

Aggelos
Storybird Games · 2018 · Adventure, Indie, RPG, Action, Metroidvania
PC
Mostly Positive77% · 54376Metacritic
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About Aggelos
Step through time and discover a mesmerizing new action-RPG that looks like it was plucked straight out of the 16-bit era, but plays like a modern-day marvel! Inspired by non-linear Japanese retro adventures such as Wonder Boy In Monster World, Aggelos hurls players into the middle of a colossal struggle for survival as beings from another dimension threaten to invade the peaceful Kingdom of Lumen. Bursting with secrets and side-quests, and boasting slick melee combat that any 2D action game would envy, Aggelos is the perfect combination of retro style and modern-day game design.
Venture through forests, seas, cave systems and ancient temples as you seek to uncover the magical elements needed to save the world from total annihilation.
Explore a sprawling world that gradually reveals itself, Metroidvania-style, as you gain new abilities and equipment.
Thwart towering bosses and their tricky minions as you take on perilous mainline quests and optional odd-jobs for the people of Lumen.
Unlock magical abilities and high-level attacks, expertly chaining these immense powers together to clear screens of enemies in seconds.
Forget out-of-place modern art: Aggelos boasts superlative character designs and animations while remaining proudly, and faithfully, 16-bit through and through.
Lose yourself to a retro-inspired soundtrack that floods the Kingdom of Lumen with life.
A vast kingdom to explore
Venture through forests, seas, cave systems and ancient temples as you seek to uncover the magical elements needed to save the world from total annihilation.
A classical non-linear adventure
Explore a sprawling world that gradually reveals itself, Metroidvania-style, as you gain new abilities and equipment.
Deadly encounters
Thwart towering bosses and their tricky minions as you take on perilous mainline quests and optional odd-jobs for the people of Lumen.
Tactical depth
Unlock magical abilities and high-level attacks, expertly chaining these immense powers together to clear screens of enemies in seconds.
Stunning sprite art
Forget out-of-place modern art: Aggelos boasts superlative character designs and animations while remaining proudly, and faithfully, 16-bit through and through.
Memorable chiptunes
Lose yourself to a retro-inspired soundtrack that floods the Kingdom of Lumen with life.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's not bad, it's just very mediocre and doesn't have basic qol like rebinding keys, window size multiplication or decent frame pacing. No matter what you do, the framerate jumps around a lot, even entirely skipping frames. Not just "oh it was only there for a moment", but outright "that frame just didn't appear at any time". the enemy patterns are all very rough and break game design fundamentals, like random movements that exceed your attack radius/safe distance control, and you aren't given the appropriate kit to reliably avoid damage. the environment design is very basic and function-first, but also not very functional to navigate. It gets very slow going from place to place very early on, and the slippery movement and blind jumps make it easy to miss your target and get set back, wasting more time. it pretends to be a search-action, but the hints are very straightforward, there's very little to explore so far, and the game has been completely linear in terms of progress. there's no save point in the second dungeon, and the only savepoint nearby is likely to be missed until you exit out of the dungeon. Combine that with a long treck from the nearest savepoint to said dungeon,…1 found this helpful
The game looks cool and I’ve been wanting to play it for a long time, but after opening the input settings menu, I felt like giving up just four minutes in; I refuse to play with any of those input presets—they are bizarre and intimidating, truly one of the worst atrocities I’ve ever seen in an input settings menu. There is absolutely no regard for ergonomics. Just look at the available presets and imagine how you’d position your fingers for them: [h3]PRESET 1[/h3] [b]↑ — W[/b] [b]↓ — S[/b] [b]← — A[/b] [b]→ — D[/b] [b]ATTACK — J[/b] [b]JUMP — K[/b] [b]EARTH/WATER/FIRE — L[/b] [b]AIR — P[/b] [b]SUBSCREEN — SPACE[/b] J, K, L, P? Seriously!? P is just awful; you’d have to move your right ring finger in the most awkward way imaginable just to press it every time. [h3]PRESET 2[/h3] [b]↑ — Z[/b] [b]↓ — S[/b] [b]← — Q[/b] [b]→ — D[/b] [b]ATTACK — J[/b] [b]JUMP — K[/b] [b]EARTH/WATER/FIRE — L[/b] [b]AIR — P[/b] [b]SUBSCREEN — SPACE[/b] ZSQD? Is this an attempt to destroy my left hand? Or is it just the previous preset adapted for the (AZERTY) layout? They really should have just made the keyboard controls fully customizable; this preset suffers from the same problems as the last on…1 found this helpful
Amazing game. Nice snes nostalgia Totally worth the price and play time.
I'm baffled at the other reviews... this game was a blast to play, i loved every minute of it The gameplay of course can be seen as dated for some people because its trying to somewhat mimic the games of NES era while still keeping modern platforming conventions. However, i felt them to be pretty smooth for the most part much better than those retro games were back then. Its a fun story with a handful of dungeons and castles reminiscent of a lot of games of its genre, with big Zelda II vibes. The game certainly doesn't over its welcome and has a lot of skills and power ups to keep the game fun and combat sort of varied!
A great homage to the Wonder Boy series, with a little bit of Zelda II sprinkled in. Excellent spritework, level and ability design, and delightful music. The challenge seriously ramps up by the end, which is nice to sweat a little bit, even with maxed out gear and stats. The only gripe I have is where the hidden chest is that was causing me to miss the last 1% completion- and I had to sit through the roughly 10 minute outro again to finish the achievement!
I'm absolutely baffled that a game like this does not have full controller support. Trying to play this with joystick instead of dpad is cruel. Also feels like they didn't test their Hard mode. You shouldn't have let people choose this on their first playthrough without the ability to turn it back to normal in the settings.
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