

Ascent - The Space Game
Fluffy Kitten Studios · April 12, 2016 · Space, Massively Multiplayer, Simulation, Strategy, Indie
Buy Ascent - The Space Game from Eneba at $4.68 — the cheapest of 5 stores we compare.
Where to buy Ascent - The Space Game — official stores
Cheapest Ascent - The Space Game keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Ascent - The Space Game price by region
Ascent - The Space Game costs £3.31 in the United Kingdom, €3.77 in Europe (EUR), $4.68 in the United States, $4.68 in Georgia (USD), zł20.85 in Poland, CA$21.99 in Canada, NZ$23.99 in New Zealand, A$29.90 in Australia and R$36.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.31 −78% | £14.99 | £3.31 | 4 | |
| €3.77 −81% | €19.99 | €3.77 | 5 | |
| $4.68 −77% | $19.99 | $4.68 | 5 | |
| $4.68 −63% | $12.59 | $4.68 | 5 | |
| zł20.85 −71% | zł71.99 | zł20.85 | 3 | |
| CA$21.99 | CA$21.99 | — | 1 | |
| NZ$23.99 | NZ$23.99 | — | 1 | |
| A$29.90 | A$29.90 | — | 1 | |
| R$36.99 | R$36.99 | R$73.39 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Ascent - The Space Game
Ascent is a Player Vs Environment space-based MMO with a focus on exploration and community. With over 270 BILLION star systems to explore and an emphasis on strong Sci Fi, Ascent encourages Exploration, Colonization, Starbase construction, Research and technology, Asteroid mining, Farming, Trading, and - of course - Combat.
Outside of a pre-defined "Apollo Sector" of nine star systems, everything in the game is made by players. Colonies and Starbases have been built on and around planets and later connected by jump gates. A fully dynamic stock market is maintained by what players frequently buy and sell, with the ability to set prices on various materials at your base. Colonies with individual NPC AI following Maslow's hierarchy of needs can be hired to trade on your behalf, or bribed to allow a smuggling enterprise in another player's colony. Even the governing bodies from colony Mayors, planetary Governors, star system Senators all the way to a Colonial President are all elected by players to give the entire player base a unified voice in their own pocket of space.
Each feature of Ascent is designed with one major rule: "It should be fun to do alone, and even more fun with others". Even things like solo exploration can be more lucrative and benefit the community at large by fulfilling player bounties for certain types of planets. How you play is up to you.
Please note that to keep the game running as smoothly as possible, we use multiple servers. These servers have an ongoing cost, and we have priced advanced-game aspects of the game at $0.99 apiece, with a total of $2.97 per month. To help you get the most out of Ascent, we have included 3 months of premium access when you purchase the game. If for any reason you cannot pay, the game will not lock you out or lose any of your assets, merely restrict you in some advanced areas.
So jump in and enjoy the vast expanse of features we're proud to offer:
- Exploration - more than 270 billion star systems generated with unique planets, mineral concenrations, agriculturual values and climate
- Farming and mining on planet surfaces - players can build their own planetary bases for resource harvesting. City simulation style play.
- Personal starbase construction - players can construct their own starbase to their own design. This becomes your home in space, and your centre for heavy zero-g manufacturing and research
- Trading - dynamic local NPC markets, player to player global market
- Dynamic NPC mission system - combat, trade (supply/demand), passenger transport, courier and salvage missions
- Asteroid mining - manual control of ship and axial mining beam. Player and character skill based.
- Research - blueprint fragments attainable from salvage missions allow the player to research forgotten and new ships and components, as well as enhancements to their buildings
- Manufacturing - every ship, weapon and utility module in the game can be manufactured by players and sold or used to customise their ships (which can also be given a custom paint scheme)
- Gas giant harvesting - because sometimes you need things like hydrogen and oxygen!
