

Lootbound
ArtDock · August 14, 2026 · Strategy, Roguelike, Turn-Based Combat, Inventory Management, Pixel Graphics
Buy Lootbound from Steam at $9.74 — the cheapest of 4 stores we compare.
Where to buy Lootbound — official stores
Cheapest Lootbound keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
Lootbound price by region
Lootbound costs $9.74 in the United States, €9.74 in Europe (EUR), £9.74 in the United Kingdom, $9.74 in Georgia (USD), CA$12.99 in Canada, A$12.99 in Australia, NZ$16.24 in New Zealand, zł32.49 in Poland and R$32.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.74 −35% | $9.74 | $14.17 | 4 | |
| €9.74 −35% | €9.74 | €10.99 | 5 | |
| £9.74 −35% | £9.74 | £9.80 | 3 | |
| $9.74 −35% | $9.74 | — | 1 | |
| CA$12.99 −35% | CA$12.99 | — | 1 | |
| A$12.99 −35% | A$12.99 | — | 1 | |
| NZ$16.24 −35% | NZ$16.24 | — | 1 | |
| zł32.49 −35% | zł32.49 | zł54.47 | 3 | |
| R$32.49 −35% | R$32.49 | R$74.03 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Lootbound
Lootbound is a tactical roguelike where you assemble a dynamic party and craft powerful builds through strategic equipment choices and synergies as you navigate a map full of risk-reward decisions. Every item, companion, and skill you pick shapes your playstyle in permanent ways, with item auras and damage type interactions creating endless combinations that can lead to seamless success or spectacular failure.
Lootbound: Take risks and assemble your party and build
Every run starts solo.Move along the map, choose your own adventure, and weigh the risks and rewards. You’ll meet companions along the way. Together with them, you create your own playstyle.The perfect build might come together in seamless synchronicity — or it could go the other way.Party and equipment
Companions follow the same rules as the hero.Items only work when equipped. Your choice of equipment directly impacts the party’s behavior and how the build works as a whole. One item could make a character the key to success.Another could turn them into dead weight.Item auras
Items exist on their own.But they really shine when they start to influence each other. Some items have auras and strengthen adjacent items.A good combination can change the course of the entire run.Skills and progress
Your hero starts with a base set of skills.Everything they get after that is exclusively up to you. You’re not just increasing numbers. You’re creating the character’s combat style on the go.And your choices? They’re final.Damage types
There are various kinds of damage in Lootbound.Each kind interacts differently with armor and enemy health, allowing you to create a build around the mechanics of your choice: armor penetration, exhaustion, armor destruction, or direct damage.Lootbound is...
- A tactical roguelike with high replayability.
- Your party is assembled as you progress through the game.
- Equipment with auras and synergies.
- Builds that are created around damage types and item interactions.
- Calculated risk and reward selection through dice rolls.
- Every run brings a new party.
- Every build is a direct result of your choices.
- Every mistake will stay with you till the end.
Lootbound — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Lootbound looks like a well-crafted representative of the roguelite genre with an emphasis on tactics and loot management. The rotating inventory, item auras, and separate equipment for each companion promise a deep build-crafting system. Self-reliant allies reduce control but speed up combat. And the mechanic of choosing Guardian parts and dice rolls for rewards adds D&D elements that set the game apart from its competitors.
A very fun version of this sort of rogue like/lite/etc.
My brain: "Go to sleep, it's 2 AM" My hands: "One more route. That next boss definitely drops better boots for the party." Charming pixel style, tight tactical combat, and absolute loot-gremlin energy. Just get it
The game is very repetitive and slow. The companions you collect through a run are essentially passives, since you don’t control or target their actions. Most of the game is spent watching, not playing. The game has good bones though! Adding meaningful interactions in combat where the game is otherwise just a lightly interactive movie would do wonders to make this into a fresh and tactical experience with a loot-management secondary loop. But if the game stays a “watch pixel allies attack slowly simulator” it isn’t worth your time.
The game is a nice roguelike, not too simple yet not too complex. There are 4 characters, each one with a different class: Warrior, Witch, Bard and Paladin. Starting a run will let you choose one of these 4 characters, getting some of their lore, and you'll be able to find 2 more companions along the way. Each character can be equipped to deal damage, support other characters or simply tank/debuff the enemies. There are 3 biomes with a range of enemies for each one, and you proceed forward by defeating said enemies and managing your inventory to maximize the stats you get from the items. After completing a biome, you will have to choose one of 2 components for each piece of the boss, basically deciding early on what its strengths will be so that you can adjust mid-course your build to have the best chance at beating it. There are hundreds of different items, each with different effects and buffs, so even if gameplay-wise the loop could feel repetitive, each run is different from the others due to the equipment that you can find. Also, you can improve the characters directly in the lobby, as well as unlocking more gear and additional dice to help you reduce the RNG when getting …
Something new and atypical for pixies — you can run around and fight, overall, it’s good.
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