Dunebound Tactics

Dunebound Tactics

Terahard Ltd · September 14, 2026 · Post-apocalyptic, Roguelite, Tactical, Party-Based RPG, Turn-Based Tactics

Buy Dunebound Tactics from Driffle INC at $8.39 — the cheapest of 3 stores we compare.

PC
Positive83% · 232playing now
Best price 23 Fair price
$8.39-44%
lowest tracked $4.36
Driffle INC Buy at Driffle INC

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Where to buy Dunebound Tactics — official stores

Fanatical
Standard Edition · Steam
$14.99
Buy

Cheapest Dunebound Tactics keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Driffle INC
Standard Edition · Steam
$8.39
Buy
Keycense
Standard Edition · Steam
-46%
$8.73
$16.16
Buy

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Dunebound Tactics price by region

Dunebound Tactics costs £6.34 in the United Kingdom, €7.40 in Europe (EUR), $8.39 in the United States, CA$19.99 in Canada, A$21.95 in Australia, zł32.33 in Poland and R$43.66 in Brazil right now.

Cheapest Dunebound Tactics offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £6.34 −47% £11.99 £6.34 4
Europe (EUR) €7.40 −47% €13.99 €7.40 4
United Statesyour region $8.39 −44% $14.99 $8.39 3
Canada CA$19.99 CA$19.99 — 1
Australia A$21.95 A$21.95 — 1
Poland zł32.33 — zł32.33 2
Brazil R$43.66 — R$43.66 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Dunebound Tactics

Dunebound Tactics will push both your strategic and tactical prowess as you navigate the unforgiving wastes. Lead your crew on a daring voyage in search of a new life, making a perilous exodus across Imperial-controlled territories.

Follow the Elios leylines aboard your fragile ship, embarking on a journey where risk and reward constantly intertwine.
Power your ship’s engine by gathering Elios through narrative-driven quests, or the bodies of fallen enemies, and—if desperation calls for it—your own crew-mates.Steady your resolve, take the helm, and never look back.

Each Run a Stepping Stone

Stretch yourself thin to reach out to a better tomorrow in a Fully Roguelite Tactical RPG.
Sometimes failure is not an option, this time it's the cost of living free. The perilous sands stretch vast across an ever changing landscape that has claimed more experienced adventurers - sometimes even willingly...
Your previous mishaps, crushing defeats or triumphs will contribute to your next run, either in the form of modules, or potentially even survivors, as you find the previous caravan’s wreck.
Dynamic world generation ensures that whether in combat or roaming through the sands - battlefields, locations or quests will challenge you in new and unexpected ways, making each run unique.

Strategic Turn Based Combat

Dive into high-stakes tactical battles where every decision can tip the scales between survival and defeat.Manipulate a fully destructible and reshapable terrain to mold the battlefield and seize the advantage. Unleash devastating abilities and devious tricks to outwit your enemies at every turn—this isn’t your typical cover-and-shoot affair, it’s a relentless test of strategy.
Use caravan skills to assist your party fighting in close quarters to either buff them, destroy cover - or hopefully the enemy before they do some permanent damage to your crew.

Hold firm in special events such as the last stand, or assassinate elite enemies in a multitude of missions along your way. 

Friend, Fuel or Foe

With a roster of 15 distinct classes and 16 unique traits that enhance skills, stats, or add abilities, every run offers a fresh experience. As your characters grow, unlock their full potential by leveling up and equipping powerful modules (50+) to amplify their abilities. Rescue and recruit even more lost souls to bolster your numbers, but remember, your caravan has limited seats. Whether you find survivors wandering the desert or free them from the Imperial clutches, these narrative events will shape their future—as well as yours.

Decide whether to heal your wounded in the infirmary after battle takes its toll, or extract the Elios from their bodies, leaving them mere husks, to fuel your ambitions or power the caravan’s engine.
Caught between the Imperials and the Arcanists, your party must face 38 enemy classes in a desperate fight for a better tomorrow. Understanding your foes’ abilities and planning accordingly is key—your knowledge of this war-torn world is your greatest weapon.

Create your own strategic advantage

When the battlefield isn't working in your favor, take control and reshape it!
Obliterate cover, reposition it strategically, or create your own defenses with the power of Elios. Erect ice pillars to hinder enemy movement, or explosive pillars to trap and damage them. Lay mines and set traps to ambush foes, or shove them into your carefully placed pitfalls with a forceful push.

Master the terrain and turn every fight to your advantage!

Dunebound Tactics — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Sep 18, 2026
A fun tactics game that could use a bit more depth. You're limited to three active characters at a time with three more in reserve. Characters gain a main attack, at least one passive, an active, and a map ability that can be used if they're in reserve. Those abilities are great, fantastic little additions that make the crew loadout a little more interesting to build around. The depth ends there. There are modules which can be purchased at the start of the run which can give you some more active abilities, and there are random traits that can slightly nudge how a given class plays, but generally one Mechanic is going to play like another, a Sniper is a Sniper, and so on. There is very little you can do to make the class your own. There is enough there for some skill expression in the tactical layer. I will say that I found the game to be profoundly easy. I defeated the tutorial boss by the skin of my teeth, but found you're supposed to lose that fight. I figured that would be representative of the difficulty. When I got to the same spot in the main game, the end of act 1, I found a much-reduced version of the boss instead of the one I'd fought tooth and nail against. The additio…
3 found this helpful
Not recommended Sep 16, 2026
I'm sorry, this is a tactical turn-based cover shooter where you cannot shoot around cover?
2 found this helpful
Recommended Sep 15, 2026
I LOVE the sand-faring aesthetic. Something just feels immensely satisfying about plowing through the sand with a boat. I'm 3 runs in and lost every single one to a boss fight, but seems like I can have some passive buffs and new abilities to start with that'll make my runs easier.
2 found this helpful
Recommended Sep 18, 2026
It's a fun game in current state with potential for expansion in multiple ways to make the game larger/more challenging that I hope the developer keeps working to grow. Many different classes that join the team to fight and a good variety of enemy combinations to encounter. Modules for the characters was a fun addition and the stress of managing the currency as fuel was a nice mechanic. That said it took me 7 hours to finish the game and the combat loop lends itself to cheese the enemy with walls or stun locking to heal the team or defeat the final boss. I would have liked to see ship upgrades to balance with currency. Would love to see the developer take these concepts towards a bigger open world game like airborne kingdom exploration as a future game.
1 found this helpful
Recommended Sep 20, 2026
lots of fun
Recommended Sep 17, 2026
Its.... OK (and clearly worth it) 3 Completed runs and a small handful no one else saw and never happened! 14 of the 18 achievements so far. The game itself is fun, and is very much in what you would expect of a rogue-like game. Standard 2 actions a turn, with movement counted as 1 (you can move twice etc) - most attacks end turn however, so developing a team member that can attack twice in a turn can be very handy (or one that can chain a attack). There are a few things that stick out that feels slightly off, like range attacks not being able to shoot from cover - meaning you need to stand out in the open, after you might have spent a few turns getting to a nice protected spot - heck who am I kidding, I found I was rushing forward half the time to get the brood that can spawn. More choice at the end/start of the run, in what you can use your access tickets for would also be nice - for example upgrading your ship to not use as much fuel when in thick dust, or a tighter turning curve. Also being able to choose one or two of your starting team classes. Likewise the map is very much in a straight line, being able to explore would be nice but would change it's overall pacing (for s…

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