Armored Freedom

Armored Freedom

Killer Bees Games · 2017 · Strategy, Mechs, Board Game

PC
Negative18% · 11
Best price 58 Good deal
$1.19-76%
$4.99lowest tracked $0.99
WinGameStore Buy at WinGameStore

Compare prices in Official Stores

WinGameStore
WinGameStore
Standard Edition · Steam
-76%
$1.19
$4.99
Buy
MacGameStore
MacGameStore
Standard Edition · Steam
-76%
$1.19
$4.99
Buy
GreenManGaming
GreenManGaming
Standard Edition · Steam
-15%
$8.49
$9.99
Buy
Steam
Steam
Standard Edition · Steam
$9.99
Buy
IndieGala Store
IndieGala Store
Standard Edition · Steam
$9.99
Buy

Compare prices in Keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Gameseal
Gameseal
Standard Edition · Steam
$1.22
Buy
Eneba
Eneba
Standard Edition · Steam
$1.45
Buy

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Screenshots

About Armored Freedom

Armored Freedom is an intense strategy board game where giant robots fight for dominance. Roll the dice to charge and wage war using battle cards. Unveil hidden secrets within special action cards. Entrust your freedom to heavy armor!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Feb 6, 2023
Armored Freedom is a disappointing game that fails to deliver on its promises. The graphics are lackluster and the environments are bland and uninteresting. The controls are clunky and unintuitive, making it a struggle to maneuver your character. The storyline is weak and lacks any real substance, leaving players feeling unsatisfied. The multiplayer aspect of the game is also underwhelming, with few players and a lack of cooperation or teamwork. Additionally, the level design is uninspired and repetitive, making it a boring and tedious experience. In conclusion, Armored Freedom is not worth your time or money and there are many better games available on Steam that are more deserving of your attention.
2 found this helpful
Not recommended Aug 20, 2019
It's a boring game. It's not all bad, and I thought it would have some Cyberstorm elements if anyone remembers that, but yeah it doesn't really. You don't customize your mechs, matter of fact they don't have weapons or shields or anything, it's all determined by the cards you play, which are given to you randomly. Your movement distance is determined by a roll of dice too. By far my biggest gripe with the game is how many defense cards everyone gets. They allow you to avoid attacks and stuff like that. In a 15-turns mission, I managed to land THREE attacks and miss TWELVE. It was just a series of rolling dices, moving around, using attacks cards, watching them miss, enemy turns plays out the same, I use defense cards, he misses... repeat for 15 minutes. So it's rather slow, rather boring, and seems to have very little strategy involved due to the lack of customization and the amount of RNG involved in every action.
2 found this helpful
Not recommended Feb 6, 2019
In my opinion, this game isn't a strategy game at all. Everything about this game is so random that there is little room for actual 'strategy'. The UI features big splashy die rolls and cut scenes after every attack that really only slow the game down. The terrain is completely randomized in a nonsensical way. The game lies to you when it shows your movement range - you really can't move as far as it claims you can. You are at the mercy of your card draws - I quit my first game after going several turns without any attack cards. All I could do was try to defend while the AI beat my units up. The game is certainly pretty, however. It is early access and it could become a strategy game, if the developers really intend to go that way. Right now it feels like the mecha equivalent of "Chutes and Ladders". I'd be returning the game if I hadn't purchased it at a 90% discount. I'll try again after an update or three and see if anything has improved.
1 found this helpful
Not recommended Nov 14, 2018
The game claims to have in depth strategy. but this could NOT be less the case. I'm going to just break down the game as it works. Your mechs are all the same, and based on the scenario you or the AI start with a different number each. Player goes first, roll two dice to determine movement distance which may be spread amongst your mechs. There are two kinds of pickups spread accross the map (but don't pick them up because odds are it will cost you the turn or multiple turns. The chances of getting something beneficial vs. detrimental make it a fool's errand to go get them). Then you look at the hand of cards you were dealt at the start of the game. If you have an attack card. Pick the attack card with the highest value and sit through all the flashing and pomp to see if your card was better. The most recent update to the game added a feature where, if you roll doubles on your movement you can get a bonus to attack. This is not strategy. This is random. When you move you have a chance to step into areas that take extra movement points. More often than not your movement stops there. Logically you want to avoid these. However that would mean studying each hex and guessing what pat…
1 found this helpful
Recommended Nov 5, 2025
Not recommended Mar 18, 2019
It's a pretty basic warhammer style game. 4 units, walk and shoot using attack and defense cards. Very little depth and poor execution

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