

Aeon of Sands - The Trail
Two Bits Kid · December 4, 2018 · RPG, Indie, Dungeon Crawler, Grid-Based Movement, Party-Based RPG
Buy Aeon of Sands - The Trail from Steam at $16.79 — the cheapest of 1 store we compare.
Where to buy Aeon of Sands - The Trail — official stores
Aeon of Sands - The Trail price by region
Aeon of Sands - The Trail costs £14.79 in the United Kingdom, $16.79 in the United States, €16.79 in Europe (EUR), $16.79 in Georgia (USD), NZ$18.99 in New Zealand, CA$21.79 in Canada, A$24.79 in Australia, R$41.99 in Brazil and zł59.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £14.79 | £14.79 | — | 1 | |
| $16.79 | $16.79 | — | 1 | |
| €16.79 | €16.79 | — | 1 | |
| $16.79 | $16.79 | — | 1 | |
| NZ$18.99 | NZ$18.99 | — | 1 | |
| CA$21.79 | CA$21.79 | — | 1 | |
| A$24.79 | A$24.79 | — | 1 | |
| R$41.99 | R$41.99 | — | 1 | |
| zł59.99 | zł59.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Aeon of Sands - The Trail
You play the vain and clumsy Setrani, a simple clerk aspiring to a simple life. But in the post-apocalyptic world of Aeon of Sands, nothing is ever that easy... A single missing caravan will set plans in motion, and seal the fate of our unlikely hero.
What if your favorite “Choose your own Adventure” book was, instead of crumpled pages to turn and dice to throw, an epic FPP dungeon crawler?
FEATURES
- The world of Aeon of Sands may be lethal, but it is not humorless. Think “Hitchhiker's guide to the Galaxy” meets Interplay's Fallout!
- Emphasis on exploration: the deadly world of AoS is filled with secrets, switchs, loot and eccentric characters to meet... or to fight!
- Non-linearity: Follow the story at your own speed, or at your own will.
- Replayability: Do it differently all over, face multiple endings!
- Completely hand drawn 2.5D environment, 240 hand-drawn illustrations
- Auto-mapping, with a writing feature
- Real-time combat, with grid-based tactics
- Organic character's customization: forget xp and levels, stats are likened to the gear you choose and the skills you use.
The Setting

The Kinami giant tree, a rare and precious shelter in a sea of sand around which the story evolves, and on whose colossal trunk and branches a hardy people built a whole city, Pantella.
Exits The Hero!

Setrani is the main character of the story: vain and clumsy, he’s one of the young men and women who keep the Kinami tree in good health.
Setrani is a cross between a gardener and also a lowly factotum for the city government: he basically crowdfunds supplies to maintain all the tree caretakers.
A slacker and a nap taker, he’s the definition of whom you would not trust with your life.
The BIG HOT Problem!

Where is the missing caravan?!
A caravan carrying supplies and legations to a distant sister city has disappeared from the trail.
Was it a trick of its intended recipients?
Was it a dreaded nomadic tribe raid?
Or something else entirely?
Choose Your Adventure!

Aeon of Sands’ adventuring is based on illustrated dialogues with multiple-choice: through them, the players are introduced to new situations.
Based on the actions or attitude that the players make Setrani take, new areas can be explored, while others become inaccessible, or they meet new companions or make enemies for life. But most of the time, it’s both!
The story has many different paths, locations to visit and three different endings.
Friend Or Foe?

What about a rugged guard, with a checkered past and a big heart? Or a crazy aged lady looking for murderous adventures? And what about Herman, the dead sandcrawler’s body? Or a bored archaeologist slash tourist with a fetish for water faucets?
Them Who Roam The Desert!

City states sometime suffer the incursions of the men and women who live in nomadic tribes in the desert, always moving, always raiding other settlements, and usually in a state of constant war with each other.
Their tribes are usually composed of scavengers, who may be the only people in the whole world that understand a little of the technologies lost in time, as well as brute marauders and powerful warlocks, who bend the elements to their will.
But there might be more people, rogues and pariahs, settled in hidden havens, and if the desert teaches anything to Setrani, he must be wary of appearances.
And, You Know, Creatures!
While Setrani might be afraid of strangers, there’s no shortage of critters to really freak him out, and possibly eat him. No matter how many companions as he brings with him: the more, the merrier.
From the common sandcrawler to giant centipedes and leeches, from creatures of the underground to creatures of the sky.
To whatever it is the one in the image above belongs to, and wherever it might come from.
Meet Interesting People (In Combat)!

