
- Animated combat
Characters
Shape your characters exactly as you envision them with unparalleled creative freedom. Choose from diverse races and aesthetics, and develop their skills as they grow through their journey. Equip them with gear that defines unique combat styles, ensuring no two characters play alike. With no rigid class systems, your team reflects your strategy. Beyond individuality, foster bonds between characters, creating meaningful connections that enrich your adventure.Combat
- Rock-Paper-Scissors attack and defense system
- 300+ unique skills to mix and match
- Tactical yet fast-paced turn-based battles
- Every fight is a chance to experiment and outsmart foes
Living World
With the power to generate multiple unique realms, it transports you to an open world of infinite possibilities. Witness the dynamic transformation of multiple realms, where your choices can usher in dramatic changes or let nature take its course. Navigate through diverse biomes that mirror the intricate tapestry of nature. Engage with a day-and-night cycle. Immerse yourself in a weather system, embracing the dance of rain and fog that adds an atmospheric touch to your journey. Towns evolve, trade, wage wars, and even strike alliances, painting a canvas of political intrigue. Encounter Evil Centers that spawn formidable adversaries, threatening the world's equilibrium. Explore the enigmatic Ruins, face the challenge of Obelisks, and delve into the mysteries of The Infinite Caves.The world adapts, changing before your eyes, it presents a living, evolving environment that serves as a testament to your journey's impact, ensuring your adventures remain dynamic and utterly unique.
Rules
Meticulous care has been taken to ensure that every skill and item is finely tuned, creating an equilibrium that allows for diverse strategies and approaches. This meticulous balance not only guarantees fair and engaging gameplay but also cultivates a sense of agency, empowering you to overcome any obstacle that crosses your path. And yet the rules are also pretty simple and straightforward.Agency
As the director of your own story, you'll navigate a world where every decision you make holds the potential to shape the course of events. In this dynamic realm, there are no rails to confine your choices. Forge alliances, shape destinies, and embrace consequences as you venture forth, seamlessly intertwining your personal narrative with the universe around you. Each quest, every encounter, and all pivotal moments are yours to shape, ensuring that no two players experience the same journey.Compatibility
🐧 The game does not have a native Linux build, but it runs great via Proton on SteamOS and most Linux distros.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Amazing little gem of a game! Excellent work, by a Brazillian single developer!! (I am a proud fellow Brazillian!) It reminds me of the old days of Mount & Blade, exploring the world and being amazed my procedurally generated events. But this time it's in a procedurally generated world! With towns nations and factions that actually trade and sometimes go to war! Also the relationship between party characters is very fun to play and watch develop. It's very easy to see that a lot of love was poured unto this one, contratulations!! I will see if I can contribute to build some Workshop mods too, very thrilled to see the Citizenship part of the game in action, maybe allow the player to found and manage a town? Who knows!5 found this helpful
Exactly what we mean when we call something a "hidden gem".3 found this helpful
Fun indy game. I am waiting for something that is a final boss. Something past defeating the seal challenges. Goblins rule. Every member should have their own wolf.3 found this helpful
Where has this game been hiding? This is a prime example of simple presentation hiding a massive level of creativity, I would say significantly more than the store page indicates. Several things weren't really clear to me regarding gameplay until I bought and began playing it, like the turn based combat being grid based rather than a static ATB final fantasy style system as some of the pictures would indicate. The level of interaction and jobs in towns aren't really mentioned other than talking about the dynamicism of the generated world, but to me it seemed from the store page like that world existed almost independently of the party's adventures, like it was just kind of a backdrop as you went dungeon diving. To clarify in case anyone had the questions I did after reading the store page, combat is movement and positioning based, the world exists parallel to your adventure with some opportunities to influence it in small ways, which is a really remarkable approach and makes your characters feel like citizens of the world you're in rather than the main characters. It creates a lot of really fascinating emergent stories without them explicitly having to be told. I do think t…2 found this helpful
This game is so interesting! Definitely feels like a "make the game you want to play" in the most positive way! So much going on and so many cool factors: a kind of retro overworld, cave and ruin exploration, text based adventuring as well as turn based combat, crafting, shopping, amusing writing and character dialogue. I really didn't want to put the game down! I expect I'll be sinking many more hours into this one.
Bland and uninspired. Even at 50% off it felt overpriced. Combat was tedious and tactically brain dead. Lack of zones of control killed any sense of strategy. Enemies walk through your units to attack other units. Events and results felt entirely random. Courses of action seemed pointless. I'm baffled how it got a "Very Positive" rating.
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