

And Then There Was No Light
tdhr · 2025 · Sokoban, Casual, Puzzle, 2D, Cute
PC
8 user reviews100% · 8
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About And Then There Was No Light
Nostalgia‑packed Game Boy vibes await! A Sokoban‑style puzzle that retro lovers can’t resist!Control a little robot to push blocks and open doors!
What’s this game like?
- Atmosphere: Just like a Game Boy—no modern bells and whistles, pure retro charm.
- Difficulty: Starts off relaxed, then slowly ramps up to test your brain. Great for beginners through intermediate players!
- Playtime: Varies per player, but roughly 2–10 hours. (*Auto-save function available)
Retro music, too!
Every melody and sound effect is straight from the Game Boy—those classic chiptune tones!Recommended for:
- Fans of old‑school games
- Anyone craving a light mental workout
- Folks who’ve heard of “Sokoban” but never given it a try
- Players who looking for an affordable and casual game
A little surprise at the end!
Right when you think you’re about to finish, there’s a “whoa!” moment waiting for you. Can’t spoil it, but it’s guaranteed to delight! Ready to flex those brain muscles in a retro world? ツStreaming Guidelines
You may post and broadcast screenshots and videos of the entire game without prior permission. No notification is required. You may also monetize your videos without restriction.It is NOT PERMITTED to split parts of the game (such as music or character icons) and post or distribute them individually.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b]6/10[/b] Turn on all the lights in this one-big-world Sokoban-style game. [b]What is it:[/b] A sokoban game in which you’re a robot with a peculiar task, but figuring out what that task is is the purpose of the entire game, so at first you just move from one room to the next, turning on lights that open doors. The boxes don’t have a goal, but they conduct electricity so they are just used for connecting power sources to lightbulbs. They are also infinite and disposable, so you don’t have to carefully juggle them. If a box is in the wrong place, just push it into a wall and go get a new one. The puzzles are quite good, and as you progress the rooms get increasingly interconnected. It’s purposefully retro, with no undo, a green tint, no menus or UI, just start it up and play. https://steamcommunity.com/sharedfiles/filedetails/?id=3551658781 The unique disposable nature of the boxes stands out in this game. Since they can be freely created and destroyed, there’s less maneuvering and more thinking about the intended shape of the final solution. Still, it’s not entirely free of maneuvering, since often you have to figure out how to get one box in its place without destroying any …13 found this helpful
This game brightened my day.5 found this helpful
Simple controls with creative and challenging puzzles. It's a winning combo.1 found this helpful
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