This is Bob, Bob is a fashion blogger. He wears a stylish headdress made of a carved pumpkin-like red animal skull or just pottery (the jury is still out), and a sprawling necklace of sandcrawler innards, with a touch of sweet aroma of decay, Charnel No 5.
Name: Bob
Occupation: Rogue working with basic 9 to 5 contract with his employer settlement, committing routinely roguish acts of random robbery on desert travelers, but he dreams of becoming a star fashion blogger.
Greatest Skill: Perfect duckface in pictures.
Greatest Drawback: Nobody ever saw his face, on account of it being stuck inside his headdress. Also: he has no internet.
Aeon of Sands - The Trail — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
fantastic dungeon crawler that somehow didn't get as much recognition as it deserved. aeon has that old-school "choose your own adventure" feel in a very memorable post-apocalyptic desert setting with great art and a great color palette. It's exploration focused, non linear, and full of tasty grid-based combat.2 found this helpful
A fun dungeon crawler that feels like a journey and trek through desert lands. It promises to be a funny game, but I didn't really enjoy the humor much myself. I thought the world itself was very interesting so I was kinda bummed out that it tried to make jokes at the games expense much of the time. The art and mood otherwise is top notch! Unlike other oldschool dungeon crawlers, this game is pretty much devoid of nasty traps, insane puzzles or crazy teleporter shenanigans. All the challenge feels fair, as long as you are on your toes and keep a backup save handy. There are also a ton of story moments and characters you can meet while travelling. Feels like a lot of cool stuff can happen depending on where you go and who is in your party. It all makes for a unique and pleasant experience. I'd recommended this to grid-based dungeon crawling fans. People looking for a traditional first person RPG might be dissapointed by the lack of leveling since character growth comes from using weapons/spells and getting better gear. There is plenty of gear and items tho! Still, if you go in with an open mind that this is an indie game made by a very small team, I think you'll enjoy it as…1 found this helpful
Aeon of Sands: The Trail is a unique blend of classic dungeon crawling and narrative-driven role-playing developed and published by Two Bits Kid. Rather than relying solely on combat and loot collection, the game places equal emphasis on storytelling, exploration, and player choice. Set in a harsh desert world where civilization survives around a colossal life-giving tree, the adventure follows Setrani, an unlikely hero whose journey begins with a missing caravan and gradually expands into a far more significant quest. The game's unusual setting immediately captures attention, offering a refreshing alternative to traditional fantasy kingdoms and medieval landscapes. The story is one of the title’s strongest assets. Setrani is not the typical fearless champion found in many RPGs. He is flawed, occasionally selfish, and often overwhelmed by the situations around him. This makes him a surprisingly engaging protagonist whose growth feels natural throughout the adventure. Conversations are filled with humor, personality, and meaningful choices that can influence relationships, uncover hidden information, and alter the course of events. The writing manages to balance lighthearted moment…1 found this helpful
First person party based dungeon crawlers is a genre I have always been fascinated by. Every time I saw a clip of them, it was always a tight corridor with repetitive tile textures, as if the game was deliberately designed to try to cause claustrophobia. On the other hand, I wanted to at least try it once to see if I could understand the appeal. The core gameplay loop is you control a whole party, but instead of an isometric top-down or third person camera, you cannot directly see your party, and move in first person as a conglomerate. For this reason, the genre is sometimes referred to as "blobbers". The controls took me some time to get use to, along with the whole "battle dancing" concept. The UI is both intuitive and disorienting. You field of view is limited to a rectangle, any visual information on adjacent tiles is hard to process. The minimap made sure I knew exactly where I was, but didn't highlight enemies, which added another layer of difficulty to combat, as you need to track enemies nearby while paying attention to the minimap and avoid backing yourself into a corner. On top of it, everything takes place in real time. Health, stamina and mana slowly regenerate over t…
Game runs very smoothly, and reminds of "Land of Lore". But autosaves are not frequent, and force you to replay large chunks you already played. NPCs that you have to recruit can get hostile with wrong options and you have to kill them. Because there are only 4 companions (6 if you are doing replay I guess?) it is quite annoying when wrong choices bring to that, and nothing indicates correct choices. Oh well, passable but not great game. I may return to it one day, but puzzles in starter dungeon and unkillable rat are not great either and soured me on experience.
A nice looking DRPG let down by its writing. Its not just that the writing is bad(it is), it actively gets in the way of your enjoyment. The player character makes annoying quips, the dialogues choices feel bizarre with some of them having completely difference "voices" in the prompts, the way the story scenes flow feels schizophrenic. The game touts itself as a "gamebook" which means it also inherits the worst parts about it. After 16 hours of playtime I supposedly got the good ending in the game but I didn't understand anything about the story. Any interest or intrigue that might have been built up gets undercut by unfunny quips. The level design is on the harder side of DRPGs. You pretty much need to scour for secrets for progression and exploration feels somewhat nauseating due to combinations of repetetive tilesets, low draw distance and tiny FOV. The combat on the other hand is very braindead. I spent more healing items walking through damage zones while exploring than in all the combat encounters throughout the game. Despite its flaws I would still recommend it. Its an interesting game and well worth playing for people who are looking for a first person dunge…
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