Age After Age

Age After Age

Farom Studio Ltd · 2026 · Strategy, City Builder, Colony Sim, Sandbox, Political Sim

PC
This game is free to play. Get it on Steam →

Screenshots

About Age After Age

Age After Age is a next-generation city-building strategy game focused on logistics, citizen class simulation, and global economics.
You begin with nothing but a small pier and a handful of settlers. From there, you must build production chains, satisfy the needs of three unique social classes, expand across handcrafted islands, and influence the world through diplomacy, trade, or domination. Era Switching System: advance through a classic timeline, or divert your society into Steampunk, Gothic, Industrial, Utopian, or other alternative futures. Each path brings new technologies, visuals, production chains, and citizen expectations.With deep systems, endless replayability, and layers of production, trade, and research, Age After Age is made for players who love long-form city builders, worldbuilding, and economic strategy.

FEATURES

Grow Your Settlement from a Tiny Dock to a Global Power

Your journey begins with a modest pier and a few hundred colonists.
From there, you will:
  • Establish early production: food, wood, textiles
  • Build housing districts for each citizen class
  • Expand your city into industrial zones, trade hubs, and cultural centers
  • Manage pollution, workforce distribution, and urban layout
  • Explore island lore and ancient ruins that reshape your society’s destiny
A small settlement becomes a nation - if you can keep your people fed, clothed, happy, and productive.

Master a Deep, Highly-Detailed Logistics System

Logistics isn’t a side mechanic - it is the core challenge of the game.Every resource must be transported efficiently through:
  • Roads and cart routes
  • Warehouses and depots
  • Harbors, ships, and trade fleets
  • Cross-island supply chains
  • Automated upgrades and research-based optimizations
Poor logistics cause shortages.
Shortages cause strikes.
Strikes collapse production chains.Your city is only as strong as your supply network.

Three Citizen Classes With Unique Roles and Demands

Your society is built on a layered class system:

Lower Class

They power basic production: farming, mining, lumber, fishery.
Needs: cheap food, basic clothes, simple entertainment.

Middle Class

Manufacturing, logistics, specialized crafts.
Needs: cooked meals, alcohol, meat, refined clothing, cultural places.

Upper Class

Research, governance, high-tier crafting.
Needs: luxury goods, exotic imports, high-quality housing.Each class is interdependent.
Ignoring one creates shortages for the others - and cities can collapse from the bottom up.

12 Handcrafted Islands, Each With Its Own Story

Explore a world full of mystery, shaped by previous civilizations.Each island features:
  • Unique biomes and resource layouts
  • Hidden story points and ancient landmarks
  • Optional lore quests revealing the world’s forgotten past
  • Special bonuses and environmental challenges
  • Distinct playstyles depending on geography

Take Part in a Dynamic Global & Local Trade Network

You’re not alone in this world.Other settlements:
  • Trade
  • Sanction
  • Blockade
  • Form alliances
  • Smuggle
  • Compete for global market dominance
Prices on the world market fluctuate based on supply and demand.
Cornering the market on a resource can make you rich - or make you enemies.Become a peaceful trade empire, or a ruthless monopolist.

Research, Laws, and Government Decisions That Shape Society

Guide your people with hundreds of unlocks:

Research Trees

  • Tools & machinery
  • Production upgrades
  • Automation
  • Housing improvements
  • Era-specific technologies

Laws and Government Policies

  • Workforce regulations
  • Trade restrictions
  • Social programs
  • Propaganda or public happiness initiatives
Every choice shapes your society’s culture and productivity.

Advance Through Eras or Diverge Into Alternative Universes

Choose the path of your civilization:

Classic Timeline

Middle Ages OR break the timeline:

Steampunk Era

Brass machinery, steam automatons, airships, cogwork marvels

Gothic Era

Cathedrals of iron, alchemical forges, grim aestheticsEach era dramatically changes:
  • Production chains
  • Building aesthetics
  • Citizen demands
  • Political tensions
  • Technology trees
Replayability is endless.If you are:
  • Fans of deep city builders
  • Players who enjoy complex logistics and economy systems
  • Worldbuilders and lore enthusiasts who like exploring secrets
  • Strategy players wanting long-term progression and tough decisions
  • Gamers who want multiple universes and eras in a single gameThis game is for you!

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