

7 Grand Steps: What Ancients Begat
Mousechief · 2013 · Indie, Board Game, Abstract, Story Rich, Interactive Fiction
PC
Mixed54% · 770
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About 7 Grand Steps: What Ancients Begat
What Ancients Begat is a complete (~15 hour) game of family generations surviving the rise of western civilization. Survival is the ultimate goal. The sub-goals, you choose, build their story.
Experience an abstract telling of the lives of our earliest recorded ancestors. Part board game, part machine, part nod to computer games of yore, it begins with a simple mechanic. Spend tokens to traverse the wheel of life. Earn tokens by tempting the jaws of death. Then, like layers upon a pearl, game play expands, introducing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. How you play defines the lives of one family's generations through the changing ages.
An enormous tableau of ancient western culture awaits your exploration:
Experience an abstract telling of the lives of our earliest recorded ancestors. Part board game, part machine, part nod to computer games of yore, it begins with a simple mechanic. Spend tokens to traverse the wheel of life. Earn tokens by tempting the jaws of death. Then, like layers upon a pearl, game play expands, introducing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. How you play defines the lives of one family's generations through the changing ages.
An enormous tableau of ancient western culture awaits your exploration:
- Core Mechanic - Back and forth tactics, across four social boundaries, to win legend points.
- Family Strategy - Romance. Raise children. Rite of Passage.
- Family Drama - Tales in the life. Sibling rivalry. Failed branches. Graveyard of ancestry.
- Grand Legends - Earned over generations, they strengthen your family: Discoveries and Invention. Social Advancement. Heroics.
- Ruling Games - City Administration. Warring Kingdoms. Imperial Senate.
- The Challenges of an Age - Special for each social level. Survive and overcome, to enter a new age.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An interesting concept at its core but it eventually gets rather repetitive. Potentially more enjoyable as a multiplayer game, but single-player it feels very empty. You have a system of having two characters you use to make tokens and children, and use those tokens to advance in inspiration, adventure, discovery, and training the children, which is a neat idea at first. There is a good amount of strategy involved in balancing out when you want to make new tokens, and when you want to use those tokens to avoid getting eaten by crocodiles, or to get the beads needed for advancement. The problem is because the tokens you receive are dependent upon what you trained the children up as, it can potentially take forever to advance at all i.e. if you trained them up with pottery but neglected forging, then pottery will turn up far more frequently during token making. This causes the game to become a slow trudge as you desperately wait forever for one of the less frequent tokens to turn up to give to the next generation, and start to try and balance them out. Problem there is the generation will often end before you've sufficiently done so, and the cycle begins anew. Perhaps it's …1 found this helpful
This is a very nice and relaxing game. You start with a lowborn character, form a family... and try to raise it to reach a better status, eventually to the aristocracy, the senate and beyond. Game is really special. Not many like these
Come for the weirdly satisfying coin slots, stay for the multigenerational emotional damage.
I bought this extremely unique game over a decade ago, in my teens, and it marked such a before and after in my perception of what a game could be and who could make them with its engaging gameplay and simple but polished presentation that I thought it a massive success, a cornerstone of indie games that surely everyone must have stumbled upon circa 2013. I only found out that wasn't the case a couple of weeks ago checking the reviews, and I made a point to return back to it to see if it held up the way I remembered it to leave the 300th (counted) review. It not only holds up, it's plain amazing. Where in 2013, despite it feeling frustratingly hard at the time, I spent hours upon hours trying to get my family to survive the copper age, today, after 13 years, I found out that you can play well enough for the game to actually crown your family and continue to the next age. I'm in the bronze age now, gazing in horror upon the fact this game left an indelible mark on my heart and I'd barely even seen what it had to offer. The one frustrating mechanic I recall from playing as a teen was memorizing the patterns for the adventures, and I'm still not a fan at all since it seems playing th…
I don't really love or hate this game. It's right down the middle. I don't really get the strategy for this but I'll say that I lean more towards like than dislike
A sort of interesting timewaster game that's at way too high a price point. Combines arcade token mechanics with simple RPG and idle gameplay. The result isn't bad, but isn't amazing either.
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