- Space combat - manual control fighter to fighter dogfighting, scales up to big ship broadside duels between cruisers
- Colonization of outer systems - the largest so far has over 50,000 structures and hundreds of thousands of colonists
- Outer Star Bases - these can also grow to vast size, open ended in 3D space just as colonies are on the surface
- Governments - Players who own colonies in a given system can vote for a colony mayor, planetary governor, system Senator and a colonial President. Governors can rename their planets, Senators can rename their systems and approve Jump Gate construction to their systems, and the President can approve jump gate construction to the inner systems.
- Player constructed jump gates - when approved by the relevant government authorities, players can band together for a community mega-project of constructing new jump gates, extending the reach of new players into the colonized outer systems
- NPC AI - we are implementing Maslow's Hierarchy of Needs with our NPCs, giving them motivation to act within the game world. We are also developing a system which will enable them to engage in actual text chat with players (like old adventure games only we now have access to incredible new parser technology) in order to achieve their aims.
- Hiring NPCs as pilots - they will not be able to warp or jump unaided but that leaves a lot of capability
- Colonial Laws - these will enable you to outlaw or allow certain goods (e.g. alcohol) at your colonies, and lead to...
- Smuggling - setting up smuggler networks and sneaking banned goods into colonies for fun and profit
As an MMO, Ascent is open to constant development. Below are some of the features we plan to add.
- Bounty hunting - tracking down fugitive NPCs, whether they are running from the law, or just their enemies
- Crime and punishment - setting up police and prisons in your colonies, and adventuring as a freelance investigator
- Assassination - whether blowing up the ship they're in, or tracking them to their home and pulling the trigger, you're a stone cold killer for hire
Ascent - The Space Game — game info
- Platforms
- Windows
- Player modes
- Multiplayer
- Controller
- Partial controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 3 of 4 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game requires and email verification to start but it never comes I should have looked at the forums before hand. NO one has been on there since 2018. This game doesn't appear to be running or supported anymore. Just another of the hundreds of games on steam that aren't live but still being offered for sale.15 found this helpful
DEAD GAME DO NOT BUY THIS !!!!4 found this helpful
Good morning, everyone I found this Game about a week ago, and have already put in over 120 hours, it has been a very long time since I have got so engrossed in a game so fast, the last time was EVE back in 2005 to 2011, many games have come and gone since then, of which most of most have been forgotten I am very much into mining and trading, so that is where a lot of my time has gone, developing skills and making in game credits to progress further into the game, but that is only part of what this sandbox game is all about Building settlements on planets or space stations, exploration, research, story lines and building ships are a few of the other items from a long list of things that can be achieved A big factor for myself is there is no PVP, NPC does exist, but you go to them not the other way around, and as a safeguard your ship is taken to safety should you get into trouble with the pirates The game has been around for a while now, but the devs and long time players are around to help and offer advice, and I would like to thank them for the support they have shown DLC ship packs are available to buy, the purchase provides funds to help further develop the programme, but the …3 found this helpful
I love this game and think if more people gave it some time that it could be something great. There is no Discord that I know of and I think if there was one, it could bring more players back into the fold. The mechanics for mining and planet scooping are something I still have never seen done quite as well in any other game. The fact that you can forever leave your mark on the game if you are the first to find a new planet is amazing( I have a few). One single shard universe that allows for building stations in space and upgrading them to your own style is a great additive. The colonization and building on planets is time consuming but well worth it. Realistically, this should take time and effort. I believe that this game is going in the right direction, slowly for sure but still going. I think this so much that I would be willing to use my free time to volunteer to help promote and develop this game.1 found this helpful
Players have abandoned this game years ago. Game somehow still forces you to pay for a premium subscription. Save your money. Steam really should remove this title from their library.1 found this helpful
only played a few hours so far but it's a pretty good space PvE game from what I can see. it's based around economy stuff, or space trucking, so may not be for everyone. only bad thing I can say is that since this game has been around for awhile now, the player base is pretty low. fortunately most things can be done solo or by interaction with the npc stations
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