

MEMORIAPOLIS
5PM Studio · 2025 · City Builder, Exploration, Colony Sim, Political Sim, Building
PC
Mostly Positive76% · 1,776
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About MEMORIAPOLIS
Memoriapolis is a historical city builder where your city grows across 5 ages from Antiquity to the Industrial Revolution.
Place the buildings. The city grows organically and districts expand. Manage resources, navigate faction demands, and guide your dynasty to its final goal : building one of three Industrial Revolution Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.Relaxed or challenging : difficulty settings adjust objectives, faction pressure, and resource balance to match how you want to play.Banners & Wonders is the biggest update to Memoriapolis since launch.
Factions now have personalities: Altruist, Warrior, Expansionist, and more. They don't all want the same thing, and they won't all negotiate the same way.Your dynasty's goal : reach the Industrial Revolution and build one of three final Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.The city is more open than before. No more cycle limits. No more closed districts. New maps, Steam achievements, difficulty levels have also been added and more!At the heart of it all : the Dynastic House that grows with your city across every age.Build your city across 5 ages
Memoriapolis spans five historical eras : Antiquity, the Middle Ages, the Renaissance, the Age of Enlightenment, and the Industrial Revolution. Each age transforms your city with new architecture, new challenges, new Monuments to unlock.Watch your city grow organically
No rigid grid. Your city develops naturally, expanding through districts shaped by your choices and your citizens. No two playthroughs look the same.Build monuments from history
Construct iconic landmarks like the Library of Alexandria, Windsor Castle, Leaning Tower of Pisa, Palace of Versailles and more to give your city a unique identity through time.Interact with factions
Factions have personalities — Altruist, Warrior, Expansionist, and more — and they have demands. You can accept proposals directly, negotiate terms, or choose to favor one faction over another. Engage as much or as little as the game calls for.How is Memoriapolis different from other city builders?
Your city grows organically and you guide your dynasty across the ages. Factions add depth but you are free to engage with these systems at your own pace.I played Memoriapolis before, what has changed?
Banners & Wonders is the biggest update since launch. Factions now have personalities, construction is more open, new maps have been added, and your dynasty now has a final goal : build one of three Industrial Era Wonders.Is Memoriapolis easy?
Yes and no! Select your difficulty at the start of a run: resources, faction pressure, objectives and more… all vary depending on the level you choose.Is Memoriapolis replayable?
Each playthrough is different thanks to different maps, different factions, different Wonder to build at the end. The organic growth of your city means no two runs look the same.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Why place a building? Everything feels inconsequential. And when something *is* consequential, it feels impossible to tell *how* because the data is all hidden and magical. But worse, for a game built around "proximity and local effects", there's no sense of logistics. Nothing actually gets moved from A to B. The distance between resource buildings is completely irrelevant. No characters actually travel and move (in part because there are no characters). And while "imaginary workers" can move lumber 10 kilometers from a camp to carpenter without complaint......... if a school or market or whatever is *just* outside a "tiny imaginary radius you can't see anyway"......... then it has no effect on a neighborhood. The developers should really play Caesar 3 for "education and inspiration". Sure that game has its flaws. But I'll choose *those* flaws over this game's flaws any day. Nothing happens in the non-existent, lifeless streets-the-aren't-streets. There's no way for drama to play out other than in abstract events since the map is not a theater of movement. Seriously, bring in streets. Let "organic" and "planned" co-exist. And let those streets *mean* somet…4 found this helpful
It's just too .. boring .. and confusing .. there's a lot of emphesis on politics but it doesn't really add anything other than a source of annoyance ..2 found this helpful
What it boils down to is that there simply isn't enough to make this a unique city building experience. I like the concept, but everything feels very hollow. All I'm doing at any given time is waiting so that I can click the next level-up button, but I'm faced with 0 consequences along the way. Factions feel like decorations, not essential parts of the game. In truth, most of the things in this game feel like decorations - there never feel like any real challenges to overcome or unique ways to replay.2 found this helpful
cool1 found this helpful
Boring.
If you are looking for a chill city builder, this might fit you perfectly. But if you are looking for action, this game might not give you satisfaction. You can build at your own pace and advance as fast/slow as you want, or if you want to challenge yourself with harder game settings, that is possible too. Myself, I'm more of a slow player who want to build and upgrade every single building in the game, so this review is from that point of view. Quite a few different maps and with how you can select wide variety of perks through each era gives replayability, For example: do you want to trade a lot or do you want a self sustainable city. The developers are open to constructive critique and are very active on the steam forum. I played this game on arch linux using proton-ge without any special launch options and had zero issues.